Hey.
The map of level two involved copying and pasting in the far right of the ship at the bottom. Here is a snap of what it looks like in Snes9x. Not sure if it'd look the same on a real snes using the gg codes for walk through the level without dying and invincibility. Not real sure about memory mapping. I like using my pixel art skills
http://www.imgjoe.com/x/imagemess.pngI assume it looks this way because you are not technically supposed to see this area.
Walking through the bottom of the level disables the level from crumbling the ship into the sea. I just used a few GG codes. I use to mess with the GG a way back when I used it on my real Snes. I just take the screen shots, past them in and touch them up if need be.
I simply saved several BG images with it's layer being the only visible layer to get the BG and tiled it once so it ends where the second part of the level starts without that BG.
GG codes need to be used together or the effect isn't the same.
Invincible
01D77B64No Bounce1 -
01D80702No Bounce2 -
01D822DBA bit time consuming though.
How's level 2 at this point? Any things I should change or add?