*sigh*
I really love this game series as plenty of others, but I must express my great concerns about the series' relevancy and noticeability...
For as long as some can and could still remember, "Go! Go! Kokopolo" has been a fine, unique series that gave a fun twist on the classic maze gameplay from past games, where the player gets the enemies to chase them and lure them to their defeat to progress to the next stage, and both games did that, but I worry about the series' activity, as well as Keith Webb's around.
I've beaten the original DSiWare game and its sequel on the 3DS time and again, but...
I have been feeling this recurring worry about the series still not being known more to other people besides those that have played these games, even talking about them to keep up excitement.
The sequel for the 3DS was almost in the same fear of not being launched before the system itself could be phased out, as Webb stated in a past interview with Nintendo Life post, but that wasn't the case, thankfully.
Interview link here as proof -
https://www.nintendolife.com/news/2017/02/interview_tanukii_studios_on_go_go_kokopolo_3ds_slow_dash_to_the_3ds_eshopNow, the third game, still targeted for the Switch, is likely getting close to that said fear of not being complete and launched nearly as last time. When it was announced, I got thrilled to see how its going to be for that system, but as time kept going on, I feel more and more worried about how it is.
I worry more about the game being still in the works and much more about Webb still active around, because a game being too long and slow in development, along with specific reasons to why, such as scope creeping, for example, can harm a series brand, image, and relevancy(which goes for any game beyond this series, and in general, too), and not more people playing the past two games more frequently.
This constant radio silence is keeping my concerns rising a bit too much at times. I worry and wonder about that third game being able to launch on the Switch at all. And, I can't really be the only person who has to keep up its relevancy alone.
I'm not saying this to force people to play them more, but I speak of this is because I have concerns, and I have rights to express said concerns.
All I feel, for the moment being, is needing some reassurance to the Kokopolo brand and its activity. Hope I get to know it soon.
I can still be hopeful for the game to be launched real soon because I have been waiting long for it, and I can hope for this long waiting for Kokopolo DX's launch to be finally behind me and everyone else.
Oh! I almost forgot.
During his series 10th anniversary countdown of posts from Twitter/X, Webb posted some maps from the first two games, some of which are cleverly shaped after key references in the sequel.
Here's the two posts' links about them. Go take a look.
Day 08 Post 1 -
https://x.com/TanukiiStudios/status/1420433199184977931Day 08 Post 2 -
https://x.com/TanukiiStudios/status/1420433213495955458If you're around, JonLeung, you can drop by and give Webb thanks for it.