
Quote from: G.E.R. on April 15, 2026, 12:58:46 AM
420000 screenshots is no so scary as it might seem at first glance. All images was captured, distributed to folders, imported in Photoshop automatic and compressed too, then their manual stitching took about 1 second per image










Quote from: JonLeung on April 10, 2026, 09:00:32 AM
Measurements in meters or square meters really don't mean enough to be listed on the atlas pages.
And technically, it could be applied to 2D games as well, but we're not going to do that.
Even now, as it is, some days I wonder if the pixel area and filesize are even necessary, so I'm definitely not going to add another column with limited value.
Calculating it isn't easy for multiple games, let alone just one. For one thing, it's completely arbitrary what scale is in each game. It's usually calculated by taking the known height of a character. But what if that isn't known, or it's some abstract game? Or if there are changes in perspective or game modes, you have to calculate them for each one?
It can be interesting in certain instances (like comparing the cities of GTA-style games, or open worlds in general), but not something you can realistically expect to be applied to maps "en masse". If you still want to discuss the intended area of particular game maps, that should be a different topic thread.