I agree with Grizzly. Even if you could merely dump the maps straight from the code, there's still the matter of figuring out how to do it, then actually doing it, followed by identifying the files and sorting the pieces. Unmarked maps are still enough work as it is, and RPGs which are typically larger games tend to have a lot of maps.
Then to actually mark it all up with relevant info - again, even if you extracted that instead of searching everywhere and opening every chest, etc. - is still nothing to dismiss.
And as much as I love labelled RPG maps, there are many already. But it's not about the games themselves. Here, I think teamwork should be recognized. I am glad both of you, Paco and Tropicon, worked together on these Breath Of Fire maps. If it means better maps, or more efficiently-produced maps, I would like to see more collaborative efforts.