Recent Posts

Pages: 1 ... 7 8 [9] 10
81
Maps In Progress / Re: Shovel Knight (PC)
« Last post by Cyartog959 on August 24, 2024, 01:27:53 am »
Sorry Cyartog959 but I definitely gave up on mapping the rest of the main game (Shovel of Hope), not to even mention the other campaigns.

Like many (most?) modern games featuring pixel graphics, the graphics don't actually conform to an exact pixel grid, which makes obtaining pure 1:1 graphics really taxing. Add to that the numerous, often partially obscured backgrounds to capture and isolate (which are usually half the reason the maps look as good as they do and thus necesary) and the fact I have way less free time to map nowadays...

Frankly, I'd much rather spend my effort on mapping games that actually excite me from a technical point of view and even those I'll sometimes give up if they require so much work that a single map takes weeks to do. It's not like I'm lacking in games I want to map (or finish mapping someday) anyway.

Ever since you joined the forum, you've been asking for, frankly, a rather ludicrous amount of maps to be done. I admire the passion and interest but it's clear you have little idea on just how much work they can take. The time and effort required are precisely why the majority of us don't take requests on the Requests board, preferring to concentrate on our respective projects. Sometimes a request might pique someone's interest because of novelty but there's really no guarantee.

I second FlyingArmor's suggestion from another thread: why not give it a try yourself?
No one here's a magician (well, aside from VGCartography, probably ;)) and what each of us has achieved did so after years of practice. I've been at it for nearly 25 years and I'm still learning new tools and techniques, trying to add my own little touches, etc.

You might find it fun, or even challenging! You might even find a niche of your own or a particular style!

OK. I understand. Valid points, all. Fine, indeed.

I don't want to overload anyone's schedules with the map requests I've posted so far. I thought that being part of the community, I was trying to cover some ground, just to give the mappers something to do. Its not like I'm asking for all that to be done at once, which I'm not.

And, yes, the work on mapping games can be oftentimes taxing, given on how much maps each game has, considering their counting, but, for mappers, the efforts are worthwhile.

I was trying to fill a bit of boredom time while JonLeung's tending to his own matters elsewhere and others around the community doing their own. Don't get me wrong. I just love seeing mappers tackling games, popular or otherwise.
82
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on August 24, 2024, 01:03:40 am »
Well, you won't ever get skilled if you never try, right? ;)

I know most of the low-hanging fruit is long gone on the more popular consoles, but there's still thousands upon thousands of games that're within reach for a newbie mapper to practice on. There's also nothing stopping you from mapping games that have already been done if what you're after is getting better at mapping. You could map out Super Mario Bros. for instance. While Jon probably won't accept them as proper submissions, you can post them here on the forums and ask for feedback. Then try another game that's slightly more challenging to do and keep repeating that process until you get to the point where you're submitting for games that aren't present on the site yet.

The thing is, you're not gonna get anything done by poking and prodding people on these forums to do the games you want seen done. It's only going to cause annoyance and resentment. No one likes anyone who's all talk and no action. "Be the change you want to see", as the saying goes. ;)

You're very spot-on for valid points. I don't want to be too demanding on anything.

Should I decide to do mapping myself, well, I'm sure I'll have fun doing it. What I'd use and do for mapping, in terms of tools and techniques, that's something I've not yet thought of where to start. Not that it is difficult or anything.
83
Maps In Progress / Re: Shovel Knight (PC)
« Last post by TerraEsperZ on August 24, 2024, 12:05:29 am »
Sorry Cyartog959 but I definitely gave up on mapping the rest of the main game (Shovel of Hope), not to even mention the other campaigns.

Like many (most?) modern games featuring pixel graphics, the graphics don't actually conform to an exact pixel grid, which makes obtaining pure 1:1 graphics really taxing. Add to that the numerous, often partially obscured backgrounds to capture and isolate (which are usually half the reason the maps look as good as they do and thus necesary) and the fact I have way less free time to map nowadays...

Frankly, I'd much rather spend my effort on mapping games that actually excite me from a technical point of view and even those I'll sometimes give up if they require so much work that a single map takes weeks to do. It's not like I'm lacking in games I want to map (or finish mapping someday) anyway.

Ever since you joined the forum, you've been asking for, frankly, a rather ludicrous amount of maps to be done. I admire the passion and interest but it's clear you have little idea on just how much work they can take. The time and effort required are precisely why the majority of us don't take requests on the Requests board, preferring to concentrate on our respective projects. Sometimes a request might pique someone's interest because of novelty but there's really no guarantee.

I second FlyingArmor's suggestion from another thread: why not give it a try yourself?
No one here's a magician (well, aside from VGCartography, probably ;)) and what each of us has achieved did so after years of practice. I've been at it for nearly 25 years and I'm still learning new tools and techniques, trying to add my own little touches, etc.

You might find it fun, or even challenging! You might even find a niche of your own or a particular style!
84
Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on August 23, 2024, 05:14:39 pm »
I just noticed today, coincidentally, as I was adding Alley Cat (an MS-DOS game from my childhood) to my request list, that I had Alone In The Dark on there, but I hadn't actually recognized that VGCartography had already mapped it, and its two maps were submitted on August 22 and August 24... in 2022.  As today is August 23, 2024, that was two years ago.  Whoops!

I'm appreciative when people fulfill my requests, so this is a grievous oversight on my part.  So, a long overdue thanks, VGCartography!  :D

It was recognized as the Maps Of The Month for March 2024, but even so, I should be better about expressing gratitude, especially at the time!
85
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on August 22, 2024, 09:55:19 pm »
OK, I understand your reasons and yes, its true you've not heard of it and you're not interested. I only saw some videos about the game because I felt I would inform the community.

I'm only new around here. Thanks, but I ain't yet a skilled mapper. I don't know anyone else who could do it yet.

Well, you won't ever get skilled if you never try, right? ;)

I know most of the low-hanging fruit is long gone on the more popular consoles, but there's still thousands upon thousands of games that're within reach for a newbie mapper to practice on. There's also nothing stopping you from mapping games that have already been done if what you're after is getting better at mapping. You could map out Super Mario Bros. for instance. While Jon probably won't accept them as proper submissions, you can post them here on the forums and ask for feedback. Then try another game that's slightly more challenging to do and keep repeating that process until you get to the point where you're submitting for games that aren't present on the site yet.

The thing is, you're not gonna get anything done by poking and prodding people on these forums to do the games you want seen done. It's only going to cause annoyance and resentment. No one likes anyone who's all talk and no action. "Be the change you want to see", as the saying goes. ;)
86
Maps In Progress / Re: Shovel Knight (PC)
« Last post by Cyartog959 on August 22, 2024, 07:53:23 pm »
Hey, TerraEsperZ, I couldn't help but notice that your part in mapping Shovel Knight isn't yet done. I just took a brief stop to the PC's map atlas, and saw that game's map collection's been long untouched.

I know you were busy, but I thought I'd like to bring this to your attention, if you're around.

Hope you can get back to mapping out the rest of the game... because a lot has changed since you last worked on it, because of the updates over the years, and, boy, there's plenty to go.

Of course, I don't want to force you or anything, given that you weren't able to continue because of your struggles with separating the background layers, but other mappers edited them out to leave only the foreground.

Whatever you decide is up to you.
87
Map Requests / Re: Maps to Cover...
« Last post by Cyartog959 on August 22, 2024, 02:07:02 pm »
Alright, for all you mappers out there, I've got some more games yet to be mapped...

51 - Digger Dan & Kaboom (2011, DSiWare) - Dev & Publisher: Virtual Playground
52 - G.G. Series: Drilling Attack!! (2015, DSiWare) - Dev: Genterprise
53 - G.G. Series: The Last Knight (2015, DSiWare) - Dev: Genterprise
54 - G.G. Series: Great Whip Adventure (2015, DSiWare) - Dev: Genterprise
55 - Pyramids (2011, 3DS) - Dev: Visual Impact, Publisher: EnjoyGaming
56 - Clash Force (2017, Multi-Platform, PC) Dev: Spicy Gyro Games, Publisher: Shiny Dolphin Games
57 - Legends of Exidia (2010, DSiWare) - Dev & Publisher: Gameloft
58 - Castle of Magic (2008-10, Mobile, DSiWare) Dev & Publisher: Gameloft
59 - G.G. Series: Shadow Army (2015, DSiWare) Dev & Publisher: Genterprise
60 - Chronos Twin/DX (2007-10, DS/DSiWare, WiiWare) Dev: EnjoyUP Games, Publisher: Oxygen Games
61 - Jett Rocket (2010, WiiWare) Dev & Publisher: Shin'en Multimedia
62 - LostWinds (2008, WiiWare, PC) Dev & Publisher: Frontier Developments
63 - SPOGS Racing (2008, WiiWare) Dev: Pronto Games, Publisher: D2C Games
64 - Onslaught (2009, WiiWare) Dev: Shade, Publisher: Hudson Soft
65 - Adventure Island: The Beginning (2009, WiiWare) Dev & Publisher: Hudson Soft
66 - The Blues Brothers: Jukebox Adventure (1993/4, SNES, MS-DOS, Game Boy) Dev & Publisher: Titus France
67 - Superfrog (1993/4, Amiga, MS-DOS) Dev & Publsiher: Team17
68 - Bomberman Blast (2008, Wii/WiiWare) Dev & Publisher: Hudson Soft
69 - Blaster Master: Overdrive (2010, WiiWare) Dev: Sunsoft, Publisher: Gaijinworks
70 - Excitebike: World Rally (2009, WiiWare) Dev: Monster Games, Nintendo SPD, Publisher: Nintendo
71 - Boingz (2008, WiiWare) Dev: Ninjabee, Publisher: RealNetworks
72 - Ben 10 Alien Force: The Rise of Hex (2010, WiiWare, XBLA) Dev: Black Lantern Studios, Publisher: Konami
73 - Danny Phantom: The Ultimate Enemy, The Game (2005, GBA) Dev: Altron, Publisher: THQ
74 - Jett Rocket II: The Wrath of Taikai (2013, 3DS) Dev & Publisher: Shin'en Multimedia
75 - Camp Lazlo: Leaky Lake Games (2006, GBA) Dev: Collision Studios, Publisher: Crave Entertainment
76 - Foster's Home for Imaginary Friends, The Game (2006, GBA) Dev: Collision Studios, Publisher: Crave Entertainment
77 - Gold Miner Joe (2004, PC) Dev & Publisher: Arcade Lab
78 - Pizza Panic (2006, PC) Dev & Publisher: Arcade Lab
79 - Superstar Chefs (2003, PC) Dev & Publisher: Arcade Lab
80 - Prehistorik Man (1995/2001-10, SNES, GBA, DSiWare) Dev & Publisher: Titus France/Interplay

A small request, JonLeung, but, if you're around, could you please sticky this post, so it doesn't get lost in this section of the forums?

More to come, later...
88
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on August 22, 2024, 12:27:01 pm »
You may want to curb your enthusiasm there, buddy.

It matters not whether I'm versed in NDS game mapping or not: I'm simply not interested in mapping DS games. There isn't enough attention being paid to DS games that haven't yet been mapped? Not my problem.

Also you're suggesting a game I've never ever heard of. Why would I spend any of my time on something I know nothing about?

If you are willing to offer to pay several thousand dollars to get it mapped, then I would give it consideration certainly, but it wouldn't be a guarantee.

Besides, have you ever thought of working on it yourself? ;)

OK, I understand your reasons and yes, its true you've not heard of it and you're not interested. I only saw some videos about the game because I felt I would inform the community.

I'm only new around here. Thanks, but I ain't yet a skilled mapper. I don't know anyone else who could do it yet.
89
Maps In Progress / Re: My mapping projects
« Last post by dark_lord_zagato@yahoo.co on August 22, 2024, 12:23:58 pm »
Since Jon has expressed an interest in this, here are some of the more subtle differences between Matendouji (NES) and Conquest of the Crystal Palace (NES). The above is a platform that has been raised in stage 1. The below is a platform that has been widened in stage 2.



The most striking difference is still in stage 3, where the background tiles were redrawn to make the entire stage look different. We see more of these redrawn tiles at the start of stage 4.
90
Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on August 22, 2024, 10:52:55 am »
Another NES request fulfilled by zagato blackfist is for Conquest Of The Crystal Palace.

Since April 2016 we have had maps of its Japanese version, Matendouji (J), thanks to Lex-05.  But it is one of those games that I believed might have some differences.  I didn't really look into it, though, but it turns out I was right, as zagato noticed himself as he mapped them.  He relayed those interesting changes to me, and I'll let him explain if he wants to here on the forums, but one of the biggest differences that's hard NOT to notice is clear when even just glancing at the maps for Matendouji's Stage-3 and Conquest Of The Crystal Palace's Stage 3.  That Japanese version... yikes!

This game is one that I've always been fascinated about since seeing the ads which show off the box art with the big armoured purple guy busting through the frame. I don't think it was one I got around to renting - it wasn't at the usual stores we rented from, though I did see it once at another place that for whatever reason we wouldn't be able to rent from, because of time or convenience, or maybe it was just rented out.  So I think it was one of the games I got into early on in my emulation journey, back when I was using NESticle.  I got stuck at an undefeatable mini-boss in the last stage, seen here in this longplay video at 33:09 and a couple other times shortly after that.  Try as I might, it just wouldn't be defeated or even fly away, as this video shows he should do.  I think it's like the time I played River City Ransom on an emulator (probably NESticle again), and one boss, Turk, was simply undefeatable.  I don't know these were a bad dumps, or something up with the emulator, maybe an overuse of cheat codes or hacks, that somehow created these indestructable bosses.  Well, I've beaten River City Ransom a few times, I'm sure, even before that and on an actual cartridge, but I should revisit Conquest Of The Crystal Palace one of these days, so my brother can stop mentioning that "invincible green and orange guy" as an inside joke about games I've never finished.

Thanks yet again, zagato!  Keep up the great work!
Pages: 1 ... 7 8 [9] 10