So, the dungeon order is marked by what key you get in what door, should be comprehensive since the first key you can grab in the main area is marked "key1" and the door to the first dungeon is marked with "key2".
And so on...
All items have been placed in the right spots and I've had a speedrunner of the game double check it for me
What I've also done is adding more space to the canvas, moved the credits to the upper right and under it I will make a legend that shows the icon and an explainations to the item + it's name.
Then I'll use the same formula on the first two dungeons before I start fixing dungeon 3.
I might try and make the legend in it's own photoshop document so I can post that here at least.
Nobody ever responds but I see that there are people taking a peek into what I'm doing. I would very much appreciate if someone would tell me when I make terrible decisions and tell me what you would have done, that way I can learn how to get better at this and yea, win-win!
Modification:The way I made the key's show, makes the last dungeon not have a key under it...it's the biggest flaw of the way I made it.
I was thinking of making a "custom" icon from the sprite of the crown, (picking up the crown = win the game) so for that I'd rip the sprite after killing the final boss and put it in an icon "box" like the others and put that under the final dungeons door, that or doing nothing is what I can think of for now. Might actually get around to trying out these things today.
If you have any ideas or just think that this idea is good, please share your thoughts!