Author Topic: Virtual Boy Wario Land (VB)  (Read 87643 times)

0 Members and 3 Guests are viewing this topic.

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Virtual Boy Wario Land (VB)
« Reply #45 on: February 01, 2009, 09:33:30 am »
JonLeung Said:
...2009...



:P

I demand more Wario LAnd 2 maps from Captain Drake pl0x.... :P j/k <--- note those two letters seperated by a '/' please.

Offline Peardian

  • Hero Member
  • *****
  • Posts: 627
  • Busy busy
RE: Virtual Boy Wario Land (VB)
« Reply #46 on: February 01, 2009, 12:53:57 pm »
I actually want to try mapping Wario Land 2 myself, but only the super secret last level. Why? Because one of the guides on GameFAQs said nobody had found the treasure in it. Whether or not it's true, I take that as a challenge. :P

---

YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline Raccoon Sam

  • Full Member
  • ***
  • Posts: 124
RE: Virtual Boy Wario Land (VB)
« Reply #47 on: February 01, 2009, 02:34:48 pm »
That also is kind of like screaming 'hack this ROM'

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
RE: Virtual Boy Wario Land (VB)
« Reply #48 on: February 03, 2009, 06:19:39 am »
Hm... does it HAVE a treasure? And if it does, where does it go on the treasure chest chart table thingy? (Press Select while in a stage and click on the treasure chest).

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3695
RE: Virtual Boy Wario Land (VB)
« Reply #49 on: July 23, 2009, 08:59:57 pm »
I've received full maps of this game...  Poor Terra.



If I do decide to keep Terra's maps, tell me, is "redscale" a word?



EDIT: The new ones by Trebor are now up.

Offline Peardian

  • Hero Member
  • *****
  • Posts: 627
  • Busy busy
RE: Virtual Boy Wario Land (VB)
« Reply #50 on: July 25, 2009, 04:23:51 pm »
Amazing job. I love how he did the color codes for doors and pipes.



And yes, redscale is a word.

---

YTT (40%) - WL4 (72%) - PM (50%) - YI (14%)
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline Raccoon Sam

  • Full Member
  • ***
  • Posts: 124
RE: Virtual Boy Wario Land (VB)
« Reply #51 on: July 25, 2009, 07:25:16 pm »
I love the color-codes.

Awesome job.

Offline Trebor Almasy

  • Newbie
  • *
  • Posts: 6
RE: Virtual Boy Wario Land (VB)
« Reply #52 on: July 25, 2009, 10:10:25 pm »
Thanks for the kind words, guys. I did notice two places where I had a color layering issue, I guess I should probably get that fixed pretty quick.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
RE: Virtual Boy Wario Land (VB)
« Reply #53 on: July 25, 2009, 10:57:43 pm »
With maps this good, who needs mine :)?



Glad to see this game fully mapped, and I'm really curious to know how easy/hard it was to do. I had a hell of a time separating the foreground and background layers, but that might have been because I used a barely functional emulator (heck, I forgot which one I used). Anyway Trebor Almasy, keep sending such quality submissions!



---

Current project: Not sure yet



Upcoming project: Not sure yet either
Current project:
Mega Man: Powered Up (PSP)

Offline Trebor Almasy

  • Newbie
  • *
  • Posts: 6
RE: Virtual Boy Wario Land (VB)
« Reply #54 on: July 26, 2009, 10:58:22 am »
It actually wasn't too bad to map. The only place I had any problems with the Fg/Bg was level 7, most of the others stay stationary.

As for the emulator, I used 'Reality Boy' with the Key to Joy program and just went through snapping shots every 3-5 seconds or so.

I honestly don't see how anybody could do it any other way, it would just be SOOOOO slow.

Thanks for the encouragement though, TerraEsperZ.