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Messages - G.E.R.

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1
Gaming / Stop it
« on: Yesterday at 02:38:31 am »
I understand that you didn't understand what it this theme about.
This theme titled "Soniс 3 Competition the my fan-game" and this means that this theme about unofficial game, in which I tried to recreate full-fledged playable levels based on official STH3 Competition mode maps.
This theme is not about another unofficial games and engines.

I asked specific question - what needs to be fixed, changed, improved or implemented? I don't asked what engines or fan games are there. I don't searc information about them, I just asked "what needs to fixed?". This means that no need to write long articles about other games, this theme non for it.

2
Map Requests / Re: List of unmapped NES games
« on: March 29, 2025, 05:01:53 am »
I sold my NES console in 2016 and I was very surprised by people's reaction on my announcement. I thought that all retro consoles no one needs them anymore because everyone play on old games by emulators on laptop/notebook/smartphones. In fact, I receive 2 calls and 4 text messages within an hour after filing the announcement, people were ready to transfer money so that I send console to another city.

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure. Another platform levels may be mappable half-automatic: GameGenie codes for invisibility, freeze objects, record AVI and using Screenshot Autostitcher

3
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« on: March 29, 2025, 04:41:17 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).

4
Map Requests / Re: Sega Genesis Mini 2 - full map set
« on: March 20, 2025, 02:43:54 am »
It was very unexpected found a vertical-looping maps in this games. This Is usually used for endless abysses or to save a level space and I think it's kinda of weird - to use this on not so big maps.

5
For pixel comparison it's very simple:
You should to make one layer on negative (Image - Adjustments - Invert), set transparent 50% (Opacity 50% on layer-menu) and place this layer on top of the first layer. The same pixels will be gray, the difference pixels will be another colors. Another way: just set blend mode Difference on top layer.


For background removal: I never used it, but you can merge previous layers and select background, move selection to the first image and copy area on new layer.

You can see all of this in this example

6
Kirby's Dream Land 3 is actually quite 'voluminous', I played this in the last month (by coincidence).
This Jackster's map set was useful on some levels, where I don't understud what should I do and where should I go.

7
Gaming / The film
« on: December 31, 2024, 06:09:35 am »
Mexican movie "The Incident", 2014, uses this looping-spaces idea:
vertial-looping stairwell, in which the 1st floor follows above the 9th floor and characters attempts to go down below the 1st floor lead them to the 9th floor.
horizontal-looping road in a last story, in which endlessly repeats the same stretch

8
Gaming / Re: Sonic 3 Competition Plus - my fangame
« on: December 31, 2024, 05:46:11 am »
I'll leave  OpenSurge engine but I will rewrite the scripts, collision maps and main levels design.
My question was about any ideas about bosses and objects (traps, bonuses, decorations, etc) for levels and anything else you would like to see in the levels.

9
Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: December 31, 2024, 05:40:40 am »
If you pay attention on maps for all games you find that ~2005-2012 games have only 2-3 main routes. This means that this levels were designed for fast clearing (see Blaze run, run Blaze run). Games after 2013 (Lost World, Mania, Forces, Superstars) return to searching+exploring+survivaling strategy and designed for longer clearing.

10
This moment raises some questions.
Shadow visited the city (Sunset Heights) and saw how the city destroying by robot. Why he wasn't surprised? Why he wasn't interested what's happened? He realized later that it's a future locations.
All games events and the Timeline happen in accordance with Novikov self-consistency principle.
So in this case he had to get to know this locations before SForces story (when Rouge instructs Shadow to check something in the city). If he knew what will happen, he could have prevented SForces events.

11
Gaming / Re: Sonic 3 Competition Plus - my fangame
« on: December 13, 2024, 03:10:01 am »
I've mastered a little graphics and script writing with mathematical calculations over these 6 years and I have an idea to modify levels and objects in this game in next year.
I known about the main problems in the game (collision glitches, character behavior glitches and bad objects placement) and I want to fix them.

So I have some things about what needs to be changed:
1. One playable character, not 3 (like Sonic Superstars style, not like The Lost Viking). A player select ONE character in menu and play with him all levels. Any character will have personal routes and common routes (like classiс games), the teleporters and S/T/K letters will be removed.

2. Loop-de-loop shoud be should be larger (200%) and added objects shoud be redraw.
3. I know that there are many odd situations in which a player doesn't know what it's should to do. I wanted to make a quest in which a player use 2-3 characters to open a secret door or move forward. Now I think that it's not necessary and it need a linear level for one character.

4. The game include 50% original elements (from S3K original game) and 50% specific elements. Colored rings, sand shield and mecha shield will be saved.



Based on this, several questions arise:
1.1. What to do with structures where one character pressing button and trapped another character? I created them from original S3Competitions levels, but are they needn't now?

2.1. Bosses should be expanded to 2-3 phases, but I don't have any ideas about them.
4.1. Maybe you can recommend some interesting objects (traps, bonuses, decorations, etc) for the levels?
4.2. Maybe is there anything else you would like to see in the levels? Any ideas? More hidden levels or objects?

You can see all maps for the game there.


12
I counted 42742 files (include texts, slide-shows and Photoshop projects) by using Excel.
NES, SNES and PC is most filled.
https://docs.google.com/spreadsheets/d/1eRO8E5NikePjeT3Cl5xJfsFS5Eh0FFQlmF2nsLdykuE/edit?usp=sharing

The table on Genesis page has shifted in two places - between The Lost Vikings Maps and Lunar: Eternal Blue Maps and after 'M' letter

13
Maps Of The Month / Re: 2024/10: Sweet Home (J) (NES) - zagato blackfist
« on: October 02, 2024, 01:38:34 am »
Are you meen this japanese 1989 film?
Is the movie interesting? Is it worth watching?

14
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: September 11, 2024, 04:30:11 am »
Returning to the Vietnamese noodle soup, have you tried "Nongshim Super Spicy"? It's a very spisy korean ramyun and I would be interesting to compare a human reactions because only only I could eat Nongshim Super Spicy without dilution with water and without glass of milk

15
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: September 11, 2024, 04:15:06 am »
SUnleashed doesn't completed for PS3/XBOX 360 and I don't how many maps (playable areas) included in the game. I think that it need to rip 2D-sections for day acts and view-from-top for night levels. Mayby STH-2006 and SForces can be mappable too by using this method.
And 300GB of my photos in RAW which shoted last months besides this.

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