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#11
Map Gab / Just One Query...
Last post by Cyartog959 - May 07, 2026, 07:21:43 PM
I have but one query that didn't get answered yet, even though we have 50,000 maps in VGMaps thus far...

Which map from what game got labelled as the 25,000th map in VGMaps history?

With all the excitement, I almost let that one slip from my mind.
#12
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - May 07, 2026, 08:40:48 AM
Yesterday was VGMaps.com's 24th birthday.

Less than one year until this web site turns 25 years old; ¼ of a century in existence!

I have tons of requests, but some of the games I have requested are particularly iconic, that it's surprising that after all this time, that they haven't been mapped yet.  Here's hoping that these games in particular will be mapped before that 25-year milestone:


#13
VGMaps Social Board / VGMaps.com is 24 years old tod...
Last post by JonLeung - May 06, 2026, 08:35:39 AM
Time only ever moves forward (as far as we can tell), so while it's not surprising that we'd get here, it's still surprising that it doesn't feel like it's been that long.

A month and a half ago, we got our 50,000th map, and submissions for this past year, especially in the calendar year of 2026 so far, do feel like they're more frequent.  So we're still going strong.

24 years isn't a typical milestone, especially with 25 years (¼ of a century!) coming up in "only" 365 days, but I still felt like recognizing it with a little puzzle of 24 maps.  I was originally going to put the "24 best maps" but then I decided it'd be better to show a variety of platforms, so 16 different platforms with no more than two games on each are shown here.

How many can you identify?

#14
Mapping Tips/Guides / Re: New and better version of ...
Last post by ReyVGM - May 03, 2026, 10:16:18 AM
SuperSNES9X now has native Super Game Boy support.
#15
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - May 02, 2026, 02:41:26 PM
I haven't made many new requests for arcade game maps until recently.

I was thinking that we sure do have some early '80s arcade classics, but that we should have some more from the early '90s.

I remembered Smash T.V. and requested it here, and resident arcade mapper George s came through!

Have you played this twin-stick shooter that takes place in the future year of... 1999?  :P

Thanks, George s!
#16
Maps Of The Month / Re: 2026/05: Ninja Five-O (GBA...
Last post by VGCartography - April 30, 2026, 05:58:04 PM
Loved this one, I wish I'd kept my cart from back then...  :-X

Lovely maps!
#17
Maps Of The Month / 2026/05: Ninja Five-O (GBA) - ...
Last post by JonLeung - April 30, 2026, 05:29:31 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Spanettone's Ninja Five-O (GBA) maps.

Known as "Ninja Cop" in Europe, Ninja Five-O is a platformer that might remind you of old-school ninja action games like the Shinobi series.  Besides jumping around, Joe Osugi will have to utilize stealthy approaches and master combat skills to make his way through 20 stages.

Spanettone, a GBA mapping veteran, has laid all those stages out here, with items and hostages labelled in all of the rooms so you can survive all these missions that will take you from the Bank all the way to the Base.

This game received rave reviews at the time, but didn't sell well. It has since become very sought-after, with the GBA cartridge now going for hundreds of dollars on eBay.  Its delayed appreciation made way for its rerelease last year, for the PS4, PS5, Switch, and PC, so that more gamers can appreciate it, despite the original version's rarity.

So to recognize the effort put into mapping this coveted classic, Spanettone's Ninja Five-O (GBA) maps will be known as VGMaps.com's Maps Of The Month for May 2026.
#18
Maps In Progress / Re: VGCartography - getting to...
Last post by YelseyKing - April 30, 2026, 01:51:56 AM
Excellent work on the Chrono Cross maps! It's such a visually gorgeous game, with a really stand-out art style, so I'm happy to see it all mapped out.

Partially related, but a few years back, I played Baten Kaitos for Gamecube, and one of the first things that struck me about it was how incredibly similar to Chrono Cross the overall aesthetic felt. And then I learned the two games shared much of the same staff, and that explained *that*. :P (Not a request, BTW. Just a little anecdote I felt like sharing.)
#19
Gaming / Super ZSNES... Neat!
Last post by Cyartog959 - April 28, 2026, 06:30:03 PM
It does look really nice for that SNES emulator to have an overhaul, and widescreen support does help with plenty, too.

I'm not well-versed in SNES games, because I was close to Sega Genesis a lot, but not moreso than Saturn and others then, but that's still good for those that have been with SNES quite more.

Of course, we do also have Genesis Plus GX that does widescreen, and it broadened the vision of regular, past games in wider sizes, helps people with a lot of situations, too, but that's not the point.

Those upgrades will surely ease up SNES mapping and ramp up game mapping more! I wonder how these kind of games may do on 480x272 resolution size alongside 424x240?

Maybe GBA emulators, or others, should have the same kind of upgrades, too. Sure, they're really neat, but there's still so much in need of improving, but that's for a later time.
#20
Gaming / Re: Super ZSNES - Somehow, ZSN...
Last post by FlyingArmor - April 27, 2026, 01:59:40 PM
Wow, that's awesome news!

I gave it a try, and while it's gonna be a while before all the bells and whistles get added, it's pretty solid already. It worked without any problems on my Linux Mint machine, so that's a big plus. :D

The enhancement engine looks very promising as well. It wouldn't be terribly useful for mapping as you said, but nonetheless really fun for normal play. It'll be awesome seeing the eventual enhanced versions of FF6 and EarthBound, for instance. :D