Recent Posts

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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by FlyingArmor on April 10, 2026, 11:29:38 am »
Thank you so much, Jon, for making it possible for all of us to contribute to this amazing internet project you began so long ago. And I'm happy to have been a helping hand in reaching the 50,000 milestone. :D

It's been a lot of fun viewing all of these "windows" into the state of the website these past few weeks. ;D

And wow, I definitely wasn't expecting to be the fifth most active contributor on VGMaps! Have I really done that much?!
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by JonLeung on April 10, 2026, 09:07:34 am »
Have faith, and peace and prayers to Jon and the forums' staff to resolve such situations.

Your faith and prayers are misplaced; they would be better applied to something more productive.
Considering the state of the world, there are more pressing things you should pray for.  Even if God is omniscient and omnipotent and therefore able to hear every prayer and infinitely kind and patient that he doesn't mind you asking for any little thing, I think it would still be better to show what you value by thinking about real world issues when you pray... instead of the condition of the forums on a video game maps web site.

Anyway, I'm aware of the forums timing out and choking up frequently lately.  I'll bring it up with bustin98 again.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on April 10, 2026, 09:00:32 am »
Hey! I just remembered something that's been forgotten/overlooked in the midst of our celebration!

Presently, for 3D games, VGMaps doesn't count the length of maps in distance meters, kilometers/square kilometers, miles, and so forth. The many game console atlas pages that have 3D game maps in the site, regardless of perspective, doesn't have their meter size counts alongside pixel and data file sizes, for traveling in different directions.

As I recall, from the GDC 2009 YouTube video presentation Sega made about Sonic Unleashed after its launch, the stages ranged from 5 to 20 square km, spotted at minute 43:28 in the video(I've left a video link to it in one of my posts). This led me to think, "What many other 3D games do have their meter size counts?".

I just had this thought after seeing your numerous calculations for select maps that are the longest, largest, narrowest, smallest, etc., etc., and my mind went "DING!" through a little thinking, and that's where it hit me.

Jon, if you're around, perhaps the atlas pages may need a new distance meter count section for 3D game maps added sometime soon. Think about it. I'm curious to see what they are.

Measurements in meters or square meters really don't mean enough to be listed on the atlas pages.
And technically, it could be applied to 2D games as well, but we're not going to do that.
Even now, as it is, some days I wonder if the pixel area and filesize are even necessary, so I'm definitely not going to add another column with limited value.

Calculating it isn't easy for multiple games, let alone just one.  For one thing, it's completely arbitrary what scale is in each game.  It's usually calculated by taking the known height of a character.  But what if that isn't known, or it's some abstract game?  Or if there are changes in perspective or game modes, you have to calculate them for each one?

It can be interesting in certain instances (like comparing the cities of GTA-style games, or open worlds in general), but not something you can realistically expect to be applied to maps "en masse".  If you still want to discuss the intended area of particular game maps, that should be a different topic thread.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by StarFighters76 on April 09, 2026, 07:32:25 pm »
Well this is quite a thing to happen! ^_^
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on April 09, 2026, 07:18:57 pm »

Over 400 people have submitted maps to VGMaps.com: The Video Game Atlas!
Thanks to G.E.R. for providing the data on these video game cartographers!
It helped me to make this table of the top 30 mappers showing how many maps they've made, including how many that are for their fave platforms!

It's insane that G.E.R. alone has created almost 11% of the entire site's content by himself!

Is your name on the list?
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by Cyartog959 on April 08, 2026, 08:01:26 pm »
Hey! I just remembered something that's been forgotten/overlooked in the midst of our celebration!

Presently, for 3D games, VGMaps doesn't count the length of maps in distance meters, kilometers/square kilometers, miles, and so forth. The many game console atlas pages that have 3D game maps in the site, regardless of perspective, doesn't have their meter size counts alongside pixel and data file sizes, for traveling in different directions.

As I recall, from the GDC 2009 YouTube video presentation Sega made about Sonic Unleashed after its launch, the stages ranged from 5 to 20 square km, spotted at minute 43:28 in the video(I've left a video link to it in one of my posts). This led me to think, "What many other 3D games do have their meter size counts?".

I just had this thought after seeing your numerous calculations for select maps that are the longest, largest, narrowest, smallest, etc., etc., and my mind went "DING!" through a little thinking, and that's where it hit me.

Jon, if you're around, perhaps the atlas pages may need a new distance meter count section for 3D game maps added sometime soon. Think about it. I'm curious to see what they are.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on April 08, 2026, 03:52:53 pm »
Is it just me, or is everyone experiencing 2 minute wait times to load one page on the VGMaps forums? It took me something like 15 minutes just to get to point of posting this message.

In other news, Sansara Naga 2 is in the works. :D

It's not you, FlyingArmor. It just happened recently, I think. It's obvious maintenance work needs to be done, so the wait times can be cut down from minutes to seconds flat, as it is supposed to be all the time.

Yes, not many of us are patient, but we can still try to be moreso and not let this little situation or anything else run our nerves much.

Have faith, and peace and prayers to Jon and the forums' staff to resolve such situations.
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on April 08, 2026, 10:29:49 am »
Is it just me, or is everyone experiencing 2 minute wait times to load one page on the VGMaps forums? It took me something like 15 minutes just to get to point of posting this message.

In other news, Sansara Naga 2 is in the works. :D
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by Cyartog959 on April 07, 2026, 11:09:44 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D

Oh, don't you worry. There's still loads more out there, the choices you may decide, whenever you do, can be right up your alley. The count is still going strong, and the ranges are so wide, so to speak.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by YelseyKing on April 07, 2026, 10:15:50 pm »
Dang. 50,000 maps. That's... a lot of maps! Congrats, Jon! And I'm happy to have contributed to that total, small as it is. Wish I could think of more games to map out... but oh well. I'm sure I'll think of something else someday. :P

Anyway, here's hoping we'll one day hit 100k maps! :D

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