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Hello friends, I want share about how to translate architectural blueprints into accurate material lists. Many people make mistake by reading wrong measurement or miss small details in blueprint. This cause wrong material quantity and extra cost. For best result, must check every line and note carefully. If you work as professional blueprint estimators , this skill very important to deliver right materials and avoid problem in project. Hope my tip help you improve work.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on Yesterday at 09:38:22 pm »

More VGMaps.com facts: here are the 10 largest maps based on filesize (might do it based on image area later).
Two from Ori, two from Ultima, and two from Pokémon.
Funny how no maps are between 100-150 MB...
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Gaming / So many discrepancies in "Origins"...
« Last post by Cyartog959 on Yesterday at 10:44:58 am »
Been a bit in thought about the unaddressed discrepancies in Sonic Origins lately(and I do mean PLENTY of discrepancies), especially about a bit about the canon placements in games. Yes, that includes the wrong insignia and face decal Robotnik used from Eggman's decal in later 3D Sonic games and media.

I mean, Origins does good at fleshing out specific details about the characters from the Japanese manuals, such as Amy Rose' fortune card readings, Tails' bullying for what he was born with, and how Knuckles first got tricked, but there are so many things left out and/or have gotten wrong, including Tails' single-handed victory over the Battle Kukku Armada on Cocoa Island in Tails Adventure, said to take place before he met Sonic, not before Sonic met Robotnik for the first time, and not after Tails met Sonic. I get that Tails was slightly less brave there and then, but that was a worthy accomplishment for him.

Origins also ignores specific story points and details in Sonic 3 & Knuckles, such as Dr. Robotnik landing outside the island, attempting to exaggerate Knuckles' fears about the fabled and much feared dragon's egg the echidna remembered in legend about bringing destruction upon hatching to his advantage in tricking him, not to be linked to the Great Dark Dragon from Superstars NOR Perfect Chaos from Adventure, and Sonic and Tails discovering an engraved ring that came from Angel Island and actually heading off in the Tornado.

Also, it really ignores Knuckles' side of the story, where Mecha Sonic Mk.II, having still survived his defeat by Sonic and Tails, reactivating himself to find any intact robot to try to continue his creator's plans on Angel Island, and a proper new prelude where Mecha Sonic found the exact Eggrobo that emerged from the wreckage from Sonic's good ending, which should've been played not just for Super Sonic, but Hyper Sonic's best ending, too, and then having experienced a common experience, they partner up to take down Knuckles and steal the Master Emerald, and the good and best ending from Knuckles' story should have seen Robotnik throwing another tantrum, but on the junk heap from his Final Weapon's wreckage on the ocean, likely preferred to be set at night, rather than drifting with a Rexxon floatie in the day, and a particular distant light gleam that signifies another island about to surface from the ocean shortly, which leads to Knuckles' Chaotix's events.

Not to mention, there's loads more bugs and glitches in Sonic 3's remastering the original game does not have Origins never bothered to fix even after the patches did very little fixing, and its NOT how a well-deserved Retro Engine remastered re-release should've had. And, we would've had the additional option to play its split halves alone, rather than having the only option to play the whole game together.

Sonic 3 & Knuckles' ROM hacks and mods have done a more better job of bug fixing, technical and cosmetic details than Origins, specifically Sonic 3 Complete and Sonic 3 Rebuilt, such as the crystal platforms seen in Lava Reef's main boss fight changing colors right from hot to cool palettes after the lava cooled down, stage music remaining silent after finishing Act 2, and many more.

If the games get re-released again, we'd be far better off having either original emulated ports of all halves and the whole game, Retro Engine re-releases with new animated cutscenes that truly pay more great attention to the details from the canon and backstories from the Japanese manuals, or all of the above, to meet the best of many worlds, including the game preservationists'.

I don't know how many people do not know Sonic's history, but compared to us that do know more longer, I'd say the numbers are slightly less of them, as there are still a lot of us who know Sonic more longer.

Whatever present management SEGA's got there, that are responsible for rushing that compilation too soon just to make the anniversary date as its launch, they really need to get their facts straight again and re-evaluate their actions.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by Cyartog959 on March 25, 2026, 04:00:30 pm »
This made me realize I never submitted the ~80 maps I made for Tomb Raider 4-6. We'll hit 100k in no time  8)

Yeah, but we'd need to hit about 75,000 first, and there's loads and loads of games to cover it.
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by VGCartography on March 25, 2026, 07:33:39 am »
This made me realize I never submitted the ~80 maps I made for Tomb Raider 4-6. We'll hit 100k in no time  8)
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on March 24, 2026, 08:05:36 pm »

Still celebrating VGMaps.com's 50,000 maps!
From the data seen in the last two days, we can see the average filesize per map per platform!
The largest maps on average are on the PSP, mostly due to G.E.R.'s Sonic Rivals and catacombs's Ultimate Ghosts 'N Goblins maps.

The map that is closest to the overall average of 952,006 bytes (929.7 kb) is G.E.R.'s map of Volcano Valley - Stage 1 from Kirby: Mass Attack (DS), which is 1631 bytes over.

The closest that is under, by 2094 bytes, is the map of the Entrance of Dracula's Castle from Castlevania: Symphony Of The Night (PlayStation), by Revned, and thanks to mephea and TerraEsperZ.
Just wanted to mention this, as it's funny to think of this awesome start as an "average map".
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on March 23, 2026, 05:11:32 pm »

Today, we see how much each platform's filesize contributes to the 47,600,318,154 bytes (44.3 GB) of VGMaps.

(Sorry that the colours of the wedges don't always make sense nor are they necessarily the same as they were yesterday.)

Interesting takeaways:
-The PC section takes up ⅓ of all of VGMaps.com ALONE!
-The Switch being second place is kind of crazy, it's a whole tenth of everything, despite having less than 1% of the maps.  It's all those massive Kirby and Sonic maps!
-Despite the NES having the most maps (17.3% of them as seen in yesterday's chart), it only takes up 1.8% of space!

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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on March 23, 2026, 09:54:59 am »

It's been years since I had my friends guessing the (classic) Mega Man and Mega Man X bosses... so now I have them guessing Mega Man: Star Force bosses, in time for the Mega Man: Star Force Legacy Collection being released this Friday!
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Map Gab / What an accomplishment!
« Last post by Cyartog959 on March 22, 2026, 10:24:17 pm »
Thanks for bringing up the time I asked for the total map count, Jon!

I knew VGMaps held many game maps, but hardly anybody until then asked about how many there are in total, and, well here we are! Ring the bells, and bake the ham, I'm feeling a bit festive today!  ;D

I felt excitement in my heart and mind when I just saw the amount was counted past 50,000, and it was that game to get that count solidified and sped past that! You previously thought the amount would be met by Autumn, but you never knew how quick that can come up, and boy, did it come up so quick; just in time for Spring to begin! What a way to start off another usual season!

I say this, Jon, you, the site, and everyone that contributed maps, now and before, are TRULY blessed to make this happen, and I'm truly hopeful for all this to keep on going beyond decades to come!

I see a good celebration for this! Prayers, blessings, protection, hope and peace to all worldwide and in the whole community! Yeah!  :D

I know there's still lots more games to be mapped, but, for this, I'm feeling the need to celebrate.

We are feeling very good about this! Let's keep this traction going!
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Map Gab / Re: VGMaps.com now has over 50,000 maps!
« Last post by JonLeung on March 22, 2026, 04:42:44 pm »
I was planning on making a big infographic with all sorts of stats and figures and such, but it took me a while to relearn how to do graphs in Excel, and besides, it'd be better to stretch this out with one graph a day over the next few days, at least, especially on social media.

Today I made a pie chart showing how many maps there are per platform:

Almost half of the platforms have less than 100 maps... probably not surprising that the NES and Super NES are the most popular sections.  With both at about 1/6 of all the maps hosted on VGMaps.com, unsurprisingly (it's math after all), that's 1/3 of all of them.  With maps for PC (Windows/DOS) games, that comes to almost half!
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