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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by Vertigo on March 24, 2025, 05:04:22 pm »Brilliant, cheers!
I dimly remember that comic, and back then 2025 felt so far away that surely it could never happen. Time had other ideas
***
I've just finished mapping Rampage Edition's Aviary for both characters, with and without hints. Jon, would it be better for me to submit them now, or wait until I've finished the whole game (which will be a few more weeks)? There's a chance I might edit those maps, but I think they're all done now.
I was surprised to find that Aviary's layout is significantly different between the two campaigns, even though the most memorable landmarks are almost identical. I'd thought that Cargo Ship was the only level with a different layout for each character, but no. It's also a bit different to the WIP version I attached to my last post: that layout is from the July 8th 1994 beta (which I was using because it's the last version of Rampage Edition with a stable noclip mode). The retail build of the game has a handful of different foreground sprites in the canopy and along the edge of the right tree, and a couple of changes to the ledge configuration.
Anyway, now on to the l-o-n-g Savanna. If anyone's curious just how long it is, here's a rough video autostitch from the beta...
I dimly remember that comic, and back then 2025 felt so far away that surely it could never happen. Time had other ideas

***
I've just finished mapping Rampage Edition's Aviary for both characters, with and without hints. Jon, would it be better for me to submit them now, or wait until I've finished the whole game (which will be a few more weeks)? There's a chance I might edit those maps, but I think they're all done now.
I was surprised to find that Aviary's layout is significantly different between the two campaigns, even though the most memorable landmarks are almost identical. I'd thought that Cargo Ship was the only level with a different layout for each character, but no. It's also a bit different to the WIP version I attached to my last post: that layout is from the July 8th 1994 beta (which I was using because it's the last version of Rampage Edition with a stable noclip mode). The retail build of the game has a handful of different foreground sprites in the canopy and along the edge of the right tree, and a couple of changes to the ledge configuration.
Anyway, now on to the l-o-n-g Savanna. If anyone's curious just how long it is, here's a rough video autostitch from the beta...