As you may have noticed I have finished the mapset of SNES Eye of the Beholder. Yet somehow I just do not find my work complete enough for certain reasons:
1. Was each square 25 X 25 a good scale or would a bigger scale be easier to understand?
2. While most of the icons make sense, some like the Leech icon (Level 1), and the Xorn Icon (Level 11) I am not proud of, because they don't make a proer resemblence to the monster.
3. The floor terrain is okay for the first three levels and the last level, but the others are really not that good, due to the fact is couldn't really design fitting scaled floor tiles.
4. I very uncertain about the accuracy of my information. While I've been able to compile a lot of secrets and positions in guides and walkthroughs, I don't know if it applies to other versions besides the SNES version.
5. I have no idea how understandable, helpful and useful people would find those maps, its quite immeasurable from where I stand.
My intentions are that the SNES mapset be scrapped once I replace them with PC version maps. What is more I think extracting the Sega CD maps was a waste of time, being vague maps and its definitely not fit to remain. Before I begin remakes for the PC version I'd like some suggestions on square scale and how icons, floor textures and indications can be improved.