Casper (Casper)
Friendly ghosts aren't that useful, next time let's go with Beetlejuice. This is one of those "keep your partner alive games" that gets so grating. Casper gets max jumping since he's always floating but his maneuverability is poor and you have to work to keep him damage free. His versatility is max since almost all his weapons are tools and he can just float right through walls. Casper's offense is bad though. Each of his weapons only damages a certain kind of enemy, using weapons drains health, and his accuracy is garbage. Speaking of draining energy Casper's defense is totally bizarre. As I said using weapons, or tools, drains his health. Overall he can't take a lot of hits and his invincibility maneuver also drains health. He has to consume wisps (health) all the time and items that are made to raise your score also increase your HP. I guess it's fitting in a way since he's a ghost that his health system would be backwards. He seems like he should be unstoppable but in the end he's just a pillow. Finally there's Kat, whom you have to keep safe throughout the game. She could be useful like Flute but no she's just a stone around Casper's spectral neck. The design of this game feels rushed. Casper sure would be a strange export and I wouldn't recommend him.