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Gaming / Re: The Flaws of Sonic Origins & Superstars, & How to Avoid Recreating Them
« on: August 14, 2024, 08:22:08 pm »
I totally get where you're coming from with those thoughts on Sonic Origins and Sonic Superstars. As someone who's been a fan of the Sonic franchise for years, it's frustrating to see potential not fully realized, especially when it comes to beloved classics.
I remember playing the original Sonic games back in the day, and there's just something about them that sticks with you. So, when Sonic Origins was announced, I was excited to relive those moments with some modern upgrades. But, like you mentioned, the decision to use the Retro Engine for all the games felt like a bit of a double-edged sword. Sure, it was nice to have updated versions, but I missed the option to play the original emulated versions. There’s a certain nostalgia and authenticity in the original experience that you can’t replicate with enhancements. And don't get me started on the Drop Dash—it was cool in Sonic Mania, but forcing it into older games felt unnecessary.
Sonic Superstars was another mixed bag for me. I was hyped for a new 2D Sonic game with original levels, but the execution left me wanting more. The levels looked great, but the gameplay didn’t always hit the mark, especially with those drawn-out boss fights. It felt like the pacing was off, and I found myself wishing for the tight, fast-paced action that Sonic is known for. And the price point? Yeah, that was a tough pill to swallow, especially when the content didn’t fully justify it.
I guess what it comes down to is that I want to see Sonic games that respect their roots while also pushing the envelope. There’s a fine line between nostalgia and innovation, and I hope Sega can find that balance in the future. We know the potential is there—they’ve shown it before—so here’s hoping they take all this feedback to heart.
Thanks for starting this conversation. It's always good to know other fans feel the same way.
I remember playing the original Sonic games back in the day, and there's just something about them that sticks with you. So, when Sonic Origins was announced, I was excited to relive those moments with some modern upgrades. But, like you mentioned, the decision to use the Retro Engine for all the games felt like a bit of a double-edged sword. Sure, it was nice to have updated versions, but I missed the option to play the original emulated versions. There’s a certain nostalgia and authenticity in the original experience that you can’t replicate with enhancements. And don't get me started on the Drop Dash—it was cool in Sonic Mania, but forcing it into older games felt unnecessary.
Sonic Superstars was another mixed bag for me. I was hyped for a new 2D Sonic game with original levels, but the execution left me wanting more. The levels looked great, but the gameplay didn’t always hit the mark, especially with those drawn-out boss fights. It felt like the pacing was off, and I found myself wishing for the tight, fast-paced action that Sonic is known for. And the price point? Yeah, that was a tough pill to swallow, especially when the content didn’t fully justify it.
I guess what it comes down to is that I want to see Sonic games that respect their roots while also pushing the envelope. There’s a fine line between nostalgia and innovation, and I hope Sega can find that balance in the future. We know the potential is there—they’ve shown it before—so here’s hoping they take all this feedback to heart.
Thanks for starting this conversation. It's always good to know other fans feel the same way.