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Messages - Mike007

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It's not related, but that made me remember of another secret that I think not a lot of people know about. In the intro of Paper Mario when Mario is in Peach's Castle, there's a guard that prevent you from going into her bedroom. However, if you speak to him 5 times he'll actually let you through. There's nothing to gain out of this, but it's worth noting that it's the only time you can go in there while it's daytime. Unfortunately, the door to the balcony is locked. This room is notably missing from Peardian's map.

https://www.vgmaps.com/Atlas/N64/PaperMario-Prologue-PleaFromTheStars-PrincessPeach'sCastle(FirstVisit).png

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Maps In Progress / Re: Mike007's Map Projects
« on: July 21, 2021, 07:42:23 pm »
An isometric view could be interesting. As this is different from the top view I did, I wouldn't mind for them to be on the site.

It is been a while since I made these maps. I barely remember what this game actually look like. But yeah, dealing with sprites with a Mode 7 game like this can be troublesome since the scale of the map and the sprites usually don't match. Since I made them from a top view perspective and the sprites are from a side view, I didn't bothered with it. Besides, I prefered a "clean" view.

Good luck with that as I can easily guess how hard this can be.

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Maps In Progress / Mike007's Map Projects
« on: July 18, 2021, 07:15:56 pm »
Here's a list of my more or less complete projects. I am not currently looking to map what might be missing in some of these games as they were experiments and the fact that I'm already struggling to complete my current project.

Yoshi's Safari (SNES)
Bomberman Quest (GBC)
Diddy Kong Pilot (Prototype) (GBA)
The Simpsons: Road Rage (GBA)
Golden Sun: Dark Dawn (DS)
Mario Party DS (DS)
Sonic & Sega All-Stars Racing (DS)

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