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I can honestly admit, when Archie Comics had the Sonic license for comics, and after it got a severe continuity redoing(don't ask, but some that heard of what happened behind the scenes might know that rough story), I've heard of an original Classic Sonic adventure that commemorates Sonic's 25th anniversary, not throwing Sonic Mania in it to count, "Sonic: Mega Drive".

Yes, it is obviously references to the first game and the console's name outside of America, but what's beneath that adventure's name is its actual originality of its contents.

That adventure featured an all-new setting, Eastwatch Islands, and had actual original Zones Sonic and his friends traversed through, and had its story centered on Dr. Robotnik's next world conquering effort; finding and harnessing all the Ancient Gears to power his most powerful creation, the titular Mega Drive itself, deploying his newest batch of Badniks and Super Badniks to try and stop Sonic again.

I only watched it through online YouTube videos, but I gotta say, it was brilliant! Sonic and his friends trashing more Badniks at every corner, outwitting the mad scientist from one Zone after another, and collecting the Ancient Gears to stop his plans was great... however, Metal Sonic ambushed them and stole these gears and delivered them to Robotnik at his deep sea base, and the twist was that after Sonic gave the 6th Ancient Gear he held, Metal Sonic REALLY had the 7th Ancient Gear installed in him all along as his latest opportunity for a revenge rematch, which ended in another loss for Metal Sonic, but I never got to see him actually unleash that gear's full power for his once-looming final fight in Robotnik's deep sea base.

In my mind, I imagined Metal Sonic undergoing a new, original transformation into a more larger, far more faster form of himself, fittingly called "Overdrive Metal Sonic"(and, no, its not meant to be deriving from Metal Sonic Kai from "Knuckles' Chaotix", an actual new form), with loads of all-new attacks and powers, but he'd still get defeated and finally lose that last gear, only to get plugged into Robotnik's Mega Drive in the actual final battle we never got to see. I really enjoyed seeing Robotnik's latest well-armed aerial fortress, said to be not quite sleek as Wing Fortress, but bigger than Flying Battery.

What I could still imagine in Robotnik's deep sea base we could've seen in the finale, it would've been quite massive(mainly to me, massive that 2 Acts, not even 3 Acts could be considered enough for it; I'm thinking 4 super-huge Acts), and it would have had a new collective group of robots more powerful than Super Badniks Robotnik created to protect that base before confronting him again. I mean, he does build great bases Sonic and his friends came by to destroy, but he could still learn and fortify his strongholds quite more.

That celebratory mini-series had 2 issues made, but sadly, the 3rd issue meant to conclude it never got launched after Archie cut ties with Sega and lost that license. I felt great disappointment in my heart there and then, as others have. Never even got to see the potential all-new Special Stages, too.

However, I do have strong hopes of that adventure getting revived and potentially adapted as another 2D Sonic game... but, I think it might be better suited as part of a NEW Sonic anthology game, likely in the veins of Kirby's own anthology game, "Super Star", and its DS remake, "Super Star Ultra". By the meaning of its veins, I meant only the blueprint of an actual anthology game. Not sure if we have more anthologies outside of Kirby so far...

I didn't even think of Sonic having an actual anthology game consisting of only all-new adventures before, honestly... but the possibilities are intriguing.

And, had Sonic 4's 3rd episode not been cancelled, I can collectively count that we'd have about over six times Knuckles had been tricked by Robotnik, rather than four(TailsTube's 5th episode missed that count by one, "Sonic Advance 2").

I did enjoy Sonic Mania that brought back the original pixel art aesthetic, but I still feel more new Classic Sonic adventures should still continue that aesthetic on, and they really don't have to adhere to the Genesis' tech limits, even for parallax background layers.

So, I ask you this, if "Sonic: Mega Drive" gets adapted as a game, or as part of an anthology game for Sonic, would you play it? I would, and it would be one of the more brilliant Classic Sonic adventures yet!
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Gaming / Sprunki Retake – Turning Chaos Into Music
« Last post by yangyin on November 05, 2025, 07:29:14 pm »
At first, Sprunki Retake looks completely absurd - little characters making random noises whenever you tap them. But after a few minutes, something clicks. Those random sounds start blending into a rhythm, and suddenly you’re hooked.
What I love about this game is how free it feels. There’s no score, no goal, no rules. You just experiment, mix strange beats, and somehow create something that actually sounds good. It’s messy, unpredictable, and weirdly satisfying.

Sprunki Retake isn’t about perfection. It’s about having fun with sound. Even if you’ve never made music before, it makes you feel like a spontaneous little producer. It’s creativity in its purest, most chaotic form and that’s exactly why it works.
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Map Gab / Re: I found Rayman Maps through one site...
« Last post by Cyartog959 on November 05, 2025, 01:23:11 pm »
Really appreciate the research you put into this. Do you think Ubisoft will ever revive the series properly? It’s wild how long it’s been dormant.

(SIGH...)

Given Ubisoft's... recent, negative decisions and prioritization changes towards their IP treatment and heightened negligence of said IPs, not to mention the series' creator, Michel Ancel previously leaving the gaming industry to dedicate his time preserving wildlife, and the series' complete lack of canonical cohesion with each game, in terms of art style, gameplay formula, and character personality changes, I feel uncertain about that series' future...

I'd honestly feel that if it's actually getting a proper revival, anybody would've thought of saving enough money to commence any video game IP rights transfers from one holder to the other.

Not saying its impossible, but that can be pricey, depending on the matter. ...I'm no expert on this.
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Gaming / Rayman Mapping Appreciation Thread
« Last post by yangyin on November 05, 2025, 01:30:42 am »
Hey everyone!
With Rayman’s 30th anniversary coming up, I thought it’d be great to celebrate the amazing maps from this series. From the hand-drawn worlds of the original to the energetic stages in Origins and Legends, Rayman has always stood out for its creative level design and atmosphere.
Which Rayman maps or levels do you love the most? Let’s share our favorites and appreciate how much artistry went into them!
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Map Gab / Re: I found Rayman Maps through one site...
« Last post by yangyin on November 05, 2025, 01:24:43 am »
Really appreciate the research you put into this. Do you think Ubisoft will ever revive the series properly? It’s wild how long it’s been dormant.
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Gaming / Re: Mini-Bosses... Favorites?
« Last post by Cyartog959 on November 02, 2025, 03:21:55 am »
I guess I do have another miniboss favorite group to say, anyway...

We've seen many powerful robots that became mini-bosses, but I feel the more collective group I'm referring to are Dr. Robotnik's Super Badniks, a branch of his ever growing Badnik army that are more powerful than regular Badniks, even going far as not needing animals to power them in most cases, their power sources are self-made.

Technically, Super Badniks did debut in Sonic 2's 8-Bit version, but the batches seen in that game, Sonic Chaos, and Triple Trouble were classified as regular bosses, because Robotnik's been busy dealing with Sonic, and later Tails, to deal with them. Rather, he created and sent Super Badniks to try to destroy them or slow them down while his scheme goes along in his bases.

Archie Sonic did label Antlion Mecha as a Super Badnik in Issue #268, so I stood to realize that those robots from those 3 Sonic Game Gear games ARE indeed Super Badniks. I think their former labels, "Master Robots" and "Boss Robots", are kinda rendered unnecessarily needed, because they have a proper robot line name now, and it contradicts these former labels they had.

Their more prominent appearances and additional role as minibosses came to be in Sonic the Hedgehog 3, and continued onward. Their designs are all original and well-made as more robots Sonic and his friends can demolish.

Well, I can say one of the more favorite Super Badniks is Red Eye, the final miniboss of Sonic 3, in Death Egg Act 1. That was the most powerful Super Badnik in that game, as it's the Death Egg's miniature reactor core and internal defense system made in one. It was encased in its metallic, tall, cylinder-like housing structure that encompasses its outer body.

The weaponry I can still remember is its metallic spheres Red Eye controlled telekinetically to attack its intruders onboard the Death Egg, and upon each hit dealt to it, each sphere explodes to shoot out spikes loaded in it as a countermeasure.

Once its housing broke off, its actual body appears, a robotic pod with its singular eye-like core built into it, with hovering spiked platforms accompanying it, and serves as that miniboss' second phase. Dealing each hit makes Red Eye enraged and spins the platforms crazily as it fires its laser for a short time before calming down, though, more hits can leave its laser firing a bit more longer.

It still remains to me a favorite miniboss in the Sonic series, among others, like Fire Breath, Big Icedus, Uber Caterkiller, in both states of attack, Hey Ho, and of course, the most memorable Super Badnik, Gapsule!

Wonder what other Super Badniks are your favorite as minibosses?
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Maps Of The Month / 2025/11: Scurge: Hive (GBA) - Spanettone
« Last post by JonLeung on October 31, 2025, 09:30:43 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Spanettone's Scurge: Hive (GBA) maps.

On the planet Inos, at a research laboratory, a virulent alien parasite known as "the Scurge" has breached containment.  As the Scurge infects organisms and machines, it transforms them into creatures and obstacles that our heroine, Jenosa Arma, will have to overcome.  She has been hired by the military to eliminate the Scurge while salvaging whatever equipment she can.  Good thing she has a special suit and is capable of upgrading her abilities along the way, but she'll have to stave off her own infection, which she gets after her first exposure to the Scurge.

Though comparisons with the Metroid series are expected, Scurge: Hive is more action-heavy, so Jenosa's survival will be very much a priority, that exploration of this isometric world won't be that easy.  It's fortunate that we have these maps by Spanettone to make getting around Inos easier.

Though this game was released on the GBA and DS back in 2006, it recently got rereleased - last month, in fact -  for the PC and all the major platforms, so it's easier to experience Scurge: Hive than ever before.

So to recognize the effort put into mapping this "isometroid", Spanettone's Scurge: Hive (GBA) maps will be known as VGMaps.com's Maps Of The Month for November 2025.
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Gaming / "10 Games To Get To Know Me..."
« Last post by JonLeung on October 31, 2025, 11:58:52 am »

I could've sworn I already posted this in these forums... but maybe I'm confusing it with the VGMaps Discord... or my X, Bluesky, Facebook, or Instagram... too many social media platforms to keep up with!

Anyway, if I haven't, here's my image as part of the "10 Games To Get To Know Me" trend on social media where people post an image of themselves, as well as box shots (usually, or some use screenshots) of ten video games that they really like, or define them, or whatever.

I couldn't settle on 10 so I took it up to 11 (like Spinal Tap).  Well, I had kind of settled on ten games a few days earlier, but noticed right after posting it that I had somehow forgotten the game with my favourite map on all of VGMaps.com, Castlevania: Symphony Of The Night!  (Thanks yet again, Revned!)

A bizarre thing to forget as it should have been high on the list to begin with.  As I saw others were breaking the "rule" (if there ever was one) and posting fewer or more games, and as it IS Hallowe'en, I was like, yeah, I'll stick Castlevania: Symphony Of The Night on there, it's fine.

Obviously, The Legend Of Zelda: A Link To The Past is there, as the first maps I ever made for VGMaps.com are of that game.  But some weren't sure bets, at least not initially.  I hesitated on if I should include SimCity Social (a now-defunct browser game on Facebook that didn't even last a year) or specifically the arcade version of SoulCalibur II which I played when I worked at Playdium (especially the Risk-like "Conquest" mode not seen in any of the home versions).  Then my brother said those are EXACTLY the reasons why I should include them if I wanted my image to be personally unique, because others likely wouldn't have such strong and specific memories.

So, yeah, that's my eleven games.

(I guess.  In my over four decades of gaming, I've played MANY games, so this wasn't easy to choose in the first place... This might be a little different if you ask me about the most influential games in my life if you ask me on another day, if I remember something else... for me to even forget Castlevania: Symphony Of The Night in the first place... wow, maybe I am getting old...)

If you want to partake in this trend, you're welcome to share your ten (or however many you want).
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Map Requests / Re: "Tom and Jerry: Frantic Antics"
« Last post by mechaskrom on October 29, 2025, 10:26:20 am »
Any progress on your Tom and Jerry maps kiddingfan? You seemed very committed to mapping this game, but have been worryingly inactive since your first post.
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Maps Of The Month / Re: 2025/10: The Mummy Demastered (PC) - eishiya
« Last post by mechaskrom on October 29, 2025, 10:07:48 am »
Nice maps eishiya.

How did you map this game (tools, methods, etc. used)? Ripping the parallax layers separately in a PC game must have been difficult. It also sounds like you were able to rip the tiles from the game. How?
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