Well, this is the mystery project I was referring to when talking about correcting errors in a game's original maps.
I really wasn't interested in mapping this game at first. The whole thing started when browsing the Internet for my name combined with maps and I found a reference on a Gradius message board mentioning an error on one of my Gradius II map. This was followed by a temporary surge of interest in the Gradius franchise and seeing that the first game hadn't been mapped fully, I decided to do it.
This was relatively easy to do. As I mentioned in the other thread, I did some minor "corrections" so they won't look exactly as they are in-game, but like an ideal version of them. My obsession for mathematical and geometric precision pretty much required me to slightly move all the standard enemy sprites by 1 or 2 pixels to align them to the 8 x 8 pixels grid. I also moved an enemy in Stage 6 that obviously wasn't appearing in the right place, and flipped vertically two tiles in Stage 7 which were upside down.
I also chose to add a few notes like the *official* names for the bosses and sub-bosses (which is why some aren't plural when they should be) as well as notes regarding how to get the 1-ups and access the stage warp.