Very astute you figured that out. I was astounded about that discovery, I'll admit.
To be honest, upon watching Strafefox's videos about how past video games were made before the vast tech upgrades, the tileset amounts, then-expensive memory amounts for in-house dev workstation computers, and memory bank switching were very minimal and common in their time, and the NES carts were quite minimal in space, even with expansion chips to up its capabilities by notches, never very close to even half of a Gigabyte for a game, it is justifiable to see such bypasses had to be compromised to meet within the very tight limits of the NES then.
Still, your boundary breaking to gather the whole view of the maps in that game were rather impressive.
I can leave such videos for you to watch later, if you want. Maybe you'll learn much about those limits and bypasses people utilized then.
How Video Games Were Made, Part 1: Graphics(revised in 2018) - Narration: Chase McCaskill -
How Video Games Were Made, Part 2: Workflow - Narration: Steven Kelly -
Video Game Development Throughout the 80s - Narration: Steven Kelly -
To be honest, upon watching Strafefox's videos about how past video games were made before the vast tech upgrades, the tileset amounts, then-expensive memory amounts for in-house dev workstation computers, and memory bank switching were very minimal and common in their time, and the NES carts were quite minimal in space, even with expansion chips to up its capabilities by notches, never very close to even half of a Gigabyte for a game, it is justifiable to see such bypasses had to be compromised to meet within the very tight limits of the NES then.
Still, your boundary breaking to gather the whole view of the maps in that game were rather impressive.
I can leave such videos for you to watch later, if you want. Maybe you'll learn much about those limits and bypasses people utilized then.
How Video Games Were Made, Part 1: Graphics(revised in 2018) - Narration: Chase McCaskill -
How Video Games Were Made, Part 2: Workflow - Narration: Steven Kelly -
Video Game Development Throughout the 80s - Narration: Steven Kelly -
No direct continuations of any Star Fox game; not to Assault, not to Star Fox Zero, not even Star Fox 2. No. Just Star Fox 64, remade again, and again, and again.





