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 91 
 on: April 06, 2019, 12:46:38 PM 
Started by ebisumaru - Last post by dark_lord_zagato@yahoo.co
Would map coordinates help? You can change your position in the memory editor and refresh the screen by going into the menu with this.

612B Horizontal (16 steps)
612C Vertical (16 steps)

612D Horizontal (1 step)
612E Vertical (1 step)

 92 
 on: April 05, 2019, 12:57:20 PM 
Started by ebisumaru - Last post by FlyingArmor
I'm back to report that I have the overworld map for this game mostly finished. The problem I've come across is figuring out how to walk through walls (or in this particular instance, walk on water) since there are a few areas that are very far away from the main islands of Japan that are difficult to place accurately if you play through the game normally. I should try again with the hacking to see if I can come up with something, but so far I've had no luck.

In the meantime, I suppose I could release what I have so far of the map, as rough as it is.

 93 
 on: April 05, 2019, 12:41:40 PM 
Started by FlyingArmor - Last post by FlyingArmor
I did make a tiny bit of progress some time ago, but haven't done anything with it since then. Basically, I just took the in-game map and traced around the coastlines of the continents and islands in a paint program. My next step is to print it out big on multiple sheets of paper, then painstakingly go through the game and draw what I see on that map.

Since Anime North is coming up at the end of next month, perhaps I can get it done before then to sell as a print to con-goers? I'd need to consult the organizers of the Comic Market (a.k.a. the artist alley) to see if that would be allowed, since they've become very strict when it comes to trademarks. They're so strict in fact that even the triforce symbol is not allowed in fanart (I found that out last year when I was asked to take down my two Legend of Zelda prints that depict shield designs, this being one such). So I wouldn't be surprised if they decide that the names of towns and places on the map would be considered trademark infringement, as ridiculous as that sounds.

But first I'd need to get the map finished before proceeding to that stage!

 94 
 on: March 31, 2019, 08:14:58 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to qwert_vs_qwerty's Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy) maps.

"Yikes!! We gotta go save April." That's what the Teenage Mutant Ninja Turtles say, yet again, as Shredder has made a prison break. But this time, April O'Neil isn't the only one in trouble, as the three Ninja Turtles that stormed Shredder's fortress get captured as well! It's up to Michaelangelo, who was not part of the initial rescue attempt because he was at the pizza joint, to save the other turtles and Master Splinter, and together they can stop Shredder and save April yet again!

This Teenage Mutant Ninja Turtles game features a large fortress for the Ninja Turtles to explore. They'll have to use their unique abilities to get around, and look for key cards to unlock doors and get deeper into the labyrinth to face Shredder. By defeating mutant bosses they can obtain keys to unlock cell doors to free another Ninja Turtle to use, or their friends Splinter and April. It's not linear like some other games featuring these heores in a half-shell, but while not as deep as a Metroid game, you will be happy that qwert_vs_qwerty has already taken on Shredder's fortress and mapped it all out to help you save the day (and April) yet again!

So to recognize this underrated but actually radical rescue, qwert_vs_qwerty's Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy) maps will be known as VGMaps.com's Maps Of The Month for April 2019.

 95 
 on: March 29, 2019, 01:16:03 AM 
Started by G.E.R. - Last post by G.E.R.
Yes, I also believed that it was the same character, but in different games. And now (20 years later) I view in Wikipedia:

Quote
The NES version, developed by Hudson Soft, marked the first appearance of Bombermen as the opposing robots.[37] The end screen to Bomberman for the NES notes that the original White Bomberman has turned human and hints at his appearance in another game, with the Lode Runner behind him. In the Japanese version, the reference is more direct: "Congratulations - Bomber Man becomes Runner - See you again in Lode Runner."

upd. Level maps (ripped with using LodeFunner level editor)



upd: I did not know that there is a continuation of this game. The xbox-360 version, 2009. Does anyone know, can we buy and download the game from https://marketplace.xbox.com/ to emulator?

 96 
 on: March 27, 2019, 05:44:29 PM 
Started by Fishing_Minigame - Last post by Fishing_Minigame
Try these. I nabbed some position axis codes from VBA's memory editor.

01??5FC1 This is the horizontal axis code. Better to just change the value in the memory editor (C15F) as you need to. 00 is the far left of the screen and FF is the right. You should be able to get inside of walls with this.

01??66C1 This is the vertical axis. I see what you mean by fall damage, but if you enter this as a gameshark code and set the value to 00 you can float at the top of the screen, and move left or right as you wish. This is C166 in the memory editor.

!!!!

Zagato, that's amazing and exactly what I needed. Thank you so much! I'll make a thread in the WIP progress board once I have more than a couple of screens mapped and throw some more kudos your way.

You rock!

 97 
 on: March 27, 2019, 01:43:23 PM 
Started by Fishing_Minigame - Last post by dark_lord_zagato@yahoo.co
Try these. I nabbed some position axis codes from VBA's memory editor.

01??5FC1 This is the horizontal axis code. Better to just change the value in the memory editor (C15F) as you need to. 00 is the far left of the screen and FF is the right. You should be able to get inside of walls with this.

01??66C1 This is the vertical axis. I see what you mean by fall damage, but if you enter this as a gameshark code and set the value to 00 you can float at the top of the screen, and move left or right as you wish. This is C166 in the memory editor.

 98 
 on: March 27, 2019, 06:44:55 AM 
Started by G.E.R. - Last post by JonLeung
That game is Lode Runner.

Apparently it's a computer game classic, but I grew up with it on the NES.  Specifically, the Famicom version on a 32-in-1 multicart.

I always thought it was interesting that they used the same sprite as Bomberman for the enemies, and always wondered if they were supposed to be Bombermen.

 99 
 on: March 27, 2019, 02:01:38 AM 
Started by Fishing_Minigame - Last post by G.E.R.
Maybe my advice is off topic, I don't know how how are created a maps for this console.
But if you working on personal computer, you can uses Cheat Engine for mapping. You find values that determines the coordinates of the character/screen (or other value) and froze this value. When you set a new coordinates (without unfroze value!), the game will hold the character in the air (if the game will not fail)


 100 
 on: March 27, 2019, 01:37:21 AM 
Started by G.E.R. - Last post by G.E.R.
I watched consoles in an internet-shop and I found the NES-portable console with a familiar game.
I remember this game, but I don't remember the name of the game.
Does anyone remember its title?


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