Okay, I'm not going to say much about why I need this but trust me, it's for a good cause (eventually).
Let's just say that I needed to rip a simple 3D model and after hours of trying with various capture software, all I managed to obtain is an OBJ file containing all the vertices of the model and nothing else. No polygons at all. As for the textures, I managed to get them in the form of three 128 x 128 pixels images and thanks to screenshots, I should mostly be able to figure out where they belong.
The problem is that I haven't found any program allowing me to manipulate the vertices to recreate the original polygons. All the viewers so far as well as Cinema 4D don't display anything at all. If I could at least *see* the damn vertices I could then link them to recreate the models. I'd have to learn how to do all these things, true, but it beats the alternative which I've been doing since yesterday, namely editing the OBJ file by hand, creating temporary polygons from vertices and viewing the result in Quick 3D Viewer to determine which one goes where and *then* using that to create the real polygons.
Total number of polygons reassembled so far: 30 (in 4 hours).
There *has* to be a better alternative...