Author Topic: Gargoyle's Quest II - The Demon Darkness (NES)  (Read 19973 times)

0 Members and 2 Guests are viewing this topic.

Offline vorpal86

  • Full Member
  • ***
  • Posts: 208
Gargoyle's Quest II - The Demon Darkness (NES)
« on: July 03, 2008, 01:44:18 pm »
Hello folks. I am new here. I have only submitted 4 map here at VGMaps (Super Ghouls n' Ghosts Level 1, and 3 Neutopia maps) and wish to post this here about my progress on the Gargoyle's Quest II by Capcom maps I'm currently working on.



I did not see it anywhere in progress here so I thought I'd give some info about what's done and what's not. If for some reason Gargoyle's Quest II is hiding from me let me know. I don't wish to spoil anything so I'll only post some screens or maps when I get more done.



Firebrands Hometown - ETURIA ( Complete )

 - Eturia - Boss Level.png

 - Eturia - Boss Fight Level.png

 - Eturia - House 1 - Shop.png

 - Eturia - House 2 - King Morock.png

 - Eturia - House 3 - Empty.png

 - Eturia - House 4 - Empty.png

 - Eturia - House 5 - To Training.png

 - Eturia - Full Town.png

 - Eturia - Training Level.png



Ghoul Realm - Battle Screens and Caves

 - Ghoul Realm - Battle Screen 01.png

 - Ghoul Realm - Bridge 1.png

------------------------------------------------



Maps I'm working on ( Incomplete )

 - Ghoul Realm - WORLD.png ( Only the first section  due to non-accessible locations )

- Ghoul Realm - Bridge 2.png

------------------------------------------------



That's all I have at the moment but will work on more later this evening when I get time away from the babysitting. Heh. :)

Offline Will

  • Hero Member
  • *****
  • Posts: 602
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #1 on: July 03, 2008, 10:46:52 pm »
I see you have a good taste for fantasy games to map. I myself was doing Super Ghouls n' Ghosts but I have given up all hope in finishing it. While you're at it, could you get rid of the boss monster's name, the excited Arthur and the Clear Bonus! score? Those bits at the end really spoil the background and its a shame to leave the gate open instead of closed, after all, that's how you find it in the first place and gates are more colourful than open doors. If you want, you can improve my SG&G maps by adding chests that I didn't insert. The most recent Capcom fantasy G&G game I am working on is the Game Boy Advance version of Super Ghouls n' Ghosts which has additional levels unlike the SNES version. Good luck with your Gargoyle's Quest II maps and welcome to the site.

Offline vorpal86

  • Full Member
  • ***
  • Posts: 208
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #2 on: July 04, 2008, 09:01:48 am »
I guess I could remove those details and add the closed door.



I never played the GBA version of Super Ghouls and Ghosts but know there wer extra levels and some regular ones were a bit different as well.



After I'm done with this Gargoyle's quest I may do some more maps for SGnG for snes and could add chests to yours Will. I'll wait til' I'm finished with Gargoyle first. I'm moving through it pretty good.



Thanks for the feedback nevertheless Will. Good luck on the SGnG for GBA too. I just gazed at the Level 3 map you have already.

Offline vorpal86

  • Full Member
  • ***
  • Posts: 208
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #3 on: July 28, 2008, 09:59:37 pm »
A Bumping question about my GQ2 Town Maps;



1 - Should I place the inside rooms/houses, INSIDE the the actual town maps, or have them as seperate maps?

 - This would make it so I could cut down on the number of maps used, but still have all maps considering most of the insides are only two or 3 screens large. And it would kinda' make it easier to look and match the house/room numbers without having to click another map to view it.



2 - At each password room, I have included a nice little graphic with the town name and the password and town name. Should I include the password or, omit it?

 - This would make it easy to have a handy password and know where it starts the player.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #4 on: July 28, 2008, 10:10:52 pm »
Personally, I would:



1) have the entire town (insides of buildings included) as a single map image, and also



2) include passwords.

Offline vorpal86

  • Full Member
  • ***
  • Posts: 208
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #5 on: July 28, 2008, 10:22:06 pm »
@Jon

1 - OK. I like that idea too. Just need to figure out a nice clean looking layout to draw up.



2 - Ok. I've already did the password rooms so it's no extra work there.

Offline vorpal86

  • Full Member
  • ***
  • Posts: 208
RE: Gargoyle's Quest II - The Demon Darkness (NES)
« Reply #6 on: July 29, 2008, 11:21:51 pm »
OK, here is a sample of the first town "Eturia". How does this look? If it looks OK I'll make the rest of the towns the same having all the inside of rooms on the same map as the towns outside using this design.



I want to post what I have already but i'd think it may be better that I wait till all is finished and ready, and complete. I'll do what I can, when I can to make it happen.



http://vorpal86.snesorama.us/gamestuff/snaps/nes_gargoyle2/01a_EturiaTownAx.png