This week I finished mapping all the levels for both campaigns of Jurassic Park for the Sega Megadrive / Genesis. There are two versions for each map - one is basic, just how it looks in the game (albeit with the backgrounds slightly edited to fit the frame). The other is a +hints version, which highlights enemies/items (I was watching a lot of Person Of Interest when I got started

), start/end points, climbable/pushable objects, brightens some of the backgrounds to make the foreground more legible, and occasionally has tips in places where passage requires a technique that's not immediately obvious.
I've attached the basic version of the Raptor's Canyon, and the +hints version of the Grant's Pumping Station. The whole set is up on the JP wiki:
Jungle
Grant (
basic) (
+hints)
Raptor (
basic) (
+hints)
Power Station
Grant (
basic) (
+hints)
Raptor (
basic) (
+hints)
River
Grant (
basic) (
+hints)
Pumping Station
Grant (
basic) (
+hints)
Raptor (
basic) (
+hints)
Canyon
Grant (
basic) (
+hints)
Raptor (
basic) (
+hints)
Volcano
Grant (
basic) (
+hints)
Visitor's Center
Grant (
basic) (
+hints)
Raptor (
basic) (
+hints)
They aren't direct engine rips, I made all of them by just stitching together screenshots; thankfully Jurassic Park has a noclip mode built in. The backgrounds were a bit trickier - this layer scrolls at half the rate of the foreground, so the resultant image is half the size of the foreground layer. The obvious thing to do would be to enlarge it or tile it, but I thought this looked a bit odd. So instead I went through the background images (sometimes pixel by pixel) stretching/moving/copying them in specific places so they'd fill the visible area while still looking more-or-less how they do in the game. Another issue is that JP has a high-priority foreground layer that sometimes occludes the sprites; in most cases I've kept this occlusion in place, but some items in Grant's Visitor's Center are completely blocked by the occlusion, so I didn't bother implementing it in that level.
I'd like to map out JP Rampage Edition too, but it's a *vastly* bigger game. I mapped the penultimate level (Raptor Rapids) last year, and it was about the same size as the entirety of JP1... I think I'm going to need an auto-stitching tool to get it done, so if anyone has any recommendations for guides, or tools that still work in Windows 10, I'd love to take a look.