Recent Posts

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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 09, 2020, 01:05:25 PM »
And I thought you were using some fancy auto-tiling program, so that you draw 16x16 line segments just by moving on the 16x16 grid, hah.

Well, we're discussing this with Nic currently.

Also there's a Sega MegaDrive port going on, not by me: https://mikejmoffitt.itch.io/lics-md
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 09, 2020, 10:20:39 AM »
IIRC I wrote those digits with the default pencil tool in MS Paint while zoomed out.

Good luck on porting this. I hope Nic DeStefano gives you his blessing if he hasn't already.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 09, 2020, 03:28:48 AM »
Wow. Thank you very much, this is super helpful! Without this map, I was going to re-map the levels by watching a letsplay video.

If everything goes well, people can expect this game on one (or maybe several) current-gen consoles, and I'll get you a free activation code then!

Also, how'd you write those placeholder digits and numbers? They seem to be tile-ish for some reason, and it looks interesting.
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Maps In Progress / Re: Bubsy in Claws Encounters of the Furred Kind
« Last post by beltran63 on September 08, 2020, 10:11:09 PM »
Thanks that helps a lot! I also prefer aesthetic maps so I think I will go that route and make two maps.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 08, 2020, 07:02:46 PM »
Here are the goods:

https://imgur.com/a/AJFNZHL

Apparently I was farther along in this project than I remembered.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 08, 2020, 12:00:03 PM »
Hello Xitilon! I was actually thinking about this project recently.

I made maps of nearly every room, but I never cleaned up the images or assembled them together.

I think I still have all the images on my computer. When I get home from work I will upload them to Imgur.

The source for this game was released in 2015. I was going to use that to finish this project, but haven't done that yet.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 07, 2020, 05:41:02 AM »
Hey, what's up.

I'm the author of russian translation of this game, and currently I'm thinking of making a port of it, to the current generation consoles. I wonder if those maps are available in any state these days, could help a lot!
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Maps Of The Month / Re: 2020/09: Equinox (Super NES) - Cleeem & TerraEsperZ
« Last post by Cleeem on September 04, 2020, 03:59:23 PM »
Oh, thank you Jon:)
I'm very happy that people can (re)discover this game.

It's the Autumn Solstice this month. It fits well, especially with the European box of the game.  ;)



Thanks to TerraEsper for the maps of the outside world.
I have seen that the overworld of Equinox does not use Mode 7 (like F-Zero or Mario Kart) but Mode 0.

Mode 0 uses a paralax effect to ensure a better depth effect.
The parallax is the impact of a change of observation incidence, i.e. the change of observer's position on the observation of an object.
That's why it was technically more difficult to create the maps made by TerraEsper.

There is a video that illustrates the various modes of the Snes (mode0/1/2/3/4/5/6/7) and for mode 0, Equinox is chosen as an illustration.
https://youtu.be/tFTypBrZ1QE?t=181
You can see it with subtitles in english by activating them and then use the gear wheel to ask the translation in english. It works well. ^^

Enjoy ! ;D
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Map Requests / Game Gear X-Men Games.
« Last post by fragmentalstew on August 31, 2020, 11:19:44 PM »
X-Men and X-Men Gamesmaster's Legacy have maze-like level design and players attempting to complete them would benefit by having maps available.  X-Men Mojo World does too, somewhat, but the levels are shorter and more linear.

I haven't been able to find any maps for these games online.
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Maps Of The Month / 2020/09: Equinox (Super NES) - Cleeem & TerraEsperZ
« Last post by JonLeung on August 31, 2020, 08:11:56 PM »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Cleeem's and TerraEsperZ's Equinox (Super NES) maps.

Shadax, the hero of Galadonia, has been captured by the evil witch, Sonia. It is up to Shadax's son, Glendaal, to make his way to Sonia's Ice Palace to save him, as well as all the kingdoms of the world.  That's the entire premise of this perilous adventure of platforms and puzzles!

Equinox on the Super NES is the sequel to Solstice on the NES, and both are puzzle-laden adventures presented in isometric view. Both colourful and challenging, maps of these games are the kind that not only would you like to merely look at - for their tints and hues - but, if you are playing this, you might have to refer to - for any hints and clues.  These are pretty maps, and pretty useful maps, too.

Cleeem took on the maps of the eight underground/interior areas, with all these platforms, blocks and spikes.  The dungeon under Galadonia is barely more than a couple passageways, but it doesn't take long before you will need some assistance when navigating the sprawling labyrinths of Quagmire or Afralona.  TerraEsperZ took on the overworld map, a rotating plane, courtesy of the Super NES's "Mode 7". To conquer it, fancy math had to be employed, and the end result is a crisp and clear map of the kingdoms of the world of Equinox, which is actually sharper than what is seen from actual Super NES hardware.

Just as the term "equinox" refers to when daytime and nighttime equally share a day, Cleeem and TerraEsperZ can claim the "Maps Of The Month" honour together.

So to recognize the effort put into team-mapping this puzzlish isometry, Cleeem's and TerraEsperZ's Equinox (Super NES) maps will be known as VGMaps.com's Maps Of The Month for September 2020.
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