Recent Posts

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Gaming / Re: Apologies
« Last post by Cyartog959 on Today at 04:41:11 am »
I understand that you didn't understand what it this theme about.
This theme titled "Soniс 3 Competition the my fan-game" and this means that this theme about unofficial game, in which I tried to recreate full-fledged playable levels based on official STH3 Competition mode maps.
This theme is not about another unofficial games and engines.

I asked specific question - what needs to be fixed, changed, improved or implemented? I don't asked what engines or fan games are there. I don't searc information about them, I just asked "what needs to fixed?". This means that no need to write long articles about other games, this theme non for it.

OK. Sorry. Didn't mean to go a bit off-topic here. Drifted away bit too much about this post because I got a bit too enthusiastic about what I spoke of after I thought you were switching engines for your project.

If anything, I can discuss that in another topic and post, another time.
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Gaming / Stop it
« Last post by G.E.R. on Today at 02:38:31 am »
I understand that you didn't understand what it this theme about.
This theme titled "Soniс 3 Competition the my fan-game" and this means that this theme about unofficial game, in which I tried to recreate full-fledged playable levels based on official STH3 Competition mode maps.
This theme is not about another unofficial games and engines.

I asked specific question - what needs to be fixed, changed, improved or implemented? I don't asked what engines or fan games are there. I don't searc information about them, I just asked "what needs to fixed?". This means that no need to write long articles about other games, this theme non for it.
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Gaming / Re: Sonic 3 Competition Plus - my fangame
« Last post by Cyartog959 on Yesterday at 10:05:18 pm »
Well, I did some searching, and I've found Hatch Game Engine's link from GitHub, and here's this link to it, though that hasn't apparently been touched in a while...

Hatch Engine's Link - https://github.com/aknetk/HatchGameEngine

Though I did find a more active page with a more public release about that engine, and it's right here - https://github.com/HatchGameEngine/HatchGameEngine

The demonstration video's description about the Hatch Game Engine and OpenMania framework said I could obtain it from the former's link, but I couldn't seem to find the download links to it... at least, up until I found the latter's link with a more public release, if I'm sure its more active and accessible there for anyone.

That game engine looks like it is much more capable of making more than just Sonic fangames alone... The only annoying matter of it is finding it and the steps on how to use it to make games there, let alone finding the application that starts it after downloading it.

I'm really hoping for clear guides to it... I'm a bit frustrated on what to find after downloading such a game engine as Hatch and how to use it.

I've thought I would provide those links here, because you were a bit well versed into your kind of work, G.E.R., for you were using an engine for a Sonic fangame.

On a more related note, I did enjoy seeing what the Hatch Game Engine can do, making great 2D games from watching that video and playing Sonic Galactic's demo.
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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on Yesterday at 09:58:45 am »
Getting all of the games mapped in a few months is still a stretch, though, there are still a few RPGs and adventures (the Advanced Dungeons & Dragons games, Tombs & Treasure, Ultima: Warriors Of Destiny) and a few that would be technically challenging to do justice: various flight simulators (including stuff like Star Voyager), games with unique "3D" effects (Castelian), games with peripherals that may not be easily emulated (Miracle Piano Teaching System).

As for Ultima: Warriors Of Destiny, i'm going to leave that alone for now just in case FlyingArmor wants it.

Looking at Miracle Piano Teaching System for the first time, I can see why this might be a problem. I thought VirtuaNES had pretty good peripheral support but even that doesn't have a midi keyboard. The only thing I might be able to do about this is go into BizHawk's hex editor and see if I can operate the game from there somehow.
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A small annoyance about finding the actual application to see and run Hatch Game Engine, after downloading the engine, there's big confusion on where to find it so anyone can use it.

It's been updated lately to 1.3, as I've read, but newcomers who downloaded it have currently no guidance on how and where to find the engine to actually start making games on it.

I do, however have this link for the engine from GitHub itself... more or less.

Here's the GitHub link to it, in its public release - https://github.com/HatchGameEngine/HatchGameEngine

If someone could take time to give guidance on how to find the engine after downloading, any tutorial, step-by-step guide, video or otherwise, well, that'd be great. Hopefully, if any of you've got time, you can ask the creator responsible for it and/or the users that are versed into it.

One note, the level editor's not included, but I already know Tiled covers that concern when using it to bring levels to that engine. The editor's format is compatible, after all.
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Gaming / Crater, a Sokoban clone for MS-DOS
« Last post by FlyingArmor on March 29, 2025, 10:41:58 am »
For the last year and a half or so, I've been working on and off on my own clone of the puzzle game Sokoban aimed at MS-DOS machines. My ultimate goal is to create a JRPG for MS-DOS, but since that would be far too ambitious for an initial hobby game programming project, Sokoban seemed like the perfect type of game to start out with due to its sheer simplicity.

Anyhow, I thought I'd bring it to people's attention here to see if anyone would like to participate in the second beta testing phase for it. I'm mainly interested in what people think about the difficulty (or lack thereof) of the puzzles, but if anyone manages to find some game-breaking or cosmetic bugs while playing through it, I'd definitely like to know about those as well.

Here's the download link: https://www.dropbox.com/scl/fi/whjvatds2b68id60dr42t/Crater_Beta2.zip?rlkey=q55ss7kvsfrlpi47dmw95euvx&st=ih1jp3xn&dl=0
(Sorry for Dropbox's shenanigans; you should be able to download the file without having to sign up for a Dropbox account.)

All the details about what I'm expecting from play testers are contained within the README.TXT file in the zip file, so please be sure to read that before playing.

Looking forward to what you all think of it! :D
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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by Vertigo on March 29, 2025, 10:20:32 am »
Thanks for explaining Jon. Okay, I'll submit the whole lot when I'm done, it's just that it will probably be a while.

I've just finished Savanna for both players. This time it's the exact same layout for both campaigns, and the beta's the same too. Just different object placements (and some of that's the same too, eg. the helicopter, compy and pterosaur positions). Grant's version feels weirdly unfinished even in the retail build, there aren't any health pickups or checkpoints in the second half of the map.
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Map Requests / Re: List of unmapped NES games
« Last post by JonLeung on March 29, 2025, 09:29:00 am »
Lately i've been doing a bunch of games that can be mapped in a day, if not two in a day. This will cause the list to shrink rapidly,

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure.

Yes, that's true, a quick scan of the list reveals a bunch of sports games that usually don't have too many fields/courts/diamonds/etc. I looked on a list and counted just now, there's 21 baseball games for the NES (including the unlicensed games Quattro Sports and R.B.I. Baseball 2 & 3) and seven of those that are still unmapped begin with "B", so maybe that's why that's an easy thing to spot.

Definitely a few other simple games that could be knocked out really quickly.

Getting all of the games mapped in a few months is still a stretch, though, there are still a few RPGs and adventures (the Advanced Dungeons & Dragons games, Tombs & Treasure, Ultima: Warriors Of Destiny) and a few that would be technically challenging to do justice: various flight simulators (including stuff like Star Voyager), games with unique "3D" effects (Castelian), games with peripherals that may not be easily emulated (Miracle Piano Teaching System).

Maybe it would be good to highlight the ones that might be a challenge so that those who like to figure out a way around such hurdles can already start investigating how they could be mapped, rather than leaving them right at the end.  If the gears are in motion then the "simpler" games could be mapped out while a solution for the harder ones could be worked out.
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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by JonLeung on March 29, 2025, 09:07:51 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).

I don't really remember that.  In this case, that's a good thing.

I wouldn't be annoyed by replacements if they aren't memorable in some way - eg. accompanied with longwinded explanations why things need to be replaced (it's actually nice to know why, but I don't need a wall of text), if the filenames match how they're currently up on the site with so it's an easy replacement, if it doesn't involve renaming a bunch of other existing files, if they've already been run through PNGGauntlet multiple times so that I don't have to do that again more than necessary, if they are months apart, etc.
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Map Requests / Re: List of unmapped NES games
« Last post by G.E.R. on March 29, 2025, 05:01:53 am »
I sold my NES console in 2016 and I was very surprised by people's reaction on my announcement. I thought that all retro consoles no one needs them anymore because everyone play on old games by emulators on laptop/notebook/smartphones. In fact, I receive 2 calls and 4 text messages within an hour after filing the announcement, people were ready to transfer money so that I send console to another city.

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure. Another platform levels may be mappable half-automatic: GameGenie codes for invisibility, freeze objects, record AVI and using Screenshot Autostitcher
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