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Maps Of The Month / Re: 2024/10: Sweet Home (J) (NES) - zagato blackfist
« Last post by G.E.R. on October 02, 2024, 01:38:34 am »
Are you meen this japanese 1989 film?
Is the movie interesting? Is it worth watching?
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Maps Of The Month / Re: 2024/10: Sweet Home (J) (NES) - zagato blackfist
« Last post by TerraEsperZ on October 01, 2024, 05:44:06 pm »
Great job zagato blackfist!

This reminds me, I should really watch the movie the game is based on. I have a dubbed copy that's been siting on my SSD for a few years now...
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Gaming / Re: If I play a lot of console-style games on PC, am I a PC gamer?
« Last post by TerraEsperZ on October 01, 2024, 05:41:55 pm »
Looks like the forums is being invaded by AI  >:(
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Good choice for October with Halloween coming right up. This game has a creepy atmosphere in general with some disturbing imagery here and there. Surely it would have come with some kind of warning for young audiences if it had been licensed in North America back then. It's such a well made game though, shame it never had a chance over here.

As always, thanks for the feature!
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Maps Of The Month / 2024/10: Sweet Home (J) (NES) - zagato blackfist
« Last post by JonLeung on September 30, 2024, 09:30:26 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to zagato blackfist's Sweet Home (J) (NES) maps.

Hoping to recover some valuable paintings, five filmmakers explore an old mansion owned by a famous artist.  They soon find themselves trapped, as the ghost of a mysterious woman threatens to eliminate all trespassers.  Will you be able to solve the mystery of the Mamiya mansion and escape with all five characters alive?

"Sweet Home" is based on, and developed alongside, the horror film of the same name, though the game is generally considered the better of the two.  This Japanese Famicom exclusive horror RPG is a landmark video game, paving the way for survival horror.  It would be the inspiration for Resident Evil, also by Capcom.

zagato blackfist has carefully mapped out the twisted and dangerous mansion in great detail.  Its over 100 doors are labelled, and its many items are described.  To get the best ending, you'll need as many of your team alive as possible by the end, and referring to zagato's efforts here might be your best bet!

So to recognize the effort put into mapping this influential horror game, zagato blackfist's Sweet Home (J) (NES) maps will be known as VGMaps.com's Maps Of The Month for October 2024.
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on September 29, 2024, 08:54:02 am »

Today's the 28th birthday of the Nintendo 64 (at least by its North American release date), so I whipped this Short up real quick.
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on September 26, 2024, 09:50:16 pm »
zagato blackfist is really whittling down my NES/Famicom requests!  We've got Captain Skyhawk and Transformers: Convoy no Nazo (J).

I've always though Captain Skyhawk's unique look was intriguing, with that sort of isometric thing looking on.  Also, he looks like a typical pilot in a typical fighter jet, yet... he can go into space?

And of course, I've always been a Transformers fan.  Though "Convoy no Nazo", starring Ultra Magnus, isn't that good...  I still appreciate the maps, don't get me wrong!  But gameplay-wise, it leaves a lot to be desired!  This is a Japanese Famicom exclusive - I've always wondered why no Transformers game came out for the NES.  After all, both Nintendo and Transformers were very popular and had their peak from the mid-80s and into the next decade.  It seems like it would have been a perfect match.  Ah, well.

Thanks again for coming through, zagato!
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VGMaps Social Board / Re: Awareness for "Go! Go! Kokopolo" Series
« Last post by Cyartog959 on September 26, 2024, 02:09:37 am »
*sigh*

I really love this game series as plenty of others, but I must express my great concerns about the series' relevancy and noticeability...

For as long as some can and could still remember, "Go! Go! Kokopolo" has been a fine, unique series that gave a fun twist on the classic maze gameplay from past games, where the player gets the enemies to chase them and lure them to their defeat to progress to the next stage, and both games did that, but I worry about the series' activity, as well as Keith Webb's around.

I've beaten the original DSiWare game and its sequel on the 3DS time and again, but...

I have been feeling this recurring worry about the series still not being known more to other people besides those that have played these games, even talking about them to keep up excitement.

The sequel for the 3DS was almost in the same fear of not being launched before the system itself could be phased out, as Webb stated in a past interview with Nintendo Life post, but that wasn't the case, thankfully.

Interview link here as proof - https://www.nintendolife.com/news/2017/02/interview_tanukii_studios_on_go_go_kokopolo_3ds_slow_dash_to_the_3ds_eshop

Now, the third game, still targeted for the Switch, is likely getting close to that said fear of not being complete and launched nearly as last time. When it was announced, I got thrilled to see how its going to be for that system, but as time kept going on, I feel more and more worried about how it is.

I worry more about the game being still in the works and much more about Webb still active around, because a game being too long and slow in development, along with specific reasons to why, such as scope creeping, for example, can harm a series brand, image, and relevancy(which goes for any game beyond this series, and in general, too), and not more people playing the past two games more frequently.

This constant radio silence is keeping my concerns rising a bit too much at times. I worry and wonder about that third game being able to launch on the Switch at all. And, I can't really be the only person who has to keep up its relevancy alone.

I'm not saying this to force people to play them more, but I speak of this is because I have concerns, and I have rights to express said concerns.

All I feel, for the moment being, is needing some reassurance to the Kokopolo brand and its activity. Hope I get to know it soon.

I can still be hopeful for the game to be launched real soon because I have been waiting long for it, and I can hope for this long waiting for Kokopolo DX's launch to be finally behind me and everyone else.

Oh! I almost forgot.

During his series 10th anniversary countdown of posts from Twitter/X, Webb posted some maps from the first two games, some of which are cleverly shaped after key references in the sequel.

Here's the two posts' links about them. Go take a look.

Day 08 Post 1 - https://x.com/TanukiiStudios/status/1420433199184977931

Day 08 Post 2 - https://x.com/TanukiiStudios/status/1420433213495955458

If you're around, JonLeung, you can drop by and give Webb thanks for it.
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Map Requests / Re: Freedom Planet (PC) maps?
« Last post by Cyartog959 on September 24, 2024, 05:35:30 pm »
I tried to find any place that had the game's maps up, and, unfortunately, I got there quite too late. I felt giving any of you around a heads-up on my efforts to find them intact just lately.

In case you don't know or remember for some of you, there was the game's ProBoards forums active when it was launched, and one of its posts had the maps uploaded for any to see. I didn't think of finding them when they were up in that place's active state.

I thought somebody else already did the mapping there before, even if I could think of trying myself, should no one else could yet, that is, but I already guessed that as time went on, the game's forums site changed, until they were completely down.

I'm afraid nobody else archived the link nor the maps via Wayback, so it seems the maps have completely gone down with that game's forums.

Just only telling you what I found, nothing more. I tried to find them, honestly, and couldn't find any link that has them. Not a one, not a bit, even if I could do exhaustive searches.

The link's here, but that's long down now, and still never went into "archive mode" since. Here - http://fp.boards.net/thread/1416/sprites

I'm sorry to tell you this discovery.

Unless someone can search and message whoever's responsible for the game's maps and still has them, I'm afraid they'll have to be re-mapped and uploaded all over again.
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Maps In Progress / Re: eishiya's Maps.
« Last post by Cyartog959 on September 23, 2024, 04:51:10 pm »
Is it us, or are the Metroidvanias getting more and more larger nearly each time?

I mean, its no bother seeing them larger, long as there's ease of travel for backtracking. More to explore and face danger. Thought we'd seen a few more health and weapon ammo/stamina increases with 'em.

I've not seen prior Metroidvanias that were closely the same in size and scope, but if we had a chart or list that kept track of largest Metroidvania map size yet, well, we'd have quite a list of their sizes, ranging from highest to lowest, in terms of size order.

I've seen some good Metroidvanias, but didn't think of considering which is largest by far. Loved the work done in mapping them!
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