Progress on this one is going slowly but steadily. I found a bit more about the enemies while mapping the second level.
Every single enemy started facing towards the left? I wonder if that's the game's default position.
For one, enemies can start facing any direction unlike what the first map suggested. Also, some enemies start moving the moment you're within one screen length of them regardless of whether they've seen or heard you, which made finding out their starting position much harder (hint: it had to do with finding off-screen coordinates that put me off the map and thus invisible to the enemies yet kept them at least partially visible). Some enemies can also start completely hidden behind a wall, but thankfully once you're behind said wall yourself, they become visible thanks to transparency.
Each room so far has been a challenge, but never an unsurmountable one which I find quite stimulating
Oh yeah, regarding stationary enemies, I've changed the ones on the first map (but haven't uploaded it yet) so they face down, making them more visible and you'd generally approach them from that direction anyway since they're both standing in a wall corner waiting to ambush you.
One small thing I'd like to point out, could you center the Painkillers text within the white boxes? It's a little too far to the left and it's bugging me. ^_^;
Since those are the game's graphics, I prefer to keep them as is instead of editing them. A bit puristic I know