As for weather or not scrolling is increasing you've got to remember it doesn't really matter as long as the view moves. That's what you're trying to control. Even if it isn't really happening you're still getting the pics you need. And like I said it's all about tinkering to make the code into something you can use.
Moving player positions is actually a superior way to do this but since I assumed we're talking about platform games and not RPG's it can get you killed like Peardian said. In fact all the scroll codes I made for Castlevania 4 do eventually kill Simon if left on. Of course if it's an RPG and you can find a walk through walls code the game is yours.
Speaking of Cheat Engine it's required for *drum roll* 3D aerial maps, my next segment.
Say you want to map a 3D game by taking pics from a great hight. Well it's easier said then done but the basic premise is to keep in mind that in a 3D game the camera is a point in space just like it would be in reality, so all you have to do is move that point. First of all go out to the net and find Cheat Engine, its another code finder program. Cheat Engine while possessing a simple interface is quite complicated and can find any code you want. That said it's really only for experts and I have no business messing with it but since there's really no other way let's move on.
First of all you need to find a game that has free camera control. That means you press a button and get to move the camera around while holding it. Let's take A Bug's Life for N64, it has one of those. By holding C UP you can freely move the view left, right, up, or down. Once you get the basics of how Cheat Engine works lock it on to the game to start code hunting like you would with any other code finder.
Take your first scan with the camera just sitting behind Flik. Now move the camera up to a higher view and search for a greater value. Now we don't know that the value has gone up. It might have gone down, or changed in some other way? But you can look in that direction after your first attempt fails. Keep moving the camera up and down looking for greater and lesser values until you've got a small enough amount of code to work with then filter till you get something useful, just like before.
What I came up with: 5658DE89, 4 bytes.
Cheat Engine is very convenient this way. Watch the value of your new code change as the camera moves around. Starting out the value is 48, move the camera up and it climbs to 128. OK good, so we know it's going up at a smooth rate, other games might not be so nice. If 128 is as high as it likes to go let's set it to 328. Now C Up makes the camera zoom high above Flik. Keep going up with the code and the camera keeps going up too. At 1000 you get a view of the entire field.
As I said before the camera won't always cooperate. I've been trying this in Majora's Mask with no luck yet, but at least you can see the 3D games can be hacked just like the 2D ones. Again; your goal is to get the camera or view to move then find the code responsible and take control.