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VGMaps Social Board / Re: What's gonna be the 50,000th Map in VGMaps History?
« Last post by G.E.R. on November 18, 2024, 10:59:57 pm »
I counted 42742 files (include texts, slide-shows and Photoshop projects) by using Excel.
NES, SNES and PC is most filled.
https://docs.google.com/spreadsheets/d/1eRO8E5NikePjeT3Cl5xJfsFS5Eh0FFQlmF2nsLdykuE/edit?usp=sharing

The table on Genesis page has shifted in two places - between The Lost Vikings Maps and Lunar: Eternal Blue Maps and after 'M' letter
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VGMaps Social Board / What's gonna be the 50,000th Map in VGMaps History?
« Last post by Cyartog959 on November 18, 2024, 04:34:05 pm »
I've enjoyed seeing more maps uploaded to VGMaps, but I'm recently curious...

I don't know how many maps VGMaps has so far, because I myself can't keep track of how many by memory, but the count's kinda got to be close to about 50,000 maps so far... maybe...

The map count's no doubt in the 40,000+ range. Only guessing my estimation, here.

I honestly don't know what game map's going to harbor that milestone within the collection, but whatever it is, I'm sure it'll be a great honor for it to be the 50,000th map in all of VGMaps history.

Wonder what kind of customized commemoration it may be for that milestone when it gets there? I could think of a cool, pixel art immortalized commemoration, but, that's just me thinking.

Relatedly, I don't know what's the 25,000th map, either.

Just asking out of curiosity, here.
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Map Gab / Re: Bubsy in Claws Encounters of the Furred Kind
« Last post by JonLeung on November 16, 2024, 09:29:45 am »
And, with Bubsy's "Purrfect Collection" coming up, what better time to do it than that before its launch?

Funny you should mention that... there is actually a related reason why I looked into these Bubsy maps...  ;)
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Maps In Progress / Re: YK's random map progress thread
« Last post by Cyartog959 on November 16, 2024, 02:31:42 am »
Dropped by to say I'm astounded you tackled such a forgotten Dungeons and Dragons game as Warriors of the Eternal Sun, and you were quite the explorer in mapping out each and every single area there and withstood every dangerous trap and defeated all those ferocious monsters down below the dungeons, not to mention discovering so much treasure, too.

I also saw the map and understood why that last Dungeon, Schattenalfen Elven Realms, was a pain to map through because of how complex that is, but, that effort's worth it, anyway. That'll really help out those that had trouble getting through it with newfound confidence.

*sigh* Nothing like a good ol'-fashioned Tactical RPG adventure to get you going.

Brief question, but, thought of doing "Order of the Griffon" next? It's one of TurboGrafx's games not yet mapped. If you're doing a different game, fine. Thought it'd be a good recommendation.
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VGMaps Social Board / Re: Furnace, the Chiptune Tracker Discussions
« Last post by Cyartog959 on November 16, 2024, 02:29:42 am »
Furnace sounds incredible! The ability to use multiple chips from various consoles at once is a game changer for chiptune music. I can't wait to try it out and explore the endless possibilities. Thanks for sharing the links and the video!

You're welcome! I know you'll have a blast with it, as others have.

It truly does takes care of such a long-standing obstacle that kept people using prior trackers from making more amazing chiptune music and sounds because of each chip's limited channel polyphony and, even before they arrived, prior composers and sound designers had to adhere through tight sound channel limitations while harnessing the chips' potential in many ways.

Say, for example, trying to write an "Act 2" theme in a level made for more than about Sega Genesis' 10 channels through both chips to maintain true authenticity, but had to make cuts to adhere to the limited polyphony, and with no duplicates to help overcome it. That kind of struggle hindered anyone's creative imaginations in music.

This brings another video to mind about that obstacle, having a bookmark in it often known as "Priority Mailboxes", or rather, "conditionals", that described how to adjust to those limits while using those chips within that quirk, too. A bit lengthy, but that'll explain it.

That video's called "How to make Sega Genesis music (in 1994)", made by GST Channel on Youtube.

Video link's here, with bookmark having said name at minute 10:39 - https://www.youtube.com/watch?v=WEvnZRCW_qc
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Map Gab / Re: Bubsy in Claws Encounters of the Furred Kind
« Last post by Cyartog959 on November 16, 2024, 02:10:01 am »
Stopped by to say, many thanks, beltran63, for having the game's maps uploaded.

As a strong Bubsy fan, I have to say, it was about time that got done after waiting a long while. That'll help out many that had trouble getting through each level. And, with Bubsy's "Purrfect Collection" coming up, what better time to do it than that before its launch?
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Maps In Progress / Re: YK's random map progress thread
« Last post by YelseyKing on November 15, 2024, 02:24:02 am »
Finished and submitted.

Let me tell you... that final dungeon was a gigantic pain to map out... and you'll all see *why* when it appears on the site. Good gourds. :P

Anyway. This was a fun project overall. Gave me a chance to revisit a game I liked from my childhood, and hopefully give this forgotten gem some much needed exposure!
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VGMaps Social Board / Re: Furnace, the Chiptune Tracker Discussions
« Last post by davisjame on November 15, 2024, 12:28:14 am »
So, I don't know if anyone in the VGMaps community heard of it or not yet, but have you even tried that very amazing, and completely cool chiptune tracker called Furnace?

It is a very amazing chiptune tracker that allows anyone to make chiptune music and sound effects, but shattered known technical boundaries by allowing many chips from many game consoles, even home and handheld, we've all known and loved to this day, NES, Genesis, TG16, GB, GBA(yes, that), DS(yes, that, too!!), and many others, including obscure sound chips, too, to be played at once, and it allows duplicates of said same chips to allow greater palettes of chiptuning alike, meaning no one will have to make music of whatever same sound chips' singular sound channels alone!

The creator behind it is none other than Tildearrow. Big congratulations to that fellow for making such a cool tracker!

Sure, we do have well-known trackers people used before, but this may be one of our best yet! And, so anyone knows, I have read, and it says it is NOT meant to replace any and all chiptune trackers, so people can still use them as they want. Famitracker, Deflemask, you name it. You can still download and use them, so nothing is ever replaced. PERIOD.

With this amazing tracker, I am thrilled to see such an amazing program bridge such gaps in making chiptunes for games & beyond!

I've previously thought of such a tracker that does it in such a long time, even after seeing a particular Famitracker fork playing many NES sound expansion chips at once, but no duplicates have been allowed from there.

There's a chiptune tracker guidance video up, for those that don't feel a bit confident in how to use one, made by ButtonMasher. Only thing is there's not yet a tutorial for making sound effects in trackers.

Video link here - https://www.youtube.com/watch?v=Q37XuOLz0jw

The download is absolutely free, so feel free to make whatever crazy songs or sounds you want! And don't worry about audio exporting. That tracker can export them from its own .fur format into .WAV formats, and we have converters to cover whatever we need for many projects.
 
Link to Furnace Tracker website - https://tildearrow.org/furnace/ rice purity test

Furnace's Github link - https://github.com/tildearrow/furnace

Furnace 0.6 Release Trailer video link, for those who want to see it in action - https://www.youtube.com/watch?v=vEO_H3IqIPs

So, how do you like that tracker, and how have you been making whatever music and/or sounds with it? The possibilities are truly endless!

If you have made such music and sounds, place links for us to hear.
Furnace sounds incredible! The ability to use multiple chips from various consoles at once is a game changer for chiptune music. I can't wait to try it out and explore the endless possibilities. Thanks for sharing the links and the video!
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Map Requests / Re: Xenopods Pc Game
« Last post by bobjowanny on November 14, 2024, 11:02:22 am »
It sounds like you're trying to convert the map file into a format you can use more easily. One option might be to use emulation software or a map viewer specific to that game. You could also look into forums or online communities dedicated to retro gaming, where enthusiasts often share tools and advice for working with old game files. If you're comfortable with some programming, there might be scripts available that others have created to do exactly this. Additionally, some retro game enthusiast sites may have already converted the maps and made them available for download, so a quick search could yield valuable results.
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Maps In Progress / Re: YK's random map progress thread
« Last post by YelseyKing on November 12, 2024, 02:23:26 am »
Another quick update. I've finished all the overworld mapping! The jungle was confusing and boring. So many trees. So little *else*. :P

All I have left are a few dungeon, so I should have this project wrapped up and submitted by the end of the week, barring anything weird happening.
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