So far, up until lately, there's hardly been any longplays/playthroughs of both Kokopolo games, and I had some thoughts time to time someone may do them.
I did came across videos that did it, and its reather neat for someone to do them, 'cause, well, there are people that like those games for its amazing quirks and charm.
Anyone thought of seeing them, here they are...
MagneonGames' videos about Kokopolo 3D...
Kokopolo 3D, Tutorial & Kokopolo Story -
https://www.youtube.com/watch?v=XdQbp-_31QAKokopolo 3D, Tatsumo Story -
https://www.youtube.com/watch?v=Nw_S8Nv4-nMKokopolo 3D, Jinbe Story -
https://www.youtube.com/watch?v=qpbKvtUcsuEKokopolo 3D, Final Story & Kokopolo Ending -
https://www.youtube.com/watch?v=8-gVqZIcOZYKokopolo 3D, Final Story & Tatsumo Ending -
https://www.youtube.com/watch?v=f10tugHbrWsKokopolo 3D, Final Story & Jinbe Ending -
https://www.youtube.com/watch?v=447-D7_EhLcAnd, here's the latest playthrough video of "Go! Go! Kokopolo", the 3DS port of the DSi original...
Obaken Channel's Go! Go! Kokopolo Playthrough Video -
https://www.youtube.com/watch?v=bx5dBGxgrFsThat playthrough's not yet through, but I'm confident that'll be done.
There should be more people doing playthroughs of such games as these.
I just also remembered some more things about the first game...
There's a bonus round for gaining more points to the overall score, and all anyone has to do is to make sure any enemy that gets eaten by the SnapSnap Plant, where the player has to lure the enemies by a quick slash or using the Slash Dash to any of them, as the goal of all games requires all enemies to be digested in each stage, and catch any fruit/treat falling before they touch the ground.
Catch about 20 in the air, and the door to the bonus round opens in any present stage, then go to the door and you'll get to the bonus round, where you get dragged around by the Astrobug and snag as many bonus fruits/treats as you can in under 2 minutes before time runs out. Watch out for black holes in your path, for they end the round upon running into any one. To change direction, tap the arrows on the Astrobug's back, but be careful when changing paths.
A minor disappointment is the sequel doesn't have a new bonus round, given that the game doesn't keeps track of your overall and final score from your single-player campaign, not like the first game that does it. If Kokopolo DX, or any new game, does have a new bonus round, well, I'd be up for it.
Both games have 40 cards to collect to unlock galleries of the characters; the first being scratch cards, and the second, recipe cards.
The sequel's recipe cards each hold a rather unique recipe describing the enemy order they have to be digested in. Get the order correct, and you get a cool Space Treasure, of which there are 70. There's a surprise ending by doing so!
For those still struggling to get the first game's 40 cards, I do have some guiding tips to help you, and anyone who has the game, DSi original or 3DS port. Few people posted questions on how could they get those cards shortly after the game launched, but no solutions by players have been hardly given... until now.
World G-5 - A simple "accidental" jump into the SnapSnap Plant and some nose tickling will lead you to the card's location, complete with flowers spelling just one word, "ACHOO!!". That's all you have to do. Easy.
World H-3 - There's a particular Pappyo placed in front of a Bomb-Block, where you see the red "X" as its spot before it gets transported there, even by accidentally stopping a chase, that's the stone blockade that can't be destroyed by scratching; only by a bomb explosion. Trying to get a Chickaboom wouldn't work, because once scratched, it will chase you for about 5 seconds before it hilariously explodes, but that'll keep on going until you send it to the SnapSnap Plant. There is one way to get to the card. Scratch that particular Pappyo placed in front of said Bomb-Block and lure it to the plant, and then tap the large red "X" icon on purpose, that's where bombs are launched instead of fruits for those that hit it by accident or mistiming them, to get it out of your way and let a bomb to the quick work for you. Do that, and the card is yours!
World J-3 - There's a particular Spaceman Boscaro placed in front of a Bomb-Block there, and it'd take just a mere scratch and chase to the plant to get it. The one problem with that is, the Spaceman Boscaro doesn't have a red "X" icon, only its portrait or the bomb icon, which triggers a reset to your enemy digesting process all over again, and keeps it up until the proper portrait is tapped by a finger's touch or the stylus. There is one quick way to get that card. Lure that Spaceman Boscaro into the SnapSnap Plant, but
DON'T DIGEST THAT ENEMY YET. You need another enemy to get you that card. There is one other enemy that does it. Its Thornopio, the green spiky enemy who is one of the few having a poison vial icon, that's where if accidentally tapped, all enemies are digested at once, but all bombs are spat out, giving the SnapSnap Plant a nasty case of food poisoning of sorts. Find and scratch a Thornopio placed somewhere on the map, then lure it to the SnapSnap Plant without stopping or letting it get sliced by large saws. Once you do while the Spaceman Boscaro's not digested, tap the poison vial icon on purpose and time it just right to get you that card. Do that, and you will get that card!
I'm sure someone else figured that out before, but, for those still struggling without guidance, well, ease your worries. Even took me too long to figure that out. Actually, before that, I kinda took the agonizing long way of having a Sun POW clear the way. Yes, that is an alternative, but that's time consuming and chance-based. Better to do what I actually stated for the quicker way.
And, for those not yet aware, there's an Expert Mode unlockable by beating the first game on Normal Mode only, where you guide Mech-Jinbe, the robot replica of Jinbe that he built, to deal justice to Kokopolo and Tatsumo. The only thing is, all the maps are flipped, requiring a greater amount of memorizing to do it. Its tougher, but well worth seeing the Expert Ending!
There's a Retroware review video about Kokopolo 3D, and its still viewable for those who want a good look. That review speaks really good about the series, which I really like! I'd still think its made for any dual-screen gaming system rather than it, and other games built for both screens repurposed for the Nintendo Switch, because it kinda takes out the actual purpose and convenience of a dual-screen gaming system.
Here it is!
Retroware's Review of Kokopolo 3D -
https://www.youtube.com/watch?v=oc5VkWvOePoWhat I'd still like for new Kokopolo games are a little more unlockable content and secrets, such as a few single and multiplayer minigames, sound test, and some new enemies to the overall bestiary, and actual mini-bosses, at least a minimum of one mini-boss, to be fought at each world's 4th Round, but a bit differently compared to bosses only fought at each world's 8th round.
There's still good chances to spread more awareness of Kokopolo to gain more widespread recognition, and it'd do that series good to do more fan tributes to it; artwork, videos, merchandising, you name it. Just needs to be ramped up.
And more playthroughs about the series need to be seen. Hope more people will do it.