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#11
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by Guard Master - August 29, 2026, 10:37:29 PM
Quote from: ReyVGM on August 29, 2026, 06:11:32 AM1) Explain, post an example

2) You can do that with supersnes9x

3) Copy to clipboard meaning ctrl+c? You can already right click and save the entire image, that's not better?

4) Sort of like how you can do in windows paint?

5) I'll add it to the request page.

6) ss9x only emulates SNES and GB. For snes it already emulates the real colors. Now, if you mean how colors look on a TV, then it does haven an option for NTSC colors or something along those lines. Never tried it though.

1. All layers have priority in SNES games. You can think of priorities as "layers" themselves. Even though order layer is technically BG1 then BG2, with priorities, the order is actually BG1 priority 1, BG2 priority 1, BG1 priority 0, BG2 priority 0. Thus, if the game very effectively used priorities for the background, simply putting BG1 over BG2 may not have an accurate result. This seems especially true in later developed games. In BSNES, you can turn priorities on and off in the emulation screen but not in any of the viewers.

https://nesdoug.com/2020/05/22/layers-priority/
https://snes.nesdev.org/wiki/Backgrounds#Priority

3. Managing image files isn't always ideal for all situations. When you want to do something at the moment, quickly, and only once, copying to clipboard is the approach. Using print screen is one approach, but why not implement a feature that captures just exactly what you want? Having a hotkey (especially one you can manually set) would be even more useful than right clicking. BizHawk effectively does this.

4. Rather than capturing the full view, you may just want a specific portion of tiles or sprites, especially to patch any mistakes or grabbing specific sprites. This saves the effort to have to take extra steps in the paint software. BSNES sprite viewer already allows multiple objects to be selected (but not copied/saved).

6. Palettes for SNES emulation should be more aligned with BSNES. The original SNES9x appears to be inaccurate.
#12
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by Cyartog959 - August 29, 2026, 09:57:58 PM
Quote from: ReyVGM on August 29, 2026, 06:11:32 AM
Quote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:

-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.


1) Explain, post an example


I think priorities are referred to render priorities for tilesets and foregrounds, like "FG High" and "FG Low", sprites, and so on.

Remember the bushes in many levels that characters go through, or hide in? The cave corridor walls for indoors?

Yeah. They're the basic examples of render priorities; foliage top, characters and enemies lower, et cetera.

I've been watching Strafefox's YouTube videos about how games were made from time to time. They're really informative, and interesting to learn about how our past games were made. Give them a watch sometime, if you haven't yet. You'll like them.

Other than that, there are other emulators that may need familiar features added, such as MelonDS, VisualBoyAdvance, to make mapping games quite easier. Can't forget them.
#13
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by ReyVGM - August 29, 2026, 06:11:32 AM
Quote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:

-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.

-The ability to set watches to draw directly on the emulation screen.

-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer.

-The ability to select a portion within any of the viewers for copying to clipboard or saving as image.

-The option to automatically save program settings to file after changing them. How many emulators I've experienced that don't do this but tend to crash every so often especially while modifying values.

-Not necessarily a "feature", but accurate palette colors to true hardware.

1) Explain, post an example

2) You can do that with supersnes9x

3) Copy to clipboard meaning ctrl+c? You can already right click and save the entire image, that's not better?

4) Sort of like how you can do in windows paint?

5) I'll add it to the request page.

6) ss9x only emulates SNES and GB. For snes it already emulates the real colors. Now, if you mean how colors look on a TV, then it does haven an option for NTSC colors or something along those lines. Never tried it though.
#14
Mapping Tips/Guides / Any advice on how to get start...
Last post by Kayato - August 28, 2026, 03:57:02 AM
Hello everyone!
After years of admiring the beautiful works collected here, I thought I'd start and try to contribute.
I tried to look at the pinned topic about it but I saw that it is very old with some dead links.

So I'm asking for some advice and programs to get started with. I was thinking of starting with something simple like map editors from games like "Warcraft" or "C&C" just to practice.
How can I do this? Do I take screenshots, perhaps using macros to automatically move the images to the right distance, and then recompose them using a graphics program? I already use OBS Studio and GIMP.

Thanks in advance everyone!
#15
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by Guard Master - August 27, 2026, 07:55:01 PM
Some features I'd like to have in an emulator in use for map-making are:

-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.

-The ability to set watches to draw directly on the emulation screen.

-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer.

-The ability to select a portion within any of the viewers for copying to clipboard or saving as image.

-The option to automatically save program settings to file after changing them. How many emulators I've experienced that don't do this but tend to crash every so often especially while modifying values.

-Not necessarily a "feature", but accurate palette colors to true hardware.
#16
Map Requests / Patience and Civility
Last post by Cyartog959 - August 26, 2026, 03:25:48 PM
Quote from: JonLeung on August 26, 2026, 08:44:21 AMLTIan, I know it's super-frustrating that you've been asking for maps of Looney Tunes games for over a decade, and your requests never get fulfilled.

But ask yourself... how does it help your case to demand that ALL map requests stop?

It's not a personal attack on you if other people don't love the Looney Tunes games as much as you do, and others' requests being granted (which is still rare) is not meant to be a snub towards you.

I feel a bit of frustration and impatience about stalled requests, at times, yes, but I'm not that kind of person to go that far to ask such a request as that.

Jon, I think LTIan's feeling a lot more impatient about it, but I still try, at all times, to maintain civility, patience, and hope. So, to me, the frustration about that is not worth being pressured over.
#17
Map Requests / Re: New Request
Last post by JonLeung - August 26, 2026, 08:44:21 AM
LTIan, I know it's super-frustrating that you've been asking for maps of Looney Tunes games for over a decade, and your requests never get fulfilled.

But ask yourself... how does it help your case to demand that ALL map requests stop?

It's not a personal attack on you if other people don't love the Looney Tunes games as much as you do, and others' requests being granted (which is still rare) is not meant to be a snub towards you.
#18
Map Requests / New Request
Last post by LTIan - August 25, 2026, 08:52:18 PM
STOP GRANTING MAP REQUESTS ALTOGETHER!

I've had enough of all this denial and turn downs!

Why don't we just scrub the Map Requests and add a rule to not ask for map requests at all!
#19
Maps In Progress / Re: The Pirates of Dark Water(...
Last post by Aspirin18 - August 25, 2026, 05:57:02 PM
Quote from: JonLeung on August 22, 2026, 02:43:26 PMYou're asking if a website that collects video game maps would be interested in video game maps?

The answer is a "yes", of course.
I have a 'modified', hacked version of the game that lets you fly through walls. For someone who creates level maps, this could be quite useful. Perhaps...

Move your charracters by Arrows and Jump