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Gaming / Re: Where can I get five- or six-suit decks of playing cards for cheap?
« Last post by brendantheraven on September 19, 2020, 04:12:22 PM »
Hello! Just wanted to add on to this old thread to say that I have designed a five suit deck of playing cards: the Deck of Shields.

https://deckofshields.com/

Cheers!
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Gaming / Complete game lists per console?
« Last post by JonLeung on September 18, 2020, 01:41:27 PM »
Hey guys, I was wondering if anyone knows of a resource (web sites, lists, apps) that list how many games there are per console.

Sure, I've seen many listings thanks to Google, but it doesn't help if they aren't in an easy-to-use spreadsheet or list form.  If they're going to be dynamic, they need filters - I don't care about hacks, homebrew/aftermarket, special editions, or variants based on the number of screws on the cartridge, etc.

I've known for a few years that for official North American releases, there are 677 NES cartridges, 718 Super NES cartridges, and 296 N64 cartridges.  But it took me a bit of research to figure that all out and be comfortable with those numbers.  I see that for the first two, now Wikipedia seems more accurate than they were five years ago - though they don't plainly say a number about the North American N64 releases though, other than 388 for all regions.

So I'm looking up official Sega Genesis games - North American, so, not Mega Drive - and Wikipedia says there are 713.  Cool.  But then I export the table to Excel, sort by NA release date, delete the rows that say "unreleased" or are later than 1998, and then I'm left with... 712?  I did this three times and can't figure out why I'm not getting 713.  I found another list elsewhere which lists 719 games (awfully close to the Super NES library, I didn't realize it was that close) and tried to find out what they had extra compared to Wikipedia.  I removed Pier Solar from the list, since that game came later, but couldn't find any other obvious candidates (the post-1998 games) to get it down to 713.

And I don't feel like it should take so much work anyway, it should already be done.  I mean, I just want a correct number and a proper list for the Genesis, and eventually I'd like to have that sort info on hand for any and all other consoles too.  You'd think they shouldn't be that hard to find...
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by JonLeung on September 17, 2020, 07:45:56 PM »
Thanks, they're up now!

If you wanted to make the palettes consistent, it might not actually be that hard.  Since there are fewer than 256 colours, it should be easy enough to save a palette file from Paint Shop Pro, and just use Notepad or any text editor to tweak and match RGB values that are close, and then apply them.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 17, 2020, 06:31:57 PM »
Yeah, consider this a submission.

The big one is just "Cube Sector", and the smaller one I would just call "Cube Sector - Final Area."

I might make a mini-map later, but that's not really a priority for me right now.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by JonLeung on September 17, 2020, 05:45:00 PM »
Are you submitting these?  What are the names of these areas?
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 16, 2020, 11:44:13 PM »
Final area assembled:



Project is officially done.

I did notice, comparing my old work to my current work, that the background palettes in most rooms are very subtly different. I'm not sure if this is a legitimate version difference between releases or just a quirk of my current or old setup. Either way, I just tried to make sure each room was consistent with itself. Auditing and potentially redoing every single room might be necessary if I want 100% consistency/accuracy, but I don't feel like it's worth the labor that would entail.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 16, 2020, 07:56:39 PM »
I just realized that more time has elapsed between when I made this thread and the present day than had elapsed between the 1993 release of Jetpack for MS-DOS and when I mapped it in 2006.

I feel old.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 16, 2020, 07:43:15 PM »
I'm considering this done for now, barring any major oversight on my part:



Still need to do the final area.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by Xitilon on September 16, 2020, 12:06:34 AM »
Great work! Not sure what to add. As always with a Metroid-style full maps, it's kind of insighful to have a look at everything in the game at once. And the grid is just fine, IMHO.
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Maps In Progress / Re: Lyle in Cube Sector (PC)
« Last post by RT 55J on September 15, 2020, 11:23:41 PM »
Placed all the items, did some minor clean up, verified that the elevator misalignment was my fault, and it's now somewhat presentable.

Before I formally submit this, does anybody have any comments on the presentation? Is the grid (which is supposed to evoke the pause screen) too distracting?

https://i.imgur.com/pLorSyK.png

...I just noticed the extra blank screen's worth of transparent space along the bottom and right side of the map. If nothing else, I'll have to fix that before making a proper submission.

Still need to do the final area.
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