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VGMaps Social Board / Re: Trying to complete my Super NES music collection...
« on: July 10, 2023, 03:16:45 pm »
You're only doing the US games, right? I ask because of possible regional differences... and also because I tend to lean towards the Japanese versions for content cutting reasons when I do SPC rips, although I also realized that there can be regional differences there too.
You caught my attention through the Discord server (which I joined on a whim just about now). I also have a copy of the rip of We're Back - A Dinosaur's Story: it's known to be problematic on SNESAmp. And so is Clayfighter 2 and Mickey's Playtown Adventure for the same reason: I have all three.
We're Back: A Dinosaur's Story SPC Set
ClayFighter 2: Judgement Clay SPC Set
Mickey's Playtown Adventure SPC Set
For all of the games listed except for Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1, I have a complete rip in varying states of completion. Mario's Early Years is a special case as it's undumpable under normal circumstances, which normally would mean you would get a SNSF. I actually made SPC sets of not only this game, but quite a few others. However, it is heavily sound driver dependent on which ones I did, and more importantly it has to not result in memory overflows (or that I only have to overwrite SFX samples to get the job done).
For Williams Arcade's Greatest Hits, I can rip the individual sound instances, but I haven't gotten around to marking them all down yet.
Now... this is where things get kind of sad for me.
So here's the thing... the SNESMusic.org forums went down in mid-August 2019 (that set off quite the search from me), and the last update on SNESMusic.org was in 2015. The last maintainer of the site that I can remember that was still doing updates effectively retired due to I think some kind of burnout over tracknames, that being YesleyKing. You got me considering trying to contact someone so that I could perhaps update the site myself since I still have a massive update collection locally still looking for a home...
And Zophar is no place for me to submit music, partially because I have no clue, and partially because I don't think it has been updated in years. It is also, in my eyes, a de-facto SNESMusic.org mirror, since it mirrored that collection.
So my update collection (as well as new rips) are effectively homeless. I know of Halley's Comet Software (the joshw collection), but it's just not as searchable as SNESMusic.org used to be as well as having more inconsistent quality because of its amalgamation of all kinds of archives. The other place is VGMPF (Video Game Music Preservation Foundation), which is also variable quality and involves articles. On one hand, I like that a composer, arranger, and a sound driver programmer can be individually credited. On the other hand... well... we have renders to take care of, and writing up articles on each one, and I tend to feel lazy on those grounds... on the render side of things, it's because of memory consumption, since they tend to run into the hundreds of megabytes, if not gigabytes, whereas the SPC sets come at 64KB a track (SNSFs are a bit more due to the SNES-side requirement), but I can get the entire thing for just a few gigs or so, and even the entire game collection clocks in at just a few gigabytes!
You caught my attention through the Discord server (which I joined on a whim just about now). I also have a copy of the rip of We're Back - A Dinosaur's Story: it's known to be problematic on SNESAmp. And so is Clayfighter 2 and Mickey's Playtown Adventure for the same reason: I have all three.
We're Back: A Dinosaur's Story SPC Set
ClayFighter 2: Judgement Clay SPC Set
Mickey's Playtown Adventure SPC Set
For all of the games listed except for Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1, I have a complete rip in varying states of completion. Mario's Early Years is a special case as it's undumpable under normal circumstances, which normally would mean you would get a SNSF. I actually made SPC sets of not only this game, but quite a few others. However, it is heavily sound driver dependent on which ones I did, and more importantly it has to not result in memory overflows (or that I only have to overwrite SFX samples to get the job done).
For Williams Arcade's Greatest Hits, I can rip the individual sound instances, but I haven't gotten around to marking them all down yet.
Now... this is where things get kind of sad for me.
So here's the thing... the SNESMusic.org forums went down in mid-August 2019 (that set off quite the search from me), and the last update on SNESMusic.org was in 2015. The last maintainer of the site that I can remember that was still doing updates effectively retired due to I think some kind of burnout over tracknames, that being YesleyKing. You got me considering trying to contact someone so that I could perhaps update the site myself since I still have a massive update collection locally still looking for a home...
And Zophar is no place for me to submit music, partially because I have no clue, and partially because I don't think it has been updated in years. It is also, in my eyes, a de-facto SNESMusic.org mirror, since it mirrored that collection.
So my update collection (as well as new rips) are effectively homeless. I know of Halley's Comet Software (the joshw collection), but it's just not as searchable as SNESMusic.org used to be as well as having more inconsistent quality because of its amalgamation of all kinds of archives. The other place is VGMPF (Video Game Music Preservation Foundation), which is also variable quality and involves articles. On one hand, I like that a composer, arranger, and a sound driver programmer can be individually credited. On the other hand... well... we have renders to take care of, and writing up articles on each one, and I tend to feel lazy on those grounds... on the render side of things, it's because of memory consumption, since they tend to run into the hundreds of megabytes, if not gigabytes, whereas the SPC sets come at 64KB a track (SNSFs are a bit more due to the SNES-side requirement), but I can get the entire thing for just a few gigs or so, and even the entire game collection clocks in at just a few gigabytes!