Ah, all I meant by that is that considering how long you've been around, how many maps you've contributed, and how often you've been honoured for the Maps Of The Month (if that counts for anything) - and it looks like you've been sitting on more maps than some people have even ever sent in - it just surprised me that this is your first map for one of the most popular atlases on the site. Not a good or bad thing, just a statement of surprise, that's all. But hey, looks like Rick/snesmaster has helped you out, so guess it was good that I mentioned so, and that you responded as you did.
Now that I see the full map, I am again intrigued about seriously playing through this game (if I can find the time). I don't know if having 16-bit graphics makes things more or less scary. On the one hand, the (now) low-res graphics probably make it harder to make some things out, but on the other hand, it probably lends more to the imagination and can make things freakier than they might appear. I think if there are still-shot cut scenes (are there?) they can be scarier than full-motion video because there's more time spent seeing the detail in a particular shot.
But then again, if my experience with Silent Hill (I've played the first four games) is any indication, music and sound are really what makes things scary, not so much what you see. And then of course, what you don't see is scary too, and since this game has a stalker...wow, I don't know if I'm psyching myself up to play this or scaring myself out of it. It's interesting to note that even if I were to wuss out and depend on your map, that I can't expect some rooms to be open due to random chance, adding to the intensity when I really need to find a hiding place, I'm sure.