Recent Posts

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Maps In Progress / Re: eishiya's Maps.
« Last post by JonLeung on July 03, 2020, 05:40:22 PM »

Looks like Enrique Colinet (who has worked on Blasphemous) likes your maps!  Good job!
Maps In Progress / Re: maps By Hellcio
« Last post by Hellcio on July 03, 2020, 08:38:15 AM »
new maps
1945-Stage-01 - Alpha mission 2-Stage-5

Battle Chopper - Stage - 01

Black Tiger - Shop

Darius 2 zone select

Darius gaiden zones

Guardians - Denjin Makai 2 - Stages

Giga wing - stage End

GunLock - Map

Shadow Dance - Stage-01 - MegaDrive

Street Smart - MegaDrive

TMNT - Hero Turtles - The Hyper stone Heist - MegaDrive

Yang Warrior Family - MegaDrive

Aero Blasters - Air Buster - Stage-01
Map Gab / Re: Equinox SNES maps
« Last post by JonLeung on July 02, 2020, 11:03:37 AM »
SQUEEE!  I don't get too excited by much as often as I'd like, but I am looking forward to seeing complete maps of these.  To be honest, I haven't made a serious attempt at playing this game, but I love how it looks.  Who knows?  I might try again when some maps are ready.  :P

Guillaume Saint-Amant's map of Kâstleröck in Solstice is incredible.  TerraEsperZ, I wish you the best of luck in achieving your goal of coming up with Equinox maps to match.  It seems like something already well within your skills and it sounds like you desire to do it.  Probably only a matter of time, rather than of ability or motivation.
Map Gab / Re: Equinox SNES maps
« Last post by Cleeem on July 02, 2020, 09:29:34 AM »
*A lot of work*
... and skills !  ;) It is magnificient!

The simple mapping will continue with world 5, 6 and 8 ... and 7 is now completed (I have updated the first post with a small picture for it!).  :)
To be continued ...  :D
VGMaps Social Board / See something familiar in this picture?
« Last post by JonLeung on July 02, 2020, 06:45:08 AM »


Also, not sure how to feel about this yet, to be honest.

Flattered?  Probably.
Angry?  Not really?  Not as much as I thought?

EDIT: I contacted her on Instagram, as I initially thought she was selling the dresses and wanted to know if she would at least mention  Turns out I misread that she is talking about the game's Kickstarter going live, not her dress.  Her full response:

hey there!! This is a wonderful design, thanks for bringing this to my attention! I actually bought this from someone off of Poshmark, a second hand clothing app, and the tags are from Koala Fashion. I'm very sorry if they used your print without your permission, but I'm just a clothing collector that likes to play dress up - I absolutely will not be trying to sell this design, I wouldn't even know how! I hope you have a wonderful week ☺️

Well, Koala Art & Fashion doesn't appear to be selling it anymore.  Probably for the best as I don't need a repeat of the whole Super Kid Icarus / Flip Industries fiasco.  I wouldn't have expected compensation but if it was still selling, and selling well, it would be nice if they mention VGMaps.

I guess in any case I should be flattered.  Made this morning interesting...
Maps Of The Month / 2020/07: Rolan's Curse (GB) - Shiny
« Last post by JonLeung on June 30, 2020, 08:33:28 PM »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Shiny's Rolan's Curse (GB) maps.

The evil emperor Barius has cursed the land of Rolan.  As a heroic (and generic) knight, it's up to you to stop Barius and lift the curse!

That's not much of a story, but not every fantasy game has to be a sprawling epic.  This top-down action-adventure is often compared to similar-looking Zelda games, but Rolan's Curse is very short and sweet.  There are only four chapters, with the fourth one much shorter than the first three.  Unlike the legendary game series its appearance evokes, this is a more linear experience and can be cleared in one sitting.

Even so, there may be some areas where maps can be handy, and has got that covered - twice - with marked and unmarked maps of every chapter, so you won't feel alone in your quest to defeat the evil Barius, with Shiny, one of our resident Game Boy cartographers, as your guide!

But maybe you aren't really alone if you have a Game Link Cable!  Rolan's Curse has a feature that not many people have utilized - this journey can be done with two players!  Maybe it hasn't been played this way often enough because the game is not hugely popular to begin with - which is a shame, as it is simple and charming, the very epitome of pick-up-and-play Game Boy fun.

So to recognize the effort put into mapping a game cursed with obscurity, Shiny's Rolan's Curse (GB) maps will be known as's Maps Of The Month for July 2020.
Map Gab / Re: Equinox SNES maps
« Last post by TerraEsperZ on June 30, 2020, 09:42:19 AM »
*A lot of work* is the right answer!

So far, I've had to use a few different techniques to create the shape of the shadows.

Those spikes from Dungeon 3 are identical to those found in another one (can't remember off-hand which) except these have no shadows because in this dungeon, spikes can hang in the air instead of always being on the ground. So I just took the shape of the shadow from the identical spikes that do have one.

For round pillars and square blocks, I'm basically using the upper "north" and lower "south" edges for the exact shape, and use the surface to determine the exact placement for that block in relation to the tile grid. It's hard to explain but I've made a few templates for grid alignment for every type of blocks I've used so far. Some things are highly simplified such as the caged skeletons in Dungeon 1 having a full, round shadows.

After that, I basically have to rebuild the room in as many horizontal layers as required for the shadows to make sense. The game itself builds a room from 3 or 4 basic blocks (cage, pillar, block, spike, etc) then builds a single composite layer that is displayed over the empty floor/wall layer. If there are multiple elements in a given room that would project shadows over one another, I have to determine which elements are located at which position and height, then replicate each horizontal layer separately and add in additional layers in-between for the shadows with simple homemade masks. It's long and complicated but strangely exciting to do!

The shadows done this way are far from perfect, but they give a better understanding for the layout at a first glance. I still need to determine a good way to represent blocks that can be moved, blocks there are invisible, blocks with a conveyor effect, blocks that fall as soon as you enter the room, etc.
Map Gab / Re: Equinox SNES maps
« Last post by JonLeung on June 30, 2020, 07:13:41 AM »
That's impressive.   :o  How do you make the custom shadows?  I mean, in general.  I imagine that takes a lot of work, even before trying to line them up in isometric space...
Map Gab / Re: Equinox SNES maps
« Last post by TerraEsperZ on June 29, 2020, 09:35:49 PM »
Here are the custom shadows tests I've done so far :

I'm hoping to do the whole game like this but I fear that some dungeons like Quagmire might be almost impossible to depict this way because of all the vegetations...
Map Gab / Re: Equinox SNES maps
« Last post by Cleeem on June 27, 2020, 01:25:41 AM »
Oh well, yes! It is very impressive ! ^^
So I am on my way to continue the last 4 levels by now ! ^^
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