Main Menu

Recent posts

#11
Maps In Progress / Re: VGCartography - getting to...
Last post by VGCartography - May 30, 2026, 09:44:28 AM
Lovely to hear YK! Wild Arms is special to me. WA2 slightly less so, but it will be coming along soon anyway (and WA3 after). I've been in the slog with a small number of projects (very slow drawing stuff mostly) so taking a little break to knock out a bunch of JRPG maps (I can generally do a couple in an hour and actually feel progress) is a nice change of pace.

Not saying these will be done soon, but WA2, WA3, Parasite Eve 2 are in the works and Grandia, Breath of Fire 4 and Legend of Legaia are also of interest. I've only played parts of the latter 3 so it depends on if I vibe with them enough to actually do the whole thing.
#12
Maps In Progress / Re: VGCartography - getting to...
Last post by YelseyKing - May 28, 2026, 02:45:11 AM
Now Wild Arms! Man, you are just on an absolute *roll*! I am loving the huge number of PS1 RPG maps you've ripped over the years, and always look forward to seeing what you'll do next!
#13
Gaming / Re: Metal Slug 30th Anniversar...
Last post by karenforeman - May 27, 2026, 12:50:55 AM
We're still playing Metal Slug 30 years later as if it were the first time we saw it in an arcade.
Happy anniversary, Metal Slug!
I wish we could get a new Metal Slug game, whether it's a reboot of the series or a new anthology. Any new project would be more than welcome.
#14
Maps Of The Month / Re: 2026/05: Ninja Five-O (GBA...
Last post by Cyartog959 - May 21, 2026, 07:12:57 AM
Really nice to see that game receive the Maps of the Month honor, and I'm very sorry it didn't sell well for the GBA version.

It's a very nice game, even though the maps are very... well, short and small, not that I'm complaining, because I'm well fond of long/large maps, and try to gradually adapt as I find and play through another one when able.

Guess the staff didn't utilize some more extra size space in it to make them reasonably long or large, even with their hardware already more than strong enough to create such large stage maps.

Perhaps when more people buy it, thanks to LRG's re-release, and look up on its maps to get by, maybe they'll understand and appreciate it more to warrant a sequel with more longer stages and plenty more challenges to overcome... at least, we can hope.

Well, at least, Spanettone put effort into mapping that underappreciated game, and that mapper has our thanks.
#15
VGMaps Social Board / Re: YouTube channel! (JonLeung...
Last post by JonLeung - May 19, 2026, 09:29:56 AM

With Bubsy 4D coming out this week, I thought I'd revisit the Bubsy cartoon pilot.
Here are all the times that Bubsy says, "What could possibly go wrong?"
#16
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - May 12, 2026, 09:06:01 PM
It's been said that you can put Doom on anything... well, now we've (finally) got Doom on VGMaps.com!

GamesComputersPlay created Wad2Pic, which created the maps for Doom!
This also includes the fourth episode from The Ultimate Doom, and though it wasn't specifically requested, we've also got maps for Doom II as well!

And thanks for VGCartography for directing me to these maps.  Yes, I got GamesComputersPlay's blessing on these Doom maps.  If you could really say that anything related to Doom could be blessed...

What's there to say about Doom?  Everyone knows it. Quite the monumental game. Before FPSes (first-person shooters) were commonly known as such, the term "Doom-like" was used to describe these... first-person shooters.  It hasn't stuck around like "Roguelike", but it certainly was a thing.  How many other games can achieve genre-naming status?  (I suppose Metroid and Castlevania have...)

Along with yesterday's ET, we've now got the most lower-right and the most upper-right of my 24th anniversary requests image knocked out already!  Wow!  Will the other corners be next?
#17
Map Requests / Re: JonLeung's Requests
Last post by Cyartog959 - May 11, 2026, 09:19:19 PM
Quote from: JonLeung on May 11, 2026, 04:01:01 PMCall today's update "From Zero (Wing) To H.E.R.O."...
Or, "Lots Of Periods"...

zagato blackfist has taken on four of my requests: E.T. and H.E.R.O. for the Atari 2600, Mario Bros. (Classic Serie) (E) for the NES, and Zero Wing (E) for the Genesis (technically, Mega Drive).  What a haul!  (Sorry that I didn't get these up yesterday...)

E.T. is infamous for being one of the worst games ever, often cited as THE example of the low-quality games that led to the video game crash of the early '80s. So I figure its infamy means that we should have maps of it!  :P

H.E.R.O., also just capital letters and periods, is one of the better games on the Atari 2600, nice to have it here at the same time, to balance it out, ha!

Mario Bros. (Classic Serie) is a European (perhaps even just German) rerelease, with graphics that resemble the arcade version better.  Makes you wonder why they just didn't do that in the first place... anyway, there's more confidence that we've got all of Mario on the NES now... right? About time... (but to be fair, despite Mario's name, this is a little obscure.)

Zero Wing (E) is infamous for being the impetus of the "All Your Base Are Belong To Us" meme, so it's super surprising (to me) that we haven't gotten it mapped yet.  When I requested it, I insisted that the intro cutscene be included, which zagato obliged, by splitting it up over the eight stage maps.

Thanks, zagato!
Nice of you to have quickly knocked out one of the 24 requests that I mentioned the day after VGMaps.com's 24th birthday!

Well, that's quite a surprise.

One of Atari's infamous games that helped spearhead the Game Crash of 1983, and zagato is the one that really maps it! I'm amazed it was already done. Maybe it'll be much easier for E.T. to go home in that game now.

Heh... Aside from throwing one in, I also see Zero Wing has been mapped. It is rather a bit funny that game churned those humorously improper grammar and apostrophe placements via bad translations, including that line, "All Your Base Are Belong To Us".

Little info about Zero Wing quoting; in Spider-Man 2, the 2004 game, one of my best favorites, the super-villain, Mysterio, quoted a line from Zero Wing, "You have no chance to survive! Make your time!" after all endangered citizens, including the few hanging in time, and destroying his alien robots in the auditorium.

A bit inline with said quoting, and from TV, even an animated show, but, from a Ben 10 2016 Reboot episode(yeah, not many of you have seen nor heard it, but thought you should know), "Buktu the Future", Phil Jr., a one-time villain that is a sentient program system gone haywire, thanks to Tim Buktu, a fame-seeking louse, finding and misusing an experimental top-secret government project hidden in Area 55, a suit that commences time-travel by a very short amount of a second, and being integrated with it, quoted lines from Zero Wing, from when it was using Tim to fight Ben Tennyson, and spoke more improper sentencing as it was being internally diminished by Phil Billings(the 2016 Reboot self), its creator, using its secret backdoor terminal to cut off the defense protocols, remove the suit from Tim, and send it to his backup drive to stop it from commencing its self-driven plans to decimate humanity at any capacity.

Guess that game's infamous, yet humorous, improper grammar isn't limited to games alone.

Other than that, I'm hopeful the other games form your group will be covered before VGMaps becomes 25 years young.
#18
Map Requests / Re: JonLeung's Requests
Last post by JonLeung - May 11, 2026, 04:01:01 PM
Call today's update "From Zero (Wing) To H.E.R.O."...
Or, "Lots Of Periods"...

zagato blackfist has taken on four of my requests: E.T. and H.E.R.O. for the Atari 2600, Mario Bros. (Classic Serie) (E) for the NES, and Zero Wing (E) for the Genesis (technically, Mega Drive).  What a haul!  (Sorry that I didn't get these up yesterday...)

E.T. is infamous for being one of the worst games ever, often cited as THE example of the low-quality games that led to the video game crash of the early '80s. So I figure its infamy means that we should have maps of it!  :P

H.E.R.O., also just capital letters and periods, is one of the better games on the Atari 2600, nice to have it here at the same time, to balance it out, ha!

Mario Bros. (Classic Serie) is a European (perhaps even just German) rerelease, with graphics that resemble the arcade version better.  Makes you wonder why they just didn't do that in the first place... anyway, there's more confidence that we've got all of Mario on the NES now... right? About time... (but to be fair, despite Mario's name, this is a little obscure.)

Zero Wing (E) is infamous for being the impetus of the "All Your Base Are Belong To Us" meme, so it's super surprising (to me) that we haven't gotten it mapped yet.  When I requested it, I insisted that the intro cutscene be included, which zagato obliged, by splitting it up over the eight stage maps.

Thanks, zagato!
Nice of you to have quickly knocked out one of the 24 requests that I mentioned the day after VGMaps.com's 24th birthday!
#19
VGMaps Social Board / Hatch Game Engine and Framewor...
Last post by Cyartog959 - May 11, 2026, 08:46:01 AM
OK, I guess I may as well provide context about using the Hatch Game Engine, to those wanting to grasp its capabilities, be it anyone new or haven't been using it in a while.

First, the build system is needed after downloading the source code, and it is major. You need to use CMake or Visual Studio, preferably VS Code, with knowledge of C++ needed for use. You can download CMake for Windows to start for those who have it.

Once done, know the importance of dependency management, which needs vcpkg for CMake to find such dependencies.

After that, open your project in Visual Studio using the CmakeLists.txt file, but NOT the VisualC/HatchGameEngine.sln file. It won't work at all if you do the latter.

Once Visual Studio loads, it should "Configure" the project, but the dependencies aren't there; they need to be created and/or implemented into it.

Then, you can download SDL2, the dependency necessary for it. First, open up Powershell Terminal or Command Prompt in Visual Studio, and to into the terminal and type vcpkg install sdl2 to install SDL2 so CMake can detect the dependencies.

That should get anyone going for building game projects on it.

And now, to the steps and programs and tools needed to create a framework within Hatch Game Engine, be it from and based on Sonic games, the first Freedom Planet game, or even Spark the Electric Jester, or even custom ones harnessing familiar mechanics, such as seamless stage to stage map seguing in the likes of Sonic the Hedgehog 3 and more.

What's necessary is the code editor, such as Visual Studio Code, for writing engine scripts.

For sprite editing and creating, Aseprite is the good way to go.

Level editing, Tiled Map Editor. Highly a great choice. Support towards its .tsx tileset and .tmx map formats are needed, too.

Audio editing, Audacity for editing WAV(frequency, 44100Hz, 16-bit) and OGG files.

Then, the Hatch Repository Tools, the Tools folder provided in the engine's source code.

To create a new framework the steps are needed to follow...

1. Setting up your own development environment. Clone the downloaded Hatch repository and set up a C++ development environment to compile the engine and your framework.

2. Analyze existing frameworks. Examine frameworks already built for Hatch, such as OpenMania(used and adjusted for Sonic Galactic), or Gateway Sonic(not yet released publicly) to understand structure.

3. Define core systems. There's a multi-step procedure to it.

  1 - Object Hierarchy. Establish how objects(such as the player, rings, crystals, enemies, bosses) are spawned and managed.
  2 - Input Management. Define inputs in the framework that corresponds to Hatch's input systems.
  3 - Graphics and Palettes. Set up how 2D sprites are indexed, animated, and rendered.
  4 - Audio Control. Differentiate between music (OGG) and sound effects (WAV)

4. Creating custom objects/scripts. Program unique gameplay elements(such as new physics, stage gimmicks, and so on) in C++. The imagination behind them is up to you.

5. Develop level loading. Configure Tiled to load maps into the Hatch Game Engine by using tools from the tools directory.

6. Test and refine. Use the engine to test the movement, collision, and object interaction, iterating on the framework until the behavior's accurate and consistent with the desired game style.

Well, that's all anyone needs to know or remember about using Hatch Game Engine. And, being open source, its very flexible for integration in its repository.

Allow me to show you a few demo YouTube videos that feature the Hatch Game Engine.

OpenMania Framework and Hatch Engine Demonstration -

Sonic CDX Test Video -

Sonic Megamix Mania Hatch Engine Test -

Hope you find it very useful.
#20
Gaming / Star Fox 64 Remake... AGAIN.
Last post by Cyartog959 - May 09, 2026, 11:20:03 PM
I already know so many played and enjoyed Star Fox 64, the 3DS remake, but Star Fox Zero gave another retelling of the same story again, and what really gave me ire is this...

ANOTHER Star Fox 64 Remake. :(  No direct continuations of any Star Fox game; not to Assault, not to Star Fox Zero, not even Star Fox 2. No. Just Star Fox 64, remade again, and again, and again.

The newest Star Fox game from Nintendo is, what else another remake to Star Fox 64; another reliving of the same old story, Andross seeks conquest of the Lylat System, General Pepper calls Star Fox to stop Andross, defeat his forces, destroy the heart of his operations, save the Lylat System, all the same.

As an individual, and a gamer who actually enjoys sequels a lot more than remakes, I have to say this, I am completely sick and tired of Nintendo redoing that one same game from the Nintendo 64, which was a redoing of the SNES original, over and over and OVER again! I truly think in my perspective, I'm beginning to question the direction Shigeru Miyamoto and the staff at Nintendo's putting through the Star Fox series right now.

It leads me to think they've got no actual fresh ideas for any future Star Fox game, that is to say actually continuing the story without redoing the same game again; no ideas for new main villains, no new different solar systems and planets, no new original bosses, no new rivals, nothing. All they can do with their genius is this, "Remake Star Fox 64 again, get people to play Star Fox more with this! Pure genius!". I feel its already gotten too old as rotten, curdled milk, doused with aged mildew to sour the appetites and taste a lot.

They think and believe its going to make the Switch's successor sell more, but anyone with actual intelligence(in gaming, that is) that has had enough of remakes of one same game needs to see that they're trying the same old blueprint, and understand that doing it again is not going to work anymore. All that'll do is drive away the audience a lot more rather than attract more.

Not to mention that there's already been too much re-quoting of Star Fox 64's lines, "Do a Barrel Roll!" - Peppy Hare, "I've been waiting for you, Star Fox." - Andross, and, of course, "You've become so strong, Fox." - James McCloud, and more'll keep on repeating said quotes when people act and imitate said quotes even more with that remake they want to play. I feel I've had enough of it already. We really need to, and have to, move forward, and so does Nintendo.

I'm not saying this to deprive anyone from playing the games, even though there's very little, but to actually garner some common sense to see through the old bait and tackle blueprint from Nintendo. I've kept having thoughts on NEW Star Fox games for long, not more remakes of Star Fox 64.

What do you think of what Nintendo's doing with the franchise itself? I think, unless something changes with their plans by actual initiative to move on and forward, never to go back and repeat over and over again, it'll head downward towards less interest in the series for people, and place it into a bleak, directionless future.

And, what will you endure when you actually play the remake on the Switch's successor system? I say to those willing to play, good luck enduring more of the same again. You'll need it.

Don't worry about me, though; just had some frustration I needed to vent out. I know you really love Star Fox, but we need to think and consider about its well-being more.