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#11
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:56:48 AM
Locations 25-28:   Just figured out how to insert images. If that's the preferred method, I can change how I post, otherwise, I'd rather have others click on the map they're interested in just in case bandwidth is an issue. Also readability.

25-47 E 39th (4 story apartment)
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26-5322 9th (2 story store-apartment)
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27-1145 W 47th (1 story restaurant) (The Mermaid's Backside)
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28-817 W 42nd (North Wing of the Bus Terminal)
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#12
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:46:41 AM
Locations 21-24:
#13
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:42:57 AM
Locations 17-20:
#14
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:38:32 AM
Locations 13-16:
#15
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:34:57 AM
Locations 09-12:
#16
Maps In Progress / Re: The Punisher (Paragon Soft...
Last post by TimbreWulf - Yesterday at 01:32:27 AM
Locations 05-08:
#17
Maps In Progress / The Punisher (Paragon Software...
Last post by TimbreWulf - Yesterday at 01:29:24 AM
This game used to be listed on gamefaqs but was overwritten by the newer entry years ago. At least now they have an entry for the eternity disk although it is an expansion to the original rather than its own game.

There are so many maps, it would be more convenient to upload a zip, but I guess I'll just post them.

I worked on these a few months ago, it didn't occur to me there'd be a place to share, since most maps I've seen focus on console games.

These are the pure maps. Enemies and Items will vary by mission.
#18
Maps In Progress / Re: Keith Courage in Alpha Zon...
Last post by TimbreWulf - Yesterday at 01:18:17 AM
Thanks for everything. Now I know I can just post and it will get handled.

I wasn't aware there was such a request list. I'm shocked none of the Bonk's adventures are done yet. I may put it on my next to do list. I don't remember the stages being particularly large.
#19
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by mechaskrom - October 09, 2026, 12:32:47 PM
Pretty much what everyone have already said, but I just wanted to add one feature that I REALLY want in an emulator for mapping and that's scripting. It's extremely useful for automating the screenshot+stitch process and saves a lot of time and work. Sadly, very few emulators have script-support. BizHawk is one of the few that does, which is why it's my goto emulator for mapping games. Plus it has many other excellent features/tools.
https://tasvideos.org/Bizhawk/LuaFunctions

Some other emulators with scripting that I know of is FCEUX, Lsnes and Snes9X Rerecording (snes9x rr).

Scripting exposes an API to the emulator so you get great control of the emulated game. My scripts usually just use the memory read/write functions to change the camera position in the emulated game and then the take screenshot function.

Something BizHawk lacks in its scripting and I would like to see is an in memory drawing canvas that you can blit copy a rectangular part of the current screen to. The canvas could then be used to stitch together the map into and then saved to file. Currently I have to call an external tool that takes a txt-file with blit commands from the BizHawk script that stitches together all taken screenshot files. It works, but it would be nicer if this could be done entirely inside the script.

BizHawk has a canvas (LuaCanvas object), but it's a GUI desktop window and as far as I know it's not possible to close or hide it which is annoying. Especially when stitching a really big map. Plus you cannot copy from the screen to the canvas, only from image files.
#20
Map Requests / Color Coding Progress
Last post by Cyartog959 - October 08, 2026, 09:21:51 PM
OK, I've come up with a tracking method for any games that aren't yet mapped, or are already mapped. Here it is...

GREEN - Completed!
YELLOW - In progress.
GREY - Paused/On Hold until able to resume.
RED - Not yet mapped.

What do you think?

If there are any mappers on the task, be it from my requests or anyone else's, I'll be sure to color the games' names focused on progression updates.