For this month's "Maps Of The Month" featurette, I wish to draw your attention to Peardian's Paper Mario (N64) maps.
Bowser, equipped with the Star Rod, captures Princess Peach and attempts to take over the Mushroom Kingdom. Yep, it's the standard Mario game plot, with or without cosmic artifacts. But Paper Mario on the Nintendo 64 is an RPG, so the journey is full of new characters and areas, even if both ends of the narrative are what anyone would expect. Traditionally turn-based RPG battles are injected with skillful button pressing, first seen in the previous Mario RPG game, Super Mario RPG: Legend Of The Seven Stars on the Super NES. But Paper Mario would go on to become a distinct series with the "paper"-style as a neat effect, and also a gameplay element, in Paper Mario: The Thousand-Year Door on the GameCube and the return to platforming in Super Paper Mario on the Wii.
Peardian, our resident Mario fan, has mapped several Mario games before, and has received the Maps Of The Month honour multiple times for them. But mapping Paper Mario is a particularly amazing feat, because of the 3rd dimension. 3D! There are vectors and polygons to contend with, and scale and optimal camera positions to figure out. This isn't the same as screenshot-stitching, folks. This is hardcore cartography.
And hey, it's the first N64 game to be honoured, too. And it's an RPG, which Peardian handles with the kind of care strategy guide writers take; a full bestiary with stats, shop catalogues, chest contents and hidden items revealed, and helpful strategies. That alone is good enough for the Maps Of The Month honour, 3D or otherwise. But this set of maps proves that VGMaps.com can still be relevant for the fifth generation of video games and onward!
So to recognize the effort put into the first complete set of maps for a 3D console game, Peardian's Paper Mario maps will be known as VGMaps.com's Maps Of The Month for December 2009.