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Messages - G.E.R.

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1
I counted 42742 files (include texts, slide-shows and Photoshop projects) by using Excel.
NES, SNES and PC is most filled.
https://docs.google.com/spreadsheets/d/1eRO8E5NikePjeT3Cl5xJfsFS5Eh0FFQlmF2nsLdykuE/edit?usp=sharing

The table on Genesis page has shifted in two places - between The Lost Vikings Maps and Lunar: Eternal Blue Maps and after 'M' letter

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Maps Of The Month / Re: 2024/10: Sweet Home (J) (NES) - zagato blackfist
« on: October 02, 2024, 01:38:34 am »
Are you meen this japanese 1989 film?
Is the movie interesting? Is it worth watching?

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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: September 11, 2024, 04:30:11 am »
Returning to the Vietnamese noodle soup, have you tried "Nongshim Super Spicy"? It's a very spisy korean ramyun and I would be interesting to compare a human reactions because only only I could eat Nongshim Super Spicy without dilution with water and without glass of milk

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: September 11, 2024, 04:15:06 am »
SUnleashed doesn't completed for PS3/XBOX 360 and I don't how many maps (playable areas) included in the game. I think that it need to rip 2D-sections for day acts and view-from-top for night levels. Mayby STH-2006 and SForces can be mappable too by using this method.
And 300GB of my photos in RAW which shoted last months besides this.

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: August 09, 2024, 06:06:20 am »
All 2D-games that ripped early (and most 2D-platformers) have a simple format: 2D map and scrolling game-screen strictly in the perpendicular direction (90 degree). Based on this, the ripping of maps is making by combination of multiple screenshots.
The game camera in Sonic Rivals (and two acts in Sonic Generations 3DS) is not always at strictly perpendicular 90 degree angle, it allows you to see a most large area at once moment (as the first train picture), but it very complicates ripping process.
Я mean that full map can be visualised only on strictly 2D-view

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: August 07, 2024, 07:00:40 am »
I don't know how to compose them in another view.

For example, this train in isometric and you can't see design of carriages, images and titles on the carriages, carriage windows and passengers in the train:


Another train, but side view - you can see fully locomotive and carriages:

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: July 16, 2024, 12:50:59 am »
Which sprite need to use for the items on maps?


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Map Requests / Re: Freedom Planet (PC) maps?
« on: July 11, 2024, 10:53:48 am »
are you meen vertical loops (like Sandropolis/Metropolis) or horizontal-looping sections (like egg-utopia)?

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Map Requests / After the trip
« on: June 23, 2024, 11:25:08 am »
At the end of July (at best). I can't able to complete the working in a week.

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Map Requests / Re: JonLeung's Requests
« on: June 21, 2024, 01:15:50 pm »
I don't see any NSwitch game in you request. It's kinda weird because it's a modern and popular conсole with many modern games

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 18, 2024, 05:00:41 am »
So I've been played both Rivals with screenshot capturing (10 images per second), it took 2 days and 8 hours (at 5:00 AM - 9:00 AM on 06/17-06/18).
Importing all screenshots (163258 images) in Photoshop projects by using scripts took 4 hours without my participation.
I think software-processing was the most difficult part because it need extremely high computer performance. All that remains is the stitching the screenshot parts and placing game objects, I think I'll do it quickly with my SSD M2 as three working for Photoshop ang 128GB RAM.I think software-processing was the most difficult part because it need extremely high computer performance. All that remains is the stitching the screenshot parts and placing game objects, I think I'll do it quickly with my three SSDs M2 as working disk for Photoshop ang 128GB RAM.

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Map Requests / Sonic Rivals maps
« on: June 16, 2024, 02:36:43 am »
So I watched videos about the games and this levels looks like Sonic Boom Shattered Crystal. I can captured game screens (10 screenshorts per second; one screenshot = 0.1 sec) and ripped the most even part of bricksers. All game objects (rings, items, enemies) will rip once and will place on map images manually.

I think that all levels is mappable on unrolled 2D-image like the wisp tower in Sonic Generations or the circular aquarium in Colors.

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 15, 2024, 01:13:34 pm »
I thought that I've been ripped all 2D-platformer games (exclude Unleashed PS3) and forgot about Rivals.
Is these levels full 2D? Looks like 3DS Sonic Boom? Are these as wide?

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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 15, 2024, 11:04:47 am »
I have been playing in Riders & Riders ZG and it took a long time. (Only tutorial, to be more precise). At the same time I used free camera movement function in Dolphin emulator to exploring routes and capturing view-from-above screenshots for ripping the maps in future.
I think I will ripping Riders & ZG first but there are one problem - I was leaving town and I'll leave again for 2 weeks in 2 weeks. I do not have time to complete this projects now and it will take a lot of time on this work.

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Map Requests / Re: JonLeung's Requests
« on: June 09, 2024, 09:20:04 am »
As example, Angels with scaly wing can be "mapped" in Excel-table. Timeline in column A vertically, the dragons names in string 1 horizontally and interaction between player and dragons in the table.
I tried it, but I found full article about all timelines on Steam later.

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