Author Topic: Sonic 3 Competition Plus - my fangame  (Read 20163 times)

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Offline G.E.R.

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Sonic 3 Competition Plus - my fangame
« on: January 27, 2019, 02:12:17 am »
There are 5 main zones (Azure Lake, Balloon Park, Chrome Gadget, Desert Palace, Endless Mine) from Sonic-3 competition levels, every zone include 3 acts. Act 1 is remake of original level with original bricks and objects, Act 2 is a linear level, too, but it may be required the use of all characters for passing of a level. Every level has a secret places, bonuses, traps and an easter eggs. Also, there are one big red-star ring on every level. Try to find it.
Act 3 is little linear level with boss-arena.

See the video!
<iframe width="853" height="480" src="https://www.youtube.com/embed/hHzA7ya5XOQ" frameborder="0" allowfullscreen></iframe>

The full descriptions, gameplay, level maps and download link see on OpenSurge engine forum
« Last Edit: July 30, 2019, 12:53:44 am by G.E.R. »

Offline gemmjy

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Re: Sonic 3 Competition Plus - my fungame
« Reply #1 on: April 23, 2019, 05:48:44 am »
 What are your five best and worst Sonic games?
Please give me detail on each. Here are my 5:

Best:

5. Sonic the hedgehog: The first sonic game. The good old 2D games and alot of animation equals: Number 5

4. Sonic heroes: Sonics first debut with Sony. The game has a bunch of unique levels. Fun games and good story.

3. Sonic adventure 2: One word: Shadow!

2. Sonic and Knuckles: I can't really explain I just love this game.

1. Sonic CD: The best sonic Game ever? Right! Sonic R was before sonic 3 and it was awesome!With random 2D to 3D enviorments. Also featuring Metal sonic and amy. This game just rocked.

5 worst:

5. Sonic the hedgehog 06:
Let me remind you all. Sega said this was going to be sonics finest hour, His greatest game. Was this true? Ah... NO! This game just sucked. with a crappy camera angle, broken controls, bad voice acting, and sonic as retarded and slow as ever. Made this game not live up to his name.

4. Sonic 3D blast: All I can say is a bad 3D view and you can't tell whats going to happen because of it.

3. Sonic Shuffle: A horrible rip off, of mario party. With boring and extremely hard mini-games everything very choppy. and a bad story line this just sucked.

2. Sonic labyrinth: What is the problem with this game?: Speed and there isn't all you do is walk at 0.1 miles per hour collecting 3 keys in only 6 levels. And you know what is stupid at the end it says you went 102 or something like that, miles per hour. Stupid

1. Sonic R: The worst game in the history of all games! With level design that is enough to get a migraine. Choppy design and how easy it is to complete it (around 45 minutes) and the characters. This game can be absolute suck! the only good thing about this game: The tails doll curse.

Honorable mentions: Shadow the hedgehog, Tails sky patrol, sonic riders: zero gravity, sonic and the Secret rings.

What are your 5 best and worst?

Online JonLeung

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Re: Sonic 3 Competition Plus - my fungame
« Reply #2 on: April 23, 2019, 03:03:31 pm »
I'm surprised you haven't mentioned Sonic Unleashed (2008) and Sonic And The Black Knight (2009).

I didn't play either of these, but I remember reading that people thought that having Sonic be a "werehog" (seems like an inaccurate term if you ask me, but whatever) in the first case and wielding a sword in a fantasy setting in the other, felt like Sonic Team was trying too hard to mix things up.

Offline G.E.R.

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Re: Sonic 3 Competition Plus - my fangame
« Reply #3 on: December 13, 2024, 03:10:01 am »
I've mastered a little graphics and script writing with mathematical calculations over these 6 years and I have an idea to modify levels and objects in this game in next year.
I known about the main problems in the game (collision glitches, character behavior glitches and bad objects placement) and I want to fix them.

So I have some things about what needs to be changed:
1. One playable character, not 3 (like Sonic Superstars style, not like The Lost Viking). A player select ONE character in menu and play with him all levels. Any character will have personal routes and common routes (like classiс games), the teleporters and S/T/K letters will be removed.

2. Loop-de-loop shoud be should be larger (200%) and added objects shoud be redraw.
3. I know that there are many odd situations in which a player doesn't know what it's should to do. I wanted to make a quest in which a player use 2-3 characters to open a secret door or move forward. Now I think that it's not necessary and it need a linear level for one character.

4. The game include 50% original elements (from S3K original game) and 50% specific elements. Colored rings, sand shield and mecha shield will be saved.



Based on this, several questions arise:
1.1. What to do with structures where one character pressing button and trapped another character? I created them from original S3Competitions levels, but are they needn't now?

2.1. Bosses should be expanded to 2-3 phases, but I don't have any ideas about them.
4.1. Maybe you can recommend some interesting objects (traps, bonuses, decorations, etc) for the levels?
4.2. Maybe is there anything else you would like to see in the levels? Any ideas? More hidden levels or objects?

You can see all maps for the game there.


Offline Cyartog959

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Re: Sonic 3 Competition Plus - my fangame
« Reply #4 on: December 19, 2024, 01:19:02 pm »
Hmm...

Well, looks like you're doing good so far with your project.

I see you're using Open Surge as the engine. Not a bad choice.

I was having additional thoughts on others that would've done well, comparably to Taxman's Retro Engine, such as the Orbinaut Framework, which has been upgraded to 2 lately, and the Harmony Framework, made by Darkn, used in Sonic Aural(there's a demo up for download to try, if you want to.), another fangame I've seen.

You know, I think Retro Engine should be more used by people to develop more new games, alongside more new 2D Sonic games, but so far, that engine's not available for public use. Sure hope Taxman can make it so sometime soon. People will want to use it.

Back to the two frameworks...

So far, both of 'em did very good at utilizing the 2D gameplay formulas past Sonic games have before, aside from small differences between them.

Sonic Worlds, another framework usable for Clickteam's Fusion engine, has been used for Freedom Planet, from what I've read, to maintain the Sonic 3 formula staples(which weren't used since Sonic 3 & Knuckles, true thing), with small changes during its conversion to its own indie game, has been also a fine choice, but I get the whole of Clickteam's engine hasn't been updated and optimized to handle far more larger level maps, at least, past the yet-to-be reached limit after its raised from MMF2's size limit of 32,767.

A different fork of it, Simple Sonic Worlds, has been used for another Sonic fangame that surely could be a potential prequel adventure to Sonic 1, Sonic Overture '95. That game really gives thoughts and insights on how Sonic and Robotnik first became sworn enemies, and how it keeps in line with what Sonic 1's Japanese manual's storyline describes on how Sonic always thwarted his world domination schemes since they've truly met. I don't ever count Sonic Origins as the definitive tale. Its only a compilation that adds in animated scenes for each game.

Those are all neat frameworks for making Sonic inspired levels, but their differences stand them out from each other, as well as their efficiencies.

If you're up to trying them out, you can download the Orbinaut Framework(requires Gamemaker to use) and the Sonic Worlds framework and its aforementioned fork(requires Clickteam Fusion 2.5 to use). Harmony Framework, though, has just been made downloadable, but right now, its at 0.91. Its usuable and downlodable, but close to being complete. You can still keep Open Surge, though.

Not all bosses have to have phases. I've been content with bosses, past and present, that were damage sponges, but I've been through others that changes their attack patterns, not doing multiple phases, that's for final and true final bosses, after taking enough hits to make them less tedious. Just a matter of being a bit inventive with the patterns while still making them endure great damage.

Oh, my 5 best Sonic games? Well...

1 - Sonic the Hedgehog 3: Easily the overall best Sonic game! A great adventure spanning over more than 10 Zones, packing more larger Zones, seamless Acts without needing fade-outs to the next, new Act 2 themes that remixes the Act 1 theme to make each Zone more exciting and distinctive, in-game storytelling to convey the action better, better variety of bosses, including the addition mini-bosses in the end of each Zone's 1st Act, which I REALLY love, and, Knuckles, who's been a worthy addition to the series. My best Sonic game yet, even split into both halves!

2 - Sonic Mania: That game is a far more greater definition of a continuation of Sonic's 2D platforming adventures! Retouches many past Zones to give it the aesthetics of an actual Sonic game on the Sega Saturn, one that actually continues from the formula after Sonic the Hedgehog 3 as a whole. And, I enjoyed the original Zones, too. Really contributes to Sonic's anniversary. And the "Sonic Mania Plus" update brings back Mighty and Ray after being long absent in the series!

3 - Sonic Rivals: That game puts the emphasis of speed to reinforce the competition aesthetics and aspects by pitting two rivals against each other for the goal! Silver's proper introduction helps, too. Really loved it!

4 - Sonic Generations: Easily one of my best 3D Sonic games that celebrates Sonic's birthday, disrupted by the time-tearing monster, Time Eater, spanning visually overhauled stages from the past and the near-present, utilizing both of Sonic's selves to travel through each stage's different perspectives.

5 - Sonic Unleashed: Best one! That game introduced key additions, such as the Boost in 3D games, the Quick Step, Sonic Drift, and using his Werehog form at night to fend off monstrous minions, in a global-wide adventure to put the planet back together after Eggman broke it apart to awaken Dark Gaia, and the first to use the Hedgehog Engine and used in later games since!