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71
Maps In Progress / Re: eishiya's Maps.
« Last post by eishiya on August 25, 2024, 04:41:17 pm »
I'm not sure I should be responding since your post sounds rather bot-like, but just in case you're a person: I uploaded the larger images to a different host because they were too large for Imgur, but that host died. I still have the originals.

I never finished the maps - I would need to replay the game with a guide to get the secret treasure chests (and to know which chests are secret and which are always there), and I just don't like the game enough for that ): If you'd like, you could do that, and post screenshots of the secret chests' exact locations and contents, and I could incorporate them into the map.
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Maps In Progress / Re: eishiya's Maps.
« Last post by Cyartog959 on August 25, 2024, 12:53:00 pm »
Nice start on that game, Eishiya! You're doing quite well on your progress about the game based on the 2017 movie, "The Mummy". Sure, there's more work ahead, but, I have good confidence in your efforts on mapping that game, and others. Keep it up!

A small oversight, but, I stopped by the DS' atlas section and briefly noticed one thing. Your progress on Magical Starsign (NDS) is amazing, but your maps for that game aren't yet submitted and uploaded on the atlas... at least, from my perspective. I mean, sure, you did good work. I like it.

I acknowledge that you uploaded the maps to what web hosts you selected, but, just in case outages happen again there, or something else happened out of your control, I naturally felt your maps may be best uploaded to the atlas, just to be on the safe side, you know.

Actually, I tried going to your PostImage links to see some of your maps, not those you uploaded to Imgur, but they're all apparently broken, and kinda have been quite after you uploaded them there, without any prior warning about what happened. Can't see them there. I really hope that didn't set your prior work back. As a fellow that loves such work done here, I'm really sorry that happened, being its out of our control.

Thought I'd let you know.
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Maps In Progress / Re: eishiya's Maps.
« Last post by eishiya on August 24, 2024, 04:36:33 pm »
Started mapping The Mummy Demastered. I'm doing the unwise thing and grabbing screenshots on my first playthrough.

Progress is slow as I'm busy with other things, but progress is progress.

Intro area (I died there ._.)

First area

I didn't bother polishing up the final room of the intro area, I'm hoping that perhaps we'll get to come back there so I can get more/better screenshots. If not, it's right at the start, I can get it on the next go.
I was able to grab the tilesheets from the game files, which helps with the parallax layers and reconstructing HUD-obscured bits a lot, but unfortunately the game does a lot of in-engine tinting and blending that I can't accurately reproduce, so there's been a lot of manual recolouring to match the screenshots, and with the fog I've been mostly not bothering to get it game-accurate. In addition to all the in-game recolouring, there are also a lot of glow effects on platforms and such that complicate things. The universe decided Blasphemous wasn't enough of a challenge to map, apparently.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on August 24, 2024, 03:31:14 pm »
Haha, just checking. ;)

If you're really human, then you're really good at controlling your emotions, unlike a certain someone that was active many years ago demanding us to work on Looney Tunes games. Some of us gave the slightest pushback, and he exploded with rage. It's rather hilarious now looking back on it all these years later. 😆

Yeah. I laughed a bit now that you mentioned it. Thanks, though.

Was the singular demand for whatever Looney Tunes games that guy wanted that high to warrant pushback for the mappers? Sorry you went through that trouble.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on August 24, 2024, 12:14:44 pm »
Please. Don't go there. I'm 100% human. None like that are around. But we must stay protected, though.

Haha, just checking. ;)

If you're really human, then you're really good at controlling your emotions, unlike a certain someone that was active many years ago demanding us to work on Looney Tunes games. Some of us gave the slightest pushback, and he exploded with rage. It's rather hilarious now looking back on it all these years later. 😆
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Maps In Progress / Re: Shovel Knight (PC)
« Last post by Cyartog959 on August 24, 2024, 11:20:30 am »
OK. I got a bit overambitious on this. I may need to reflect a bit.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on August 24, 2024, 11:12:43 am »
After reading all your responses on this forum over the past few days, I'm starting to think you may simply be an AI bot... 🤔
Please. Don't go there. I'm 100% human. None like that are around. But we must stay protected, though.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on August 24, 2024, 10:31:12 am »
You're very spot-on for valid points. I don't want to be too demanding on anything.

Should I decide to do mapping myself, well, I'm sure I'll have fun doing it. What I'd use and do for mapping, in terms of tools and techniques, that's something I've not yet thought of where to start. Not that it is difficult or anything.

After reading all your responses on this forum over the past few days, I'm starting to think you may simply be an AI bot... 🤔
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Maps In Progress / Re: Shovel Knight (PC)
« Last post by JonLeung on August 24, 2024, 10:10:13 am »
I second FlyingArmor's suggestion from another thread: why not give it a try yourself?

You might find it fun, or even challenging! You might even find a niche of your own or a particular style!

And, yes, the work on mapping games can be oftentimes taxing, given on how much maps each game has, considering their counting, but, for mappers, the efforts are worthwhile.

Cyartog, I will start off by saying that it's good of you to be involved in the forums.  But I question if you actually know how much work making a map is.

In your request topic, you've been asking for a lot of DSiWare/3DS/WiiWare games.  There's a reason those atlas pages on VGMaps don't have very many maps right now.  And besides the technical level required, most of those requested games are obscure games, or licensed games that, frankly, many people aren't that interested in.

You have said things like "needing to cover these games" and "really need to acknowledge these".  There's like a million games out there, who determines what needs to be mapped?  We all have different opinions.

Yes, I have my own huge requests topic, I won't deny that.  But I generally keep the requests reasonable (on a technical level, at least), and you can see that I thank people who do fulfill them, as some show of gratitude in principle, even though I also believe my mere words of praise are not likely the sole reason anyone maps the games that I would like to see.  People have to be interested enough to begin with.  Maybe think of requests as "suggestions", not "demands".  And even then, suggestions have a low success rate.

When you say stuff like "for mappers, the efforts are worthwhile", that comes off as a bit much.  I'm sure if a mapper was interested enough in a game to map it to begin with, and they're happy with the final result because it's aesthetically pleasing and put together well, and informative and useful, or it fulfills a checklist of their own of what they think is worth doing, then yes.  But when you're justifying your requests by saying "the efforts are worthwhile", I don't think that is very convincing, and sounds more than a little entitled, because I don't think you even know what that effort even looks like.

If I may third the suggestion put forth by FlyingArmor, which was seconded by TerraEsperZ, why not make a map yourself?  Just to see what it's like.

So here's my request for you.  Why not something like a single stage from Puss N Boots: Pero's Great Adventure on the NES?  Most stages are very linear, it's just "go right" without vertical motion.  Doesn't look like there's parallax layers.  So all you have to do is, take a screenshot, move right a bit, take another screenshot, move right some more, and repeat.  Then stitch the images together in an image program.  That's literally the simplest method for mapping.  If you don't like Puss In Boots, I'm sure there are many other simple NES games that can be mapped similarly.

Now, mapping that or anything similar isn't a prerequisite to requesting more stuff or anything.  You're not necessarily going to earn points with anyone else for doing it.  You still can request stuff even if you don't take my suggestion, I just wanted you to understand, at least in small part, the effort required.  And that's just for something basic!  Now imagine that difficulty multiplied by a lot for stuff like some of the DS/3DS games you've requested.

If nothing else, I feel like you'll be setting yourself up for disappointment if you ask for too much that is too complex.  You honestly would have better luck with these if you learned to map them yourself, then you can show the world the games that you think are worth knowing.  It might take years to get all these mapped, but it's far more likely if you were to do it yourself than to expect others to do it.

Does that make sense?  Is that fair for me to say?
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by Cyartog959 on August 24, 2024, 01:49:41 am »
All 2D-games that ripped early (and most 2D-platformers) have a simple format: 2D map and scrolling game-screen strictly in the perpendicular direction (90 degree). Based on this, the ripping of maps is making by combination of multiple screenshots.
The game camera in Sonic Rivals (and two acts in Sonic Generations 3DS) is not always at strictly perpendicular 90 degree angle, it allows you to see a most large area at once moment (as the first train picture), but it very complicates ripping process.
Я mean that full map can be visualised only on strictly 2D-view

OK. Quite informative. Good to feel educated.

Still, it was really neat to see the maps you've covered. Those two games' maps invoked senses and thrills of competition and adventure, all still in the well-beloved means of races to the goals.

Rivals' maps are a bit straightforward, albeit slightly less complex in their design, but they're rather fun to play through. And Rivals 2's maps, they improved quite on the flow for the rivalry aesthetic. All these, still even takes quite less than 2-3 minutes to win.

What's gonna be next for your mapping schedule?
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