Author Topic: Video Games Live concert reviews/recaps (2007-2009)  (Read 47786 times)

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Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #15 on: January 11, 2008, 10:21:19 am »
Well, you didn't miss your chance, and you have the relevant links.



It would be interesting to see if you enjoyed it as much as I did (or as much as I will the second time around).

Offline TerraEsperZ

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #16 on: January 16, 2008, 09:48:43 am »
Despite the site claiming that there were tickets still available both for February 7th and 8th, a quick check at the theater's web site indicated that only the 7th still had available places.



This is a bit of a pain since I'll have to take Friday off and take a 2 1/2 hour bus trip right after work on Thursday to reach the concert in time (but thankfully, the theater is right next to the bus terminal). Also, my ticket places me right behind the light operators' booth; hopefully the view won't be completely blocked >:(



I'm really looking forward to it though, even if my best friend won't be able to attend because his finances are a bit tight. I'm also a bit worried since I'm not familiar with the music from most modern games even though I'm confident that the energy during the show will compensate for that, just like it did when I had a blast at an Iron Maiden concert despite not being that familiar with the group.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #17 on: February 11, 2008, 05:57:42 pm »
I'll say right out that I *really* enjoyed the concert and I wish my friend had been there too so I could have talked about it with someone else. Anyway, here's the approximate listing since I wasn't equipped to take notes throughout:



Classic Arcade Medley

Metal Gear Solid series

God Of War

Space Invaders (live playing)

Beyond Good And Evil

Myst series

Medal Of Honor

Final Fantasy series (piano solo by Martin Leung)

Civilization IV

The Legend Of Zelda series




Intermission



Frogger (live playing)

Kingdom Hearts

World Of Warcraft

Starcraft 2

Super Mario Bros. series

Bioshock (piano solo by Martin Leung)

Namco Medley (piano solo by Martin Leung)

Tetris NES (piano solo by Martin Leung)

Super Mario Bros. series (piano solo by Martin Leung while blindfolded)

Sonic The Hedgehog series

Halo & Halo 2

Halo 3 teaser

Final Fantasy VII's "One Winged Angel"





Don't expect a detailed account like JonLeung's :P. From what I can see, most of the pieces are the same down to the images and whatever antics they play on stage. Where things differ, I'll note it.



The final vote for the cosplay contest took place just before the concert started. There was a Snake, an Aeris, a girl dressed like a commando, and a young Link. Unsurprisingly, Link won. Aside from that, I didn't get a program because there was only a 20$ one with lots of generic pictures but seemingly no actual content.



Classic Arcade Medley: I only recognized some of these but it was cool nonetheless. I especially enjoyed their rendition of the arcade Tetris and Ghosts 'N Goblins.



Metal Gear Solid series: I've never even played a single game in this series nor do I ever want to, but the visuals alone were enough to keep me engrossed. I'm the kind of guy who will enjoy most games for the story and the game universe than for the actual gameplay, and in fact I often take great pleasure in seeing a friend skillfully playing through a game. Anyway, the video and music complimented each other very well and were very epic.



God Of War: Again, the gorgeous visuals of this warrior facing classical giant gods with a thunderous score. Great.



Space Invaders: The chosen player got made fun of a bit by Tommy for being, er, 'massive' and barely fitting inside the shirt, but he took it well. Better than his playing though, which wasn't that good. He barely shot half the ships before losing, never got the UFO and didn't start shooting the sides before the end. In his defense though, the motion tracking was atrocious.



Beyond Good And Evil: They included this since Ubisoft is based in Montreal. The music was nice, but not that epic and since the gameplay footage showed a lot of low-poly models and low-res textures thanks to the game's age, it didn't really grabbed my attention. A typical fantasy game with ugly monsters.



Myst series: Nice animations and music. Very entertaining, and made me want to actually play the games, which I haven't so far.



Medal Of Honor: I'm actually glad they used real footage for this, because I'm really tired of this type of game. I mean, how many times do we really want to play through World War II against Nazis? This way, it really felt like they were denouncing the horrors of the war instead of glorifying it like the games usually do. Really touching, and I almost had tears in my eyes.



Final Fantasy series: We were lucky enough to be treated to the real Martin Leung, who performed a medley of ten or so themes from the Final Fantasy series. I must admit I didn't recognized any of theme except of course for Terra's lament ;) Martin received a big ovation, yet still the smallest one he'd get for the evening.



Civilization IV: I really liked the music for this. I don't know how to describe the style, but 'tribal' might apply. Seeing all the animations of those famous monuments being built was inspiring in a historical way.



The Legend Of Zelda series: A good tune, but one I had already heard from downloading an mp3 of it described as 'John Williams plays Zelda'. Ironically, it doesn't sound like any actual tune from a Zelda game except for the basic Zelda theme with some variations.



Intermission



Frogger: Nothing major here. The first player tried to go too fast and only managed to get two frogs across, while the second took his time and got five of them across, finishing the first level but he didn't get more than a few seconds on the second level.



Kingdom Hearts: When Square was mentioned along with Disney, everyone yelled the name of the game. I felt the classic Disney footage didn't go with the music at all; the song hinted at some epic storytelling but it was wasted with the typical sweet Disney scenes.



World Of Warcraft: Easily one of my favourite parts. First, the music with all the chorus was gorgeous, and the cinematics from Warcraft III are amazing. I can't wait for that rumoured Warcraft movie if Blizzard can managed that level of quality.



Starcraft 2: This is the tune that was played when Starcraft 2 was first announced in Korea or something like that I believe. The footage consisted of concept designs and a few bits of actually gameplay footage. I really liked the first Starcraft, but I can't say that I ever noticed the music and this piece didn't impress me either.



Super Mario Bros. series: Not really impressive but cute and fun anyway. Basically a medley of the first Super Mario Bros. game.



Bioshock: Martin Leung came back to play the Bioshock piano theme; the guy really puts a lot of energy in his playing and it shows! The song, if you've never heard it, sounds a bit like the main part from Saint-Saëns' Dance Macabre to me.



Namco Medley: Martin continued with a first for Video Game Live, a Namco medley. Personally, I didn't recognized anything except when he ended with Pacman's intro tune.



Tetris NES: At this point, I must point out that Tommy had to bring Martin back to the piano after every piece be he kept trying to escape the stage in a hurry (the guy seemed quite shy). It was a nice piece, especially since the only Tetris whose music I knew was the NES version. He played the three tunes and kept going faster as the stack got higher in the video until it reached Game Over.



Super Mario Bros. series: The last tune by Martin Leung, and also his most popular one which can be seen on YouTube. He played blindfolded at first but only did the overworld theme instead of following with the underground and underwater. He did make everyone laugh when he played the Pause tune and stopped playing for a few seconds before un-pausing. He then played it faster like when the countdown is almost expired. He finally ended the part with a tune form Super Mario World, the one he also ended with on YouTube.



Sonic The Hedgehog series: It seems that this medley was different than what JonLeung saw. While we saw footage from almost every Sonic game (excluding Sonic CD), what was actually played is the ending theme from the first Sonic game where we hear the songs from every zone, except they looped each zone completely instead of just playing a small part of each. Marble and Starlight sounded great but I was surprised at how good Scrap Brain was with an orchestra.



Halo, Halo 2 & Halo 3 teaser: Never played it, never plan to but just like Metal Gear Solid, the music and the cinematics complimented each other well, giving off a 'epic space opera' vibe that was probably a lot more interesting than the actual games.



Final Fantasy VII's "One Winged Angel": I didn't know the tune itself, but when Tommy said "Final Fantasy" and "Seven", I just knew it had to be this song. From browsing the Internet at random, I got the feeling that this song is loved by untold masses of Square fanboys (and girls). The actual song was probably good, but I couldn't really tell thanks to Tommy's awful electrical guitar drowning out the orchestra. I don't know you call the actual sound an electric guitar sound at any particular time (there are hundred of different sounds it can make) but this one was awful, *awful*, *AWFUL*.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Current project:
Mega Man: Powered Up (PSP)

Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #18 on: February 12, 2008, 07:48:54 am »
Thanks for sharing your impressions, Terra!



But shame on you for not having played Beyond Good & Evil!  (I assume this when you say "A typical fantasy game with ugly monsters."  >_<)  Sounds like they're still using beta version footage of that game again, which is considerably different from the final product!  >_<  (I could go on a rant about how there's no excuse to have not played that game, but that can go in another topic.  :P)



I don't get why they still have that Halo 3 teaser (the game is already out and the theme is the same as in the first two, pretty much).



I'm sure it'll be a great time again but I hope they'll mix it up more when I see it on Sunday since Edmonton was already treated to most of that last year.

Offline TerraEsperZ

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #19 on: February 12, 2008, 08:05:30 am »
Well, that's the impression I got from the video which featured sub-N64 level graphics, and it definitely paled compared to what we saw of God Of War for example.



As for not playing Beyond Good And Evil, well I always had a crappy computer barely capable of playing games made 3 or 4 years earlier. And now that I have a somewhat recent computer, I don't have enough time to play the games I want to, some of which are already quite old. For example, I'd like to play both Fallout games which could take a while to do properly. Then I'd like to find and play the new Prince Of Persia games, try the PSX Mega Man X games and hopefully still have enough time to do some mapping (especially since I've been wanting to push Sonic CD to the forefront of my project list). No excuse my ass mister :P!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Current project:
Mega Man: Powered Up (PSP)

Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #20 on: February 16, 2008, 01:38:12 pm »
That reminds me, I started Mega Man X 8 on the PC a while back, but obviously I've put that on hold for now, and I really should find the PC version of X 7 first...



If you like the Prince Of Persia games, the recent Tomb Raider games are good too (Legend, Anniversary).  Yes, the franchise has apparently stopped sucking, though I never really played the pre-Legend ones...



The Prince Of Persia games (Sands Of Time trilogy) are awesome (I still have to play the third).  But that's part of why Beyond Good & Evil might not have done so well...it was released alongside Prince Of Persia: The Sands Of Time.  UbiSoft wasn't helping their own game by putting it against a bigger one of their own.



The "no excuse to have not played Beyond Good & Evil" logic comes from the fact that it was on all three of the previous consoles (GameCube, Xbox, PS2) as well as the PC (ie. everyone except diehard Mac fanboys could have played it), and though it's really good, it's just short enough to finish on a rental (12-15 hours) so if someone started it, there's no reason to have not finished it as it's not long enough to get bored with.  I'd call it the best Zeldaesque game that isn't Zelda.



It's truly a good game.  That and Psychonauts are two of the most commonly referred to as "Why the eff (YTF?) haven't you played this" games of the last generation.  Psychonauts has a lot of collecting, is considerably longer, and wasn't on the GameCube, but I'd really recommend that too if you like the same games I do.



'Course, now we're going off topic...I'll be seeing VGL tomorrow, hope it's as good or better than last year's!

Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #21 on: February 18, 2008, 07:55:09 am »
Well, I saw it, and it was incredible!  And they did mix it from last year, with new segments (like Harry Potter and the Order of the Phoenix...huh?) and new footage (like Super Mario Galaxy footage edited into the Mario segment).



I'm not going to write as detailed an account of it all like last time (enough of it was similar), but I'll recount the new bits and highlights...



1) Last year, Tommy hid in the cardboard box (used in the Metal Gear Solid segment).  But this year, the guy under the box turned out to be Martin Leung!  Of course you've heard of him, and most people who ever saw Video Games Live has seen and heard him live.  Last year in Edmonton, we got his sister Lee Ann, who is also a really good pianist, but it was cool to see the guy who has the legacy.



2) As a surprise to everyone, before Zelda, Tommy introduced a segment that was "the most requested" ever since Video Games Live began.  He said tonight was its premiere and was a surprise to everyone...because it wasn't Edmonton-based BioWare stuff, I was surprised that they would've chosen here to be the first showing.  But to the deafening roar from everyone (including my brother beside me), the Metroid segment premiered.  It began with the title screen and opening text from the first Metroid game, and then after some footage from of it, went into a montage of all the other games in the series.  I believe they covered every single game (including the handheld ones - unlike the Zelda and Sonic segments - they had some Zero Mission, Prime: Hunters, Fusion, and even a brief glimpse or two of Prime: Pinball.  Least represented was II: Return Of Samus).  Finishing off with all the various in-game images of suitless/Zero Suit Samus in mostly chronological-by-release-date order (except they finished off with Prime, which had the most realistic Samus) and then Fusion's "Mission Accomplished" screen was a nice touch.  No Ridley music in there, but of course Ridley did show up a couple times in the montage.



3) Richard Jacques, who has worked on some Sega games, flew in from England.  Here he played music from OutRun 2 on the piano - the camera was focused on him but the orchestra did join in - and while I haven't played that game, I do have to say that medley was one of the most energetic pieces of music I've ever heard.



4) Mass Effect music was the premiere that everyone was expecting.  While I haven't played it yet (it's yet another one of those Xbox games that will eventually make its way to the PC, I'm sure - I'll catch it then), it was interesting to see that they didn't go for the usual "John Williams space opera" vibe.  As Jack Wall and the technical director on the game mentioned on stage a few times before the segment, they were going for a "Blade Runner/Tangerine Dream/'80s ultra-futuristic soundtrack" or something, and I think they got it.  To mix things up, the second half of it was played and sung by local band The Faunts, who apparently did that song in-game as well.



5) Jack Wall pointed out that it was Tommy's birthday, so he had all of us sing "Happy Birthday" to him - with the orchestra and choir joining in, of course.  That was neat.  Not a huge deal, but obviously that can't happen every show!



6) After Halo 3, they obviously came back for an encore.  It was FF VII's One-Winged Angel (again).  But then there was a second encore.  They said they just learned it recently, and it was what me and a friend wanted to see, the Castlevania segment!  I thought they played it before - pretty sure actually - just not here in Edmonton.  Maybe when they said they "learned it a few days ago" it meant with Martin Leung on the piano and Tommy on the guitar as well.  Love that Castlevania music!



I still didn't wait around long enough to meet Tommy Tallarico.  (My friend volunteered to help with the costume contest, so he did.)



Awesome night.  Now I'm sure I'll go again each year if they can keep adding new stuff and have some surprises.

Offline TerraEsperZ

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #22 on: February 18, 2008, 08:51:08 am »
Man, this sucks! That means you got all the segments that would have been my favourites (Mass Effect, Metroid and Castlevania). They better drag their asses to Montreal again next year or else >:(



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #23 on: March 06, 2008, 09:40:34 pm »
By the way JonLeung, thanks a lot for the MP3s :) The sound quality is a lot better than I would have expected from a recording made in the audience, and it's great to listen to those songs they didn't perform in Montreal like Mass Effect and Castlevania!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Current project:
Mega Man: Powered Up (PSP)

Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #24 on: May 18, 2009, 11:53:27 pm »
Just got back from the concert - yup, Video Games Live again, for the third time in Edmonton.  I'll eventually write up something about what was new and etc., though with a quick glance at what I wrote last year, there probably wasn't as much.



Still a really good time, though.  And clearly better than PLAY!: A Video Game Symphony.

Offline JonLeung

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RE: Video Games Live concert reviews/recaps (2007-2009)
« Reply #25 on: May 19, 2009, 08:15:16 pm »
Last night, to finish off the Victoria Day long weekend, I attended the Video Games Live concert.  This was the third year it was performed at the Jubilee Auditorium in Edmonton, and also my third time attending.



As always the hosts were Tommy Tallarico (co-creator of Video Games Live, a video game music composer for nineteen years, and also the writer, co-host and co-producer of The Electric Playground and Reviews On The Run) and Jack Wall (conductor of Video Games Live, as well as a video game music composer for thirteen years).  Also, as usual for the Edmonton performances, the music was performed by the Edmonton Symphony Orchestra and sung by the Kokopelli Choir.



Unlike the past two times, I didn't make a big deal about arranging to see this with a dozen friends and their friends and going for dinner before the show.  And perhaps I should have, to add to the whole experience.  I had almost forgotten about going, since in past years the Edmonton concert was in the winter (looks like they wanted to avoid the snow this year, though ironically it started snowing last night and the forecast for the next couple days show more snow - Edmonton isn't always frozen...honest!) - and I even told co-workers I wasn't doing anything interesting for the Victoria Day long weekend since it had almost slipped my mind.  Also, originally I wasn't going to go, since PLAY!: A Video Game Symphony came to town this last winter, which was going to be my one annual game concert I would attend, but since PLAY! was incredibly lackluster (you can read about it here), my brother immediately bought tickets for Video Games Live after that, as if to say that we need to see at least one GOOD video game concert a year.



So we got there with a half an hour before the show and I almost wonder if we should've come earlier.  I remarked in the past that pre-concert events at VGL while in Edmonton seem rather lacking.  I know I said in 2007 that it was lacking probably because I attended E3 2006, but I'm pretty sure now that there could've been more.  Still, the lobby at the Jubilee isn't exactly huge and it was crowded enough with all the attendees.  Someone was playing some Super Mario Bros. music in the background as we looked around at what there was.  There was a Guitar Hero competition, some Street Fighter IV and Resident Evil 5 set up in the corner for people to try out, and a VGL merchandise table, from which I bought two program books and the Video Games Live - Volume One CD.  I saw one of my good friends, Jason Chow, who was volunteering for the show a second time, here he was manning the table for the draw for a PSP, and then, like last year, just before the show, he was leading the cosplayers to where they had to go.



What was an improvement on past years was the number of people who dressed up.  And this time they didn't have pre-selected finalists, though I don't know how fair it is to select from two dozen people based on applause alone, especially since there were many good ones.  There were a couple of obscure ones (looking back on it, I think one guy was dressed like the lead guy in Ouendan - why didn't I realize that at the time?) and a few I wouldn't call video game characters per se (there was a Captain Kirk, a Jedi, and the red, yellow, and white Mighty Morphin Power Rangers)  A younger boy dressed as Shinboi was pretty good (isn't he a bit young to be playing Shinobi?), there was a girl dressed as Luigi (she called herself "Lui-she"), three Links - one accompanied by Zelda, a couple characters from Team Fortress 2, and either Spider-Man in his black alien symbiote costume or Venom (he was introduced as Spider-Man).  There was someone dressed as Frank West from Dead Rising who was in turn wearing a Servbot mask (just like he can in the game, a reference to Capcom's Mega Man Legends), however the announcer called him "LEGO Man".  Sheesh.  The winner was one whose costume was initially bizarre...she wore a black hoodie with white markings on the sleeves and had a white ball above her head.  When asked what she was, she explained that she was dressed up as the game Pong - and rocked her head, with the ball above it, holding up her arms, with the markings resembling the paddles - simulating Pong in action.  Creative.  Rather simple, though, considering the work many of the others put into their costumes, but apparently the audience applauds creativity so she ended up winning some stuff (probably from Future Shop, as they always sponsor Video Games Live).



In the midst of so many gamers, many with portable game systems pulled out and in use, I also tried to mess around with my DS (my DS Lite is currently undergoing repairs), and joined a PictoChat session where I spammed a bit about VGMaps.com before realizing how futile any real conversation was.



Before the show officially began, the video for LeetStreet Boys' "Yuri The Only One", filled with video game and anime references, played upon the main screen.  You can see it on YouTube here: http://www.youtube.com/watch?v=189QSTKC5no



When the lights dimmed, we were treated to a video by The Go! Team (the same video as last year's, but still amusing) of Ms. Pac-Man running around New York, avoiding her nemeses, the Ghosts.  You can see it on YouTube here: http://www.youtube.com/watch?v=wQg7qOB5Heg



Anyway, on with the actual show.



Some pieces are mostly unchanged from previous years; these are the ones we've seen every time:



Classic Arcade Medley (always first)

Metal Gear Solid series (always second)

Final Fantasy series (piano solo)

Space Invaders ("Interactive Symphony" - this time the player, a guy named Wes, actually managed to hit the flying saucer at the top)

Kingdom Hearts (still with only Disney footage, no Square-Enix footage)

The Legend Of Zelda series (before the intermission each time, if I recall correctly)

World Of WarCraft

Super Mario Bros. series

Super Mario Bros. series (piano solo)

Halo & Halo 2

Halo 3 (but this time it was not just the teaser, but a fuller piece)

Final Fantasy VII (but this time with images of cosplayers on-screen instead)



And also, since the game developer BioWare is based in Edmonton, for whom Jack Wall himself has composed music for, we're always treated to at least one composition from one of BioWare's epics.  This year it was Mass Effect, which premiered last year.



So it's a bit of a letdown that most of the show was a repeat, though surely some gamers would lament if any of those major series were cut.  Anyway, you can read my impression of those in my really long 2007 review/recap, as for the most part my opinions of them haven't changed the third time around.  The remainder of this recap will mostly be about the material that wasn't performed in Edmonton previously.



Beyond Good & Evil is a game I'm almost tired of recommending to people.  As I've always said, there's no reason not to have played it if you like games at all: it appeared on the three major consoles as well as the PC (so fanboyism is not a reason, if it ever was), it is - though also unfortunate - short enough to finish on a rental (so not having enough time is not a reason), and because it didn't sell too well, I'm pretty sure you could've found it for cheap in a bargain bin somewhere (so being a cheapskate is not a reason).  Do you have two hands, at least one eye, and a pulse?  Then why haven't you played this game?  Play it now.  Go.  This review will still be here, 15 hours later, when you've finished the game.  It's been so tiring recommending it to people, and I'm not the only one who does the recommending since most people who have played it do too, that I almost think it's becoming the most overrated underrated game.  And yet, people still haven't played it.  At least Video Games Live got around to playing its music - it has for as long as I remember, but this was the first time they did so in Edmonton.  Briefly introduced in video by Michel Ancel, the creator of the game (he is also known for the Rayman series), we were then taken into a game montage with an epic medley.  My only complaint is the overuse of beta footage, though, Jade didn't look right not wearing green, and seemed downright emotionless in many scenes.  The final version of the game looks better...and here it sounds great.



Mass Effect was the requisite BioWare game featured this year, though it premiered and was performed last year with local group The Faunts, they did not return for this year.  I liked it better this year than last year's from what I vaguely remember, though I don't think that had to do with their absence.  Maybe the footage montage was different?  I'm not sure, but as I am a more visual type of person, that might have been it if it had changed.



At one point, Tommy mentioned that they found footage from 1968 of Ralph Baier - the creator of the home video game console - and showed us the video, where Mr. Baier is showing off his Pong-like video  game prototype.  The so-called "Brown Box" became the Magnavox Odyssey, the first game console which would be released in 1972.  It was neat to see history, but it was particular cool when videoconferencing via Skype, to talk with Ralph Baier himself, still alive and apparently fit and sharp for an 87-year-old.  He and Tommy talked briefly about his contributions, and the audience cheered and thanked him for creating the games industry which we all love.  When Tommy asked for a question, someone asked him what his Xbox Live gamertag was.  Mr. Baier said he didn't have an Xbox or a Wii, but he did show off one of his favorite toys, the classic electronic Simon memory game that he had developed.



Tron was an interesting segment.  Though I didn't find the music particularly memorable, I recall that it was good, and the video footage of the Tron games made me want to see the movie again.  Though Tron is probably better remembered as a film and not its tie-in games, it seemed a bit more fitting than last year's performance of Harry Potter And The Order Of The Phoenix, in my opinion.  At least the Tron segment features music from a game spun off from a movie about computers and games, rather than the Order Of The Phoenix segment which features music from a game spun off from a movie based on a book that doesn't have anything to do with computers or games.



I'm of the opinion that games should be featured in Video Games Live if they are representative of gaming by being a stand-out franchise.  And to me, Need For Speed isn't really major enough of one.  But I guess the music from Need For Speed: Undercover was decent.  Tommy introduced the group Splitting Adam, who performed their song "On My Own", which sounds like it would fit well with the game.  The footage of cars from the cutscenes in the game speeding around was exciting, but I found it odd juxtaposed against the footage of actors in the live-action segments kind of standing around not doing anything.  Oh, look, there's Maggie Q.  Oh look, there's a bunch of not-very-big-name actors.  And there's Maggie Q again.  And then there are those other guys.  They're standing around, they're hanging out, they're sitting around cars.  Great.  EA Black Box probably didn't actually have these actors racing the cars and left that to their game counterparts - or else the choice of footage wasn't the greatest.  But I digress.



At some point in the second half, they brought onstage a guy named Jeff Orum (I think), an attendee who competed in the Guitar Hero competition.  He was challenged to play "Sweet Emotion" in Guitar Hero: Aerosmith on Hard difficulty and get over 220,000 points to win $100 of Future Shop stuff.  He was so confident that he played it on Expert difficulty.  Confidence is warranted if you've got it, and he certainly had it, getting 302,005 points (best streak was 398 notes and he got 97%).  Tommy remarked that that was the best Guitar Hero performance he'd ever seen on Video Games Live.



This year also featured Martin Leung, the video game pianist.  After doing the Super Mario Bros. themes blindfolded (I think I mentioned that in last year's recap) as well as a bit of Super Mario World, Jack Wall asked the audience if they'd like more, and so he played the more familiar Tetris theme from the Game Boy version...which probably pleased all those who cheered for Tetris when it was featured in the arcade medley only to realize the arcade version's music isn't what most people think of when they think of Tetris.



Towards the end was Final Fantasy VII's "One Winged Angel".  As I briefly mentioned above, it's actually been featured every time.  This time, though, they made no mention about not having the rights to use Square-Enix footage (apparently PLAY!: A Video Game Symphony has the rights, how sad), and they still couldn't, but this time they used the screen to show a slideshow of various Final Fantasy VII cosplayers.  There were a lot of shots of Sephiroth and Tifa.  Oh, and Cloud and Vincent.  It seemed like there were more of the Turks than the other characters.  As for the music, it's the same as it has always been.  When it comes to popularity, there's no denying this one's impact, but personally, I wish more Final Fantasy music was better represented.



The Halo series, too, has its share of fans.  This time, along with the usual Halo & Halo 2 Suite, they played a full piece for Halo 3, which was now more than just a trailer like it was the last couple times (since the game's been out for a while now).  However, they began with music to the trailer of Halo 3: ODST.  Personally, while I thought the Halo 3: ODST composition was short and essentially just advertising an upcoming game (let's be blunt, it's just a trailer), altogether with the Halo & Halo 2 Suite as well as Halo 3, it just seemed to be a bit too much time devoted to one series.  Considering not many people were cheering until the main Halo theme (you know which one I mean), I'm thinking if they ever trim it down they should just do that.



The encore included Castlevania, which was also included in the encore last year.  Unlike many of the other game franchises, I'm glad to see the portable games actually got a lot of screen time.  The songs of "Vampire Killer" and "Bloody Tears" were well done, and any Castlevania fan would have recognized those.



The encore also included Chrono Trigger & Chrono Cross, apparently the most requested games.  Again, lack of footage.  Both Jack and Tommy played guitar here, and while Frog's theme and what I recall was probably the main theme of Chrono Cross were well done, it wasn't a long enough medley to do Chrono Trigger justice.  I was hoping to be "rickroll'd" by Robo's theme (I hope you get that reference) or hear Trigger's battle theme or Cross's boss theme, but alas, they were not part of that too-short composition.



My favorite part?  Probably still The Legend Of Zelda theme.  Of course I'm a fan of the series, so I certainly get that out of it, but not many of the other segments are quite as rousing.  I still wish they wouldn't use that beta version footage of Twilight Princess, though...and no Game Boy games are represented...so it's not perfect, but still very well done.  For whatever reason the woman sitting next to me left her seat right before the Zelda segment started (it was just before the intermission so maybe she just needed to step out early) but of all the things to miss, that was probably the worst choice to skip out on.  But then again, she might see it one day, as they play that every year, and who isn't glad that they do?



Though I wouldn't want them to play too much of the same material if I go every year.  The third time around for a dozen of those medleys is wearing thin.  Though I love Zelda, someone else is bound to like Final Fantasy or Halo just as much, so I can understand that it'd be hard for them to cut them out.  But if two-thirds of the show is always going to be the same every year, I may not feel as obligated to go continuously.  But for anyone who hasn't seen it and likes games at all, I would still highly recommend it at least once.  Perhaps I'll consider taking people with me again next year?  Events are always more fun with more people - and that might bring back part of what I felt was a bit lacking this year - a larger group experience.