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 21 
 on: August 01, 2019, 03:29:26 AM 
Started by N. Harmonik - Last post by N. Harmonik
I know that images of Cave Story's locations can already be found here but, the thing is, that's all they are: images. They don't tell players where items, characters and enemies are or where each exit goes. If someone could please upgrade those images into true maps, that would be much appreciated.

 22 
 on: July 31, 2019, 08:25:54 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to RyuMaster's Final Fantasy Adventure (GB) maps.

The Dark Lord seeks a way into the Mana Sanctuary, where he wishes to take control of the Mana Tree.  As the Hero, together with the Heroine, you will have to find a way to stop him, and eventually this includes searching for a powerful sword, Excalibur (or the Sword Of Mana).

Speaking of "Sword Of Mana", that is the title of the GBA remake of this game (with its maps recognized here as the Maps Of The Month for February 2012), as this is actually the first Mana game.  The Japanese title, "Seiken Densetsu: Final Fantasy Gaiden" means that it is a Final Fantasy spin-off, but other than sharing a few elements (such as the Moogle species) the Mana series has grown into something quite different from the typical Final Fantasy games.  If you want to get even more confusing, the European title of this game is "Mystic Quest", which is unrelated to the Super NES game, "Final Fantasy: Mystic Quest".  (Though the European name for that was "Mystic Quest Legend", and no one should be confusing any of these with the other Final Fantasy games on the Game Boy, The Final Fantasy Legend and its two sequels, which are actually part of the SaGa series...)

Whatever you call it, it's more typically compared with The Legend Of Zelda than Final Fantasy, as it has an overhead perspective and the action is real-time (as opposed to turn-based).  But even if it's not turn-based, it's still an epic game, and maps always come in handy for these.  One method of mapping that RyuMaster has employed here that should be used more often is indicating the room coordinates with letters and numbers, and underneath having a key indicating items, entrances/exits, anything else noteworthy.  While we all love labelled maps, doing it this way means the original graphics are also clutter-free.

Collection Of Mana, a compilation of the first three games of the Mana series, comes out this month in a limited physical edition for the Nintendo Switch, allowing you to play Final Fantasy Adventure if you can't get a hold of the original Game Boy game.  Along with the incredible Secret Of Mana (Super NES) and the official North America debut of Seiken Densetsu 3 (Super Famicom), now named Trials Of Mana, it's really quite the bundle of adventure!  Though you would think they could have included Sword Of Mana, the Game Boy game is indeed where this all began.

So to recognize the effort put into mapping the beginning of the beloved Mana series, RyuMaster's Final Fantasy Adventure (GB) maps will be known as VGMaps.com's Maps Of The Month for August 2019.

 23 
 on: July 29, 2019, 11:44:41 PM 
Started by Mikemc - Last post by G.E.R.
I'm surprised that you are edit the HTML-tables on the site manually for 17 years. It's a very hard work and it need a great patience and interest in this work.
This problem is solved by a simple 110-line program


I see nothing wrong with that the site looks like as 1997 style. All necessary data is present there, without unnecessary elements (which only get in the way, usually).

 24 
 on: July 29, 2019, 02:41:25 PM 
Started by Mikemc - Last post by JonLeung
Oh, it's been thought about.  I am very well aware that the site looks like something from 1997.

There are a couple of issues, but it's mostly my lack of willingness to put in the time to learn something new (I do have a YouTube channel, other personal projects and things to do), and also my lack of trust to ask someone to do it for me.  I realize how really stupid both of those sound, even moreso when I type that out.  "If it ain't broke, don't fix it", they say.  But I guess while not necessarily broken, the site being more than a little unwieldy and outdated isn't really much better...

I would certainly be open to a system that is easier than the current process, such as one that allows maps to be uploaded easily and with all its info automatically displayed without me having to type in filesizes and image areas, etc., basically anything that would save me a ton of time.  The trick is figuring out how to start making changes when there is already so much content.

I do have some real-life friends that know about computer stuff.  I could bring up the idea of working on it with them.  I've shied away from working with friends in case things go sour, because that's happened before, but I'm probably being paranoid.

I'm open to suggestions.  Well, open to hearing/reading them at least, I honestly don't want to promise anything.

 25 
 on: July 26, 2019, 11:04:01 PM 
Started by Mikemc - Last post by Mikemc
Have you thought of modernising the site with CSS or at the very least splitting the lists among A-Z pages to make them simpler to load on mobile?

 26 
 on: July 26, 2019, 11:00:50 PM 
Started by Mikemc - Last post by Mikemc
Like pictures of the screens with Maniac Mansion-styled lines connecting all the doors?
I think an isometric map would show off the floors and passages.. would need to find textures to draw them though.

 27 
 on: July 26, 2019, 12:51:15 PM 
Started by FlyingArmor - Last post by FlyingArmor
Alright, I think a quick update is in order.

I'm still whittling away the remaining maps for Shinseiki Odysselya. I think I got about seven more maps to do and that should be it for that game. I've been submitting maps for it since January 2018, so it'll be nice to have this mapping project finally behind me.

I also submitted maps for Golf and Snow Bros. a few weeks ago.  They were pretty simple to capture and compile, so it's the least I could do to fill in some gaps in the NES Atlas. And speaking of filling in the gaps some more, I'm steadily working on Legacy of the Wizard, so that should be awesome to see once it's complete.

 28 
 on: July 25, 2019, 07:29:49 PM 
Started by Mikemc - Last post by JonLeung
The three MacVenture games (Shadowgate, Déjà Vu, Uninvited) would be neat.  Another tie-in with VGMaps.com's inspiration, Nintendo Power, my first subscribed issue, Vol. 20/January 1991 with Mega Man III on the cover, had a poster of Bart Vs. The Space Mutants but on the back of it was a Déjà Vu map.  I always figured these three games could be mapped kind of like that.

Just looked it up, my memory didn't fail me.  I guess because it was my first issue it was so memorable, must've read that dozens of times...
https://readcomiconline.to/Comic/Nintendo-Power/Issue-20?id=50369&readType=1

 29 
 on: July 25, 2019, 12:48:44 AM 
Started by magicbay - Last post by Mikemc
Are you looking for a map with all items as well? I think they are randomly placed. I will look into the mapping right now.

- Mike
Just a quick update, I've been real busy lately but it's on my to-do list!
- Mike

 30 
 on: July 25, 2019, 12:37:06 AM 
Started by Mikemc - Last post by Mikemc
Is there seriously no map for Shadowgate? I checked NES, PC, and performed a search.

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VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

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