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 21 
 on: February 12, 2020, 04:21:41 PM 
Started by JonLeung - Last post by TerraEsperZ
Thanks for the compliment eishiya!

This project, like a few others, was a long time coming since I ended up completely re-doing it in 2011-2012, which was several years after my incomplete first attempt (2004-2006).

I honestly didn't think I would ever attempt this again but I changed my mind when I learned that the VisualBoy Advance-ReRecording emulator supported Lua scripting. A bit of reading online made me realize that Lua was incredibly similar to other programming languages I learned back in my IT courses in college. After playing around and doing some tests, it turned out that all three Sonic Advance games all feature very similar engines that are easy to exploit when it comes to moving the camera around and freezing all moving objects in their starting spots.

Without my custom Lua script, I wouldn't have been able to accurately capture everything that's inacessible and I would have been forced to "fudge it" like in my first attempt. Over the years, I've become a lot more obsessed with accuracy and I prefer to stick only to what's actually present in game (with the occasional exception like Sonic 3D Blast where the isometric maps are so full of bad tiling and holes that I've elected to correct and/or fill in what's messed up or missing).

I wish I had the time to do the second and third games as well but their maps are so much bigger than this game (which still took me so long to fully capture) that I doubt I'll ever get to them. Still, one out of three is better than nothing, right?

 22 
 on: February 11, 2020, 10:53:01 AM 
Started by JonLeung - Last post by JonLeung
If you haven't played Kirby: Super Star before, you should!  It's one of the better Kirby games, if not the best (though the DS remake, Kirby: Super Star Ultra, has even more stuff).

Each of the "games" within Kirby Super Star are different, so don't brush it off just because the first one, "Spring Breeze", is essentially a remake of the first Kirby's Dream Land.

As mentioned, we do have maps of almost all of it except for "Revenge of Meta Knight", which is one of the best games on there with the cool music and heavily features Meta Knight and his ship, the Halberd (which you might otherwise recognize from Super Smash Bros., especially "The Subspace Emissary" in Super Smash Bros. Brawl).

If it's not too much to ask for, with "The Great Cave Offensive", the treasure-hunting game, while we do have raw maps of it, I feel like they really should have the treasures marked and maybe even with the $ value of each one...

 23 
 on: February 11, 2020, 12:24:46 AM 
Started by JonLeung - Last post by G.E.R.
I never played in Kirby:Super Star and I need some time on exploring this game.

Also, I found a level editor for Donkey Kong Country, it allows to visualize a level map, but without any objects and start/exit point

 24 
 on: February 10, 2020, 09:06:40 PM 
Started by JonLeung - Last post by JonLeung
Okay, we now have the rest of Kirby's Dream Course, thanks to G.E.R.!

From Kirby: Super Star, I think we're still missing the "Revenge Of Meta Knight" chapter... but I recall someone saying there's some technical challenge with this or something?

 25 
 on: February 09, 2020, 02:05:25 PM 
Started by JonLeung - Last post by GHS
anyone doing Light Crusader? I think I might be interested.

 26 
 on: February 07, 2020, 12:11:45 PM 
Started by eishiya - Last post by eishiya
Progress update: Finished the raw maps (except for one missable bit) \o/

The next step is to arrange the area maps into one giant file to make sure things more or less connect (the rooms in this game do not connect cleanly), and then replay the game from the beginning to screenshot all the item locations and the missable area. Here's hoping my PC can handle a file that big.

Edit: No browser I tried could open the full-game PNG (c. 55k x 18k pixels) so I won't bother making that, I'll just make per-area maps.

Feb 11 edit: Done and submitted!

 27 
 on: February 07, 2020, 11:49:04 AM 
Started by JonLeung - Last post by eishiya
I love how polished these maps look! TerraEsperZ always does a good job filling in the inaccessible parts of maps.

 28 
 on: January 31, 2020, 09:58:20 PM 
Started by JonLeung - Last post by JonLeung
Thanks, FlyingArmor!

Finishing off Dragon Warrior: Part 2 completes the Dragon Warrior NES quadrilogy!

I'm not sure how to deal with fulfilled requests from the list, but for now I'll just strike it through with a thanks, and keep that up for at least a little bit instead of unceremoniously removing it immediately...

 29 
 on: January 31, 2020, 09:27:06 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to TerraEsperZ's Sonic Advance (GBA) maps.

As Sonic heads to the big screen this month, let's take a look at one of his small screen adventures...

Doctor Eggman is once again causing trouble by "roboticizing" animals to build an army and threatening to take over the world. Who can possibly stop him? Well, the same hero that's stopped him for a little over a decade by this point, Sonic The Hedgehog! With his friends - Tails, Knuckles, and Amy Rose - and any Chaos Emeralds he can find along the way, he should have a chance to make it through numerous Zones, ranging from the Neo Green Hill Zone to Angel Island Zone and beyond.

Created in commemoration of the 10th anniversary of the first Sonic The Hedgehog game, Sonic Advance is also notable for being the very first Sonic game to be released on a Nintendo platform. This Sega mascot has appeared in numerous games on Nintendo's (and others') gaming devices since, even appearing in the Super Smash Bros. series as one of the first non-Nintendo characters (alongside Konami's Solid Snake) beginning with Super Smash Bros. Brawl on the Wii, and also starting at about this time, Sonic competes against Mario in numerous games based on the Olympic Games. So perhaps a whole generation of gamers don't find it unusual, but near the start of the millennium, Sega's main mascot on a Nintendo machine was sort of a big deal.

So to recognize the effort put into mapping this pivotal, portable adventure, TerraEsperZ's Sonic Advance (GBA) maps will be known as VGMaps.com's Maps Of The Month for February 2020.

 30 
 on: January 28, 2020, 07:56:01 AM 
Started by JonLeung - Last post by JonLeung
Thanks, G.E.R., for submitted full maps of the Genesis versions of Earthworm Jim and its sequel, which I put up last night.  Surprised they haven't been mapped until now, and the first one checks another one off this list.

I guess I didn't mention yet: my brother got me a Sega Genesis Mini this past Christmas - though the only game I made time to play fully so far is Mega Man: The Wily Wars.  It was fun but I didn't think the three new Robot Masters were super great - but I guess they still have a legacy, because I more recently bought Sonic & Mega Man: Worlds Collide (as well as Worlds Unite, its sequel), a comic series involving Mega Man and Sonic's worlds, obviously, and (though I'm sure they showed up in the Mega Man comics earlier,) I like that the three new Robot Masters are collectively referred to as the "Genesis Unit".

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