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#11
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by ReyVGM - August 29, 2026, 06:11:32 AM
Quote from: Guard Master on August 27, 2026, 07:55:01 PMSome features I'd like to have in an emulator in use for map-making are:

-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.

-The ability to set watches to draw directly on the emulation screen.

-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer.

-The ability to select a portion within any of the viewers for copying to clipboard or saving as image.

-The option to automatically save program settings to file after changing them. How many emulators I've experienced that don't do this but tend to crash every so often especially while modifying values.

-Not necessarily a "feature", but accurate palette colors to true hardware.

1) Explain, post an example

2) You can do that with supersnes9x

3) Copy to clipboard meaning ctrl+c? You can already right click and save the entire image, that's not better?

4) Sort of like how you can do in windows paint?

5) I'll add it to the request page.

6) ss9x only emulates SNES and GB. For snes it already emulates the real colors. Now, if you mean how colors look on a TV, then it does haven an option for NTSC colors or something along those lines. Never tried it though.
#12
Mapping Tips/Guides / Any advice on how to get start...
Last post by Kayato - August 28, 2026, 03:57:02 AM
Hello everyone!
After years of admiring the beautiful works collected here, I thought I'd start and try to contribute.
I tried to look at the pinned topic about it but I saw that it is very old with some dead links.

So I'm asking for some advice and programs to get started with. I was thinking of starting with something simple like map editors from games like "Warcraft" or "C&C" just to practice.
How can I do this? Do I take screenshots, perhaps using macros to automatically move the images to the right distance, and then recompose them using a graphics program? I already use OBS Studio and GIMP.

Thanks in advance everyone!
#13
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by Guard Master - August 27, 2026, 07:55:01 PM
Some features I'd like to have in an emulator in use for map-making are:

-Not only having the ability to control displaying of individual layers in the tilemap viewer but also the ability to control the priorities.

-The ability to set watches to draw directly on the emulation screen.

-The ability to directly copy to clipboard, whether the emulation screen, the tilemap viewer, sprite viewer, or tile viewer.

-The ability to select a portion within any of the viewers for copying to clipboard or saving as image.

-The option to automatically save program settings to file after changing them. How many emulators I've experienced that don't do this but tend to crash every so often especially while modifying values.

-Not necessarily a "feature", but accurate palette colors to true hardware.
#14
Map Requests / Patience and Civility
Last post by Cyartog959 - August 26, 2026, 03:25:48 PM
Quote from: JonLeung on August 26, 2026, 08:44:21 AMLTIan, I know it's super-frustrating that you've been asking for maps of Looney Tunes games for over a decade, and your requests never get fulfilled.

But ask yourself... how does it help your case to demand that ALL map requests stop?

It's not a personal attack on you if other people don't love the Looney Tunes games as much as you do, and others' requests being granted (which is still rare) is not meant to be a snub towards you.

I feel a bit of frustration and impatience about stalled requests, at times, yes, but I'm not that kind of person to go that far to ask such a request as that.

Jon, I think LTIan's feeling a lot more impatient about it, but I still try, at all times, to maintain civility, patience, and hope. So, to me, the frustration about that is not worth being pressured over.
#15
Map Requests / Re: New Request
Last post by JonLeung - August 26, 2026, 08:44:21 AM
LTIan, I know it's super-frustrating that you've been asking for maps of Looney Tunes games for over a decade, and your requests never get fulfilled.

But ask yourself... how does it help your case to demand that ALL map requests stop?

It's not a personal attack on you if other people don't love the Looney Tunes games as much as you do, and others' requests being granted (which is still rare) is not meant to be a snub towards you.
#16
Map Requests / New Request
Last post by LTIan - August 25, 2026, 08:52:18 PM
STOP GRANTING MAP REQUESTS ALTOGETHER!

I've had enough of all this denial and turn downs!

Why don't we just scrub the Map Requests and add a rule to not ask for map requests at all!
#17
Maps In Progress / Re: The Pirates of Dark Water(...
Last post by Aspirin18 - August 25, 2026, 05:57:02 PM
Quote from: JonLeung on August 22, 2026, 02:43:26 PMYou're asking if a website that collects video game maps would be interested in video game maps?

The answer is a "yes", of course.
I have a 'modified', hacked version of the game that lets you fly through walls. For someone who creates level maps, this could be quite useful. Perhaps...

Move your charracters by Arrows and Jump
#19
VGMaps Social Board / Kokopolo 15th Anniversary
Last post by Cyartog959 - August 24, 2026, 07:11:02 PM
I may as well say this... Happy 15th anniversary, "Go! Go! Kokopolo"!

Yes, its been 15 years since the first game of the chase-'em-up game series was released to the DSiWare, which is August 2011. Already, I hardly see anybody doing celebrations about the series, but I felt like doing it, anyway.

If some of you around the community don't know who Keith Webb is, here's a video about his and Jmac's past endeavors before he did Kokopolo. You can either watch the whole thing from the beginning, or skip to timestamp minute 15:40, where Keith Webb showcases his context about his Kokopolo series.

Here's the video, from the Jmac and Webbsta YouTube Channel, "Who are the Crash Twinsanity Developers??" -

It's been far long since Keith last gave us any word about his latest projects, including his still-stalling development of "Go! Go! Kokopolo DX".

Anyone having any and all active social media channels, please spare some time to contact and speak to Webb about what's been cooking lately, and I still hope to play the third Kokopolo game very soon, because we've been waiting too long.
#20
Mapping Tips/Guides / Re: What map-making feature wo...
Last post by dark_lord_zagato - August 24, 2026, 04:56:28 PM
Quote from: ReyVGM on August 24, 2026, 03:11:43 PM5) Will add it to the requests. Let see what the author can come up with. So basically you want a way to view polygonal characters and the 3d map as a flat image or as a 3d image?
I don't know if that's possible, but I'll add it anyway.

Yes, i'm thinking maybe we can make maps that depict what these race tracks look like from above if there were a way to rip data directly from the Super FX chip.

This might be too much to ask. If they say it's impossible i'll understand.