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Gaming / Re: The Flaws of Sonic Origins & Superstars, & How to Avoid Recreating Them
« on: November 04, 2024, 08:43:31 pm »I did forget some more minor flaws Superstars has.
There's plenty of inconsistent sound placements, even when specific minor actions occur, such as Tails' flying sound incorrectly from Modern Tails' flying, not from Classic Tails. Why, anyone with good ears can recognize specific sound effects from past Sonic games, even 3D, like Lost World's or Adventure 2's sounds. Even more, there's hardly any sound in many in-game scenes, preferably during some end-stage Zone to Zone in-game transition cutscenes, though few placed in are heard quite hollow.
I can't speak about that a lot, 'cause that's a lotta description to go through.
Have you even noticed the animated cutscenes, apart from their slightly cruder styling and a bit inadequate compositing in post, compared to others that were animated quite better, weren't that finalized as some think? I've seen scenes better animated than those. If you're not sure, watch them closely and see what I mean.
Did you also know the cutscenes in FMV were zoomed in, or cropped by a small percentage of the picture, unlike all prior scenes? That visually cut a bit of the scenes' pictures off. They should all be viewed normally, as how they truly fit on any TV screen.
The Special Stage structure's been unnecessarily reverted back to the manner from Dimps' Sonic games, mainly the Advance Trilogy and Rush games. You know, each Chaos Emerald's chance fixed to one specific Zone, instead of letting the Chaos Emeralds get collected, regardless of what Zone anyone's in.
The music, there's many inconsistencies about specific songs, though I'm sure many have spoken about that. Some are great, but others... not so. Some people even pointed out some tracks went with the "Sonic 4" music style for them, and that's what they loathe plenty.
(SPOILER WARNING ABOUT FINALE)
The requirement to access the Last Story was very unnecessary, having to both collect all Chaos Emeralds, beat the Main Story' final boss, Egg Diablo, and Trip's Story's final boss, Grande Mecha Fang, before going against the true final boss, Great Dark Dragon. That's more of a drag to get there. Prior Sonic games have the best method since Sonic 3, get all Chaos Emeralds, face the true final boss, get the good ending.
Well, games may, and still need, to have people with their outside eyes to keep such qualities well-maintained, even the QoL cosmetics.
Hello,
From the disproportionate sound effects to the editing issues and choice of musical styles, it's clear that the game has some rough spots. Additionally, the FMV cropping and the restoration of Dippers' particular stage structure are noteworthy details.
What do you guys think? Please post your thoughts!