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Gaming / Re: Buy "NINTENDO QUEST" on DVD!
« Last post by kevingg on Today at 04:04:21 am »
Great discussion! For anyone interested in text processing and manipulation, I've found texttoolz.com to be really useful. It has a variety of free online text tools that can help with formatting, conversion, and other text-related tasks. Definitely worth checking out if you work with text frequently!
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Map Requests / Freedom Planet 1 & 2 Stage Structure Comparisons
« Last post by Cyartog959 on Today at 03:46:23 am »
A little food for thought on this, but...

Well, albeit centered on the game's structures to stages, I already know that Freedom Planet was modeled after Sonic the Hedgehog 3's structure, with each Zone made into 2 Acts, it was modified to be continuous, rather than doing Act clear tallies after defeating the end-Act miniboss and major boss in each Zone, but the notable difference between that game and Sonic 3 is, unlike the latter, the former's stages have their melded Acts continue seamlessly moreso than Sonic 3's act-to-act transition process, and they have their own numbers of sections/areas that harbor large maps at their time, but some people that played through them, prior to, well, many past Sonic stage's maps being far more longer/larger than their previous(not even surpassing Asteroid Coaster Act 2's length from Sonic Colors DS), and even Freedom Planet's(in map size, that is), complained about their length and how long it took them to complete.

Me, I handled them very well after playing them over and over. And, I took a little thought about their maps' length for each stage, aside from their amounts, many were kinda long horizontally, for very little, vertically, and I figured they'd be about within or slightly above the 10,000s range, and given how speedy anyone can be for speedrunning stages, it mostly takes about a minute or so for them to reach the exit point of each stage's map, and continue on to the next from their start point, and etc. until they reach the end-stage major boss.

Freedom Planet 2's stage structure, on the other hand, does away with the former, and has only each stage made into a single, albeit still continuous in its own matter, and oftentimes, larger map, and escalated their size range beyond 10,000s... well, for stages that are mostly horizontal, anyway. And, given their larger tilesets, I've no idea how much longer that made their stages' maps in size.

It did, though, include some emphasis on exploration and lateral traversal for the lengthy, quite expansive stages, but the overall goal is more or less the same, reach the stage's end and defeat the boss. And, most only lay on the regular "Point A to Point B" goal, but not all stages simply focus on, well, running to the right all the time... not that it gets too tedious or anything, don't get me wrong. The only thing is, the mid-stage and end-act minibosses aren't in most stages the former had, and given that they're not made into 2 Acts like FP1, they don't signify the immediate, seamless act-to-act transition trigger procedures after defeating them.

Their stage design may differ, but harboring larger level maps remains the same.

Also, Spark the Electric Jester did harbor stage maps that are indeed larger and longer than Freedom Planet's; their own maps are indeed continuous on their own, but their map amounts are fewer than the former, and more than one miniboss are present, and given it was made in Clickteam Fusion, like the former, reaching the exit point in each stage's map, for those that have more than one map, until being able to get to the end-stage major boss still remains the same. And, given the fatigue some people actually felt while playing through them, it was rather justifiable, but they only need to build endurance to truly handle it.

It's understandable to say that people have their own feelings of handling long and/or large stages in games, but their ability to build up their endurance is surely to be noted and acknowledged.

My question, I ask you mappers out there, is this, if such a game as these does continue with longer/larger maps, even with section/area amounts in them, would they be able to handle them without complaining much? I'd build up more endurance for it if I need to.
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Map Requests / Re: JonLeung's Requests
« Last post by TerraEsperZ on November 14, 2025, 11:19:34 am »
I've never played it but looking at the various maps, it reminds me a lot of Bucky O'Hare for the NES (also by Konami). Both are fundamentally platformers but with stages featuring varied gameplay.

Great job by Spenottone!
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Spanettone just submitted maps for Tiny Toon Adventures: Buster Busts Loose!

Tiny Toons are the next generation of Looney Tunes, aren't they?  Or at least they were, in the 1990s.  They're Looney Tunes-adjacent.

Oh, right, LTIan likes Looney Tunes games specifically, there are no Tiny Toon Adventures games on the list.  It's "LTIan", not "TTIan" or "WBIan".
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Map Requests / Re: Nintendo Power - 1988-1996 cover games
« Last post by JonLeung on November 13, 2025, 09:37:09 pm »
The remaining games (of the first post, up to the end of 1996) that still need to be mapped (or mapped fully) are:
-The Adventures Of Batman & Robin - another Konami cartoon platformer - partway done by Will Mallia, likely abandoned
-Stargate - started by Tropicon, but likely abandoned - also, John Brain mapped the Genesis version
-Stunt Race FX - 3D with the SuperFX chip, and I feel like there must be something else that can be done here, besides Will Mallia's in-game maps
-Super Star Wars - another one started and likely abandoned by Will Mallia
-Super Star Wars: The Empire Strikes Back - nothing at all as of now

I guess other than Stunt Race FX, all the games are licensed games.  And other than The Adventures Of Batman & Robin, they all begin with the letter "S".  And the other three all have "Star" in their titles.  The lack of a complete map set for any of the Super Star Wars games surprises me; I thought they'd be more popular!  (I've probably said all that before at some point, apologies for the repetition.)
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Map Requests / Re: Nintendo Power - 1988-1996 cover games
« Last post by JonLeung on November 13, 2025, 09:32:24 pm »
Almost eight months later, more progress!

As of today, we now have Spanettone's maps for Tiny Toon Adventures: Buster Busts Loose! on the Super NES!
It was also one of the games on my personal requests topic.
Yay, a nice colourful cartoon platformer checked off!

Thanks, Spanettone!
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on November 13, 2025, 09:04:44 pm »
We just got all the maps for Tiny Toon Adventures: Buster Busts Loose!, thanks to Spanettone!

It's a great example of a licensed game that's actually decent, as it's by a competent developer, in this case, Konami.  Though the game is short, I do appreciate the solid gameplay and the colourful visuals.

Nintendo must've taken a liking to it too, as it's on the cover of the March 1993 issue of Nintendo Power, so I'll have to say something in this topic of Nintendo Power cover games, as well.

Thanks, Spanettone!
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Mapping Tips/Guides / Re: Scene Manipulation and Rendering Tools
« Last post by TerraEsperZ on November 11, 2025, 08:22:51 pm »
OK so this is probably one of the most outrageous thread resurrection in the history of this board but I feel it's important to share it with... whoever might need to use Troy Lundin's amazing SMRT utility in 2025 (or later).

*wait for it*

Run it as administrator.

Otherwise it will be super slow and just completely hang after starting to blend.
The thing is, I probably figured this out the first time I tried it way back when but I either forgot or Windows has just changed too much over the last.. 12 YEARS!?
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Map Requests / Re: Iron Commando: Koutetsu no Senshi
« Last post by TerraEsperZ on November 10, 2025, 05:00:49 pm »
Hi! I believe you can find game maps and sprites for Iron Commando on websites dedicated to retro gaming resources, like Spriters Resource or VGMaps. Those platforms often have assets for older games like this. If you don’t see them there, you might want to try reaching out to communities or forums focused on SNES games—someone might already have what you’re looking for! Good luck!

Fricking AI slop...
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Map Requests / Re: Wind Waker, Twilight Princess, and Skyward Sword Maps
« Last post by TerraEsperZ on November 10, 2025, 05:00:07 pm »
Sure, that's a great idea! The Ocarina of Time maps are indeed fantastic, and it would be awesome to see similar detailed maps for Wind Waker, Twilight Princess, and Skyward Sword. While I’m not sure if anyone has worked on those specific maps yet, there are some fan communities and dedicated map creators who might have tackled similar projects. You could try checking forums like Zelda Universe or Reddit communities like r/zelda. Sometimes, even tools like custom map generators or fan-made projects emerge for these games. It might take a bit of searching, but there’s definitely potential for finding or even inspiring someone to create maps in that same meticulous style!

Fricking AI slop...
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