VGMaps
September 19, 2019, 11:10:43 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 10
 11 
 on: September 14, 2019, 03:55:40 PM 
Started by FlyingArmor - Last post by FlyingArmor
After my trip to Japan in October I'll definitely have the time to finally devote to working on the world map. Plus now that there's a concrete release date for FF7 Remake, that's help spur me on. Cheesy

 12 
 on: September 12, 2019, 07:09:47 AM 
Started by FlyingArmor - Last post by JonLeung

So, any chance of completion of the Final Fantasy VII overworld before March 2020?  Tongue

 13 
 on: September 09, 2019, 06:09:48 PM 
Started by Revned - Last post by JonLeung

A second Zelda YouTube video regarding VGMaps.com that I found today, but this one was actually published today!  Check it out - a speedrun done with these maps, thanks to our friend Andy Dick at Atlas Vids!

 14 
 on: September 09, 2019, 03:33:17 PM 
Started by ReyVGM - Last post by ReyVGM
I would love if someone could make the world map for the Sega CD version of Lunar 2 (the PS1 version has a different map).  Both bizhawk and Gens Re-Recording have the option to disable layers (Gens RR allows more disabling than bizawk) and here's a brm file with the whole map available to explore already (pick the Epilogue save).

https://www.sendspace.com/file/imqpe7

If you need to make cheats, then you'll have to use Bizhawk. Searching for Sega CD cheats can sometimes be complicated  because games can use both the Genesis ram or the Sega CD one. So, when searching for cheats, got the Settings -> Memory Domain and pick either 68K RAM (Genesis side) or CD PRG RAM (Sega CD side). Unfortunately the only way to tell which one the game uses is to try to search for a cheat, if you keep getting zero results for a simple cheat, then pick another memory domain. If neither of those domains provide anything, then try "CD Word RAM (2M)".

If someone does this, I think it will be the first Sega CD map on the site?

 15 
 on: September 09, 2019, 10:14:49 AM 
Started by JonLeung - Last post by JonLeung

In DidYouKnowGaming?'s A Complete History of Zelda Rumors - Did You Know Gaming? Feat. Remix (Part 2), published just two days ago, VGMaps.com is mentioned twice, at 5:40 (for The Legend Of Zelda: Link's Awakening Advance for April Fools' Day 2005) and at 7:00 (for The Legend Of Zelda: Oracle Of Hours for April Fools' Day 2008).  Almost can't believe those projects were that long ago (and that they still get brought up)...

 16 
 on: September 09, 2019, 10:12:25 AM 
Started by JonLeung - Last post by JonLeung

Not my video, and not about me, but in DidYouKnowGaming?'s A Complete History of Zelda Rumors - Did You Know Gaming? Feat. Remix (Part 2), published just two days ago, VGMaps.com is mentioned twice, at 5:40 (for The Legend Of Zelda: Link's Awakening Advance for April Fools' Day 2005) and at 7:00 (for The Legend Of Zelda: Oracle Of Hours for April Fools' Day 2008).  Almost can't believe those projects were that long ago (and that they still get brought up)...

 17 
 on: September 04, 2019, 11:28:41 AM 
Started by JonLeung - Last post by JonLeung
Congratulations on the 20000th post, TerraEsperZ!  At least, that's what I assume "msg20000" refers to...

Anyway, The Legend Of Zelda: Ocarina Of Time had a chant in the Fire Temple removed and EarthBound also had some music that was replaced in later versions.  So to Nintendo it was apparently worth replacing the offending/infringing bits.

So while Sega could have included Sonic The Hedgehog 3 with some kind of similar workaround, maybe they just don't think it's worth the trouble to replace the music, or fundamentally don't want to change anything about a classic game.

 18 
 on: September 03, 2019, 07:17:10 PM 
Started by JonLeung - Last post by TerraEsperZ
Concerning Sonic the Hedgehog 3, there (possibly/most likely) seems to be a long unresolved issue concerning music rights, specifically because of the involvement of Michael Jackson (there are many recent YouTube videos on the subject).

Given how complicated and expensive music rights settlements can be as well as Michael's involvement which is still being denied officially, it is most likely the reason why Sonic 3 & Knuckles hasn't been ported to any modern systems, only emulated. It also explains why the Sonic & Knuckles Collection for PC released in 1997 featured different music for several levels that included samples most likely taken from Jackson (Carnival Night, Launch Base) or where the music is basically an existing unreleased track (Hard Times by The Jetzons for Ice Cap).

 19 
 on: September 01, 2019, 12:40:55 AM 
Started by JonLeung - Last post by Will
The three genesis games were slightly easier in gameplay than their NES originals. Shame that the release of the game was so limited in the day. Cartridges only existed in Europe. The funny thing about the European version is the reduced speed of the game and the music. The biggest bother of the game was trying to access the Wily Tower due to the broken save game system. Those Wily Tower levels certainly promise a lot of replayability due to the different combinations of eight weapons you can choose.

Sometimes I wish Mega Man 4, 5 and 6 got the same 16-bit treatment as the first three games. If the second trilogy was remade with two extra levels added and bundled with Wily Wars, there would be a perfect 100 maps in all.

 20 
 on: August 31, 2019, 08:44:32 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Geminiman's and Grizzly's Mega Man: The Wily Wars (E) (Genesis) maps.

It's been a while since we've honoured a Genesis (or Mega Drive) game.  Besides being overdue, this is also fitting right now, as this month sees the release of the Sega Genesis Mini, a small plug-and-play console packed with dozens of classic Sega Genesis games.  One of those games is Mega Man: The Wily Wars, which was not released in cartridge form in North America (fitting that it would be released in parts of the world where the Genesis is known as the Mega Drive), though it was accessible via the Sega Channel.  But as the service is no longer available, and hasn't been for two decades, the Sega Genesis Mini is particularly appealing because of the rerelease of this specific game!

And in a way it's more than just one game, as it is a compilation of the first three Mega Man games previously released on the NES, but now with 16-bit visuals and arranged music.  A save feature is now available, replacing passwords.  And a new challenge, "Wily Tower", has been added, where Mega Man tackles new stages and encounters three new bosses - appropriately called the "Genesis Unit" - based on characters from the classic Chinese novel, Journey To The West, before taking on Dr. Wily yet again.

This month's selection doesn't just recognize a key game included in the Sega Genesis Mini, but also the 30th anniversary of Captain N: The Game Master, where Mega Man was a major character.  (Though maybe ironic that we would focus on Mega Man's first non-Nintendo game...)

Geminiman (fitting name) and Grizzly did not actually mean to collaborate on these maps.  But they each submitted some maps at the same time, with only one map being a duplicate submission.  Great minds think alike!  Such a coincidence hasn't happened before or since!

So to recognize the effort put into mapping this mega gem for the Mega Drive or the Sega Genesis Mini, Geminiman's and Grizzly's Mega Man: The Wily Wars (E) (Genesis) maps will be known as VGMaps.com's Maps Of The Month for September 2019.

Pages: 1 [2] 3 4 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

Your ad could be here - contact me for advertising inquiries.

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

© 2002-2019 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders.

This web site and compass logo are copyrighted by Jonathan Leung 2002-2019.