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Messages - KungFuFurby

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You're only doing the US games, right? I ask because of possible regional differences... and also because I tend to lean towards the Japanese versions for content cutting reasons when I do SPC rips, although I also realized that there can be regional differences there too.

You caught my attention through the Discord server (which I joined on a whim just about now). I also have a copy of the rip of We're Back - A Dinosaur's Story: it's known to be problematic on SNESAmp. And so is Clayfighter 2 and Mickey's Playtown Adventure for the same reason: I have all three.

We're Back: A Dinosaur's Story SPC Set
ClayFighter 2: Judgement Clay SPC Set
Mickey's Playtown Adventure SPC Set

For all of the games listed except for Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1, I have a complete rip in varying states of completion. Mario's Early Years is a special case as it's undumpable under normal circumstances, which normally would mean you would get a SNSF. I actually made SPC sets of not only this game, but quite a few others. However, it is heavily sound driver dependent on which ones I did, and more importantly it has to not result in memory overflows (or that I only have to overwrite SFX samples to get the job done).

For Williams Arcade's Greatest Hits, I can rip the individual sound instances, but I haven't gotten around to marking them all down yet.

Now... this is where things get kind of sad for me.

So here's the thing... the SNESMusic.org forums went down in mid-August 2019 (that set off quite the search from me), and the last update on SNESMusic.org was in 2015. The last maintainer of the site that I can remember that was still doing updates effectively retired due to I think some kind of burnout over tracknames, that being YesleyKing. You got me considering trying to contact someone so that I could perhaps update the site myself since I still have a massive update collection locally still looking for a home...

And Zophar is no place for me to submit music, partially because I have no clue, and partially because I don't think it has been updated in years. It is also, in my eyes, a de-facto SNESMusic.org mirror, since it mirrored that collection.

So my update collection (as well as new rips) are effectively homeless. I know of Halley's Comet Software (the joshw collection), but it's just not as searchable as SNESMusic.org used to be as well as having more inconsistent quality because of its amalgamation of all kinds of archives. The other place is VGMPF (Video Game Music Preservation Foundation), which is also variable quality and involves articles. On one hand, I like that a composer, arranger, and a sound driver programmer can be individually credited. On the other hand... well... we have renders to take care of, and writing up articles on each one, and I tend to feel lazy on those grounds... on the render side of things, it's because of memory consumption, since they tend to run into the hundreds of megabytes, if not gigabytes, whereas the SPC sets come at 64KB a track (SNSFs are a bit more due to the SNES-side requirement), but I can get the entire thing for just a few gigs or so, and even the entire game collection clocks in at just a few gigabytes!

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VGMaps Social Board / Re: Hey, Kung Fu Furby
« on: July 19, 2014, 12:01:01 pm »
Alright. I've noted what needs up be updated, and what I've confirmed as unused.

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VGMaps Social Board / Re: Hey, Kung Fu Furby
« on: July 18, 2014, 07:08:54 pm »
All I have are the music modifiers. Plus, I think I can enhance the music identification, because for some of the games, I know which ones are unused now.  ;D

You could actually post these on the SNESMusic.org forums.

4
Mapping Tips/Guides / Re: Code Bank
« on: May 30, 2014, 10:42:12 am »
These codes are Pro Action Replay codes.

Ardy Lightfoot (SNES)
Level Modifier
7E0060xx
00-04, 06-09, 0B-0E, 15-19 are all working levels using this code.
12 is the password screen.
13 is the Game Over screen.
14 is the password screen already set up.
1A is the title screen.
1B-1C, 21-24, 27-28, 2B work OK. They are quick cutscene sequences. The catch is that they're not meant to loop.
1F, 26, 33 partially works... it's another cutscene. However, the graphics are a bit glitched in at least one section.
20 is the opening.
29-2A accidentally lets the camera follow the main character, although it's a functional cutscene otherwise.
I don't think anything above 37 works at all.
Any value I did not mention should not be tried, mainly because of graphical glitches.

Congo the Movie - Secret of Zinj (SNES)
Level Modifier
D158D1xx
D158D2xx
Safe-cracking is required. That means only certain values will work, and they don't really follow a consistent pattern. Here are the valid values (left byte goes into D158D1xx, right byte goes into D158D2xx):
96 A6
38 A7
DF A7
5F A8
D9 A8
59 A9
D3 A9
5A AA
F0 AA
77 AB
FE AB
7F AC
17 AD
A8 AD
39 AE
C9 AE
7D AF
3D B0
D9 B0
61 B1
E9 B1
C4 B2
C5 B3
4F B4
D9 B4
Select Start from the menu. The level you select will substitute the first shooting stage, and actually allows you to start later in the game than usual.
There might be graphical glitches because the graphics aren't properly loaded.

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VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 11, 2014, 08:22:39 am »
PixelPusher from the Stencyl forums (and thus the creator of Goldman's Adventure), I presume?  ;)

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VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 05, 2014, 07:22:02 am »
Well, well, well! I came across this one purely by accident figuring I would try to go for the music first (level modifiers are usually tied to the music in some sort of array)... I got the level modifier for Ardy Lightfoot! And maybe a bit more.

Ardy Lightfoot
Level Modifier
7E0060xx
00-04, 06-09, 0B-0E, 15-19 are all working levels using this code.
12 is the password screen.
13 is the Game Over screen.
14 is the password screen already set up.
1A is the title screen.
1B-1C, 21-24, 27-28, 2B work OK. They are quick cutscene sequences. The catch is that they're not meant to loop.
1F, 26, 33 partially works... it's another cutscene. However, the graphics are a bit glitched in at least one section.
20 is the opening.
29-2A accidentally lets the camera follow the main character, although it's a functional cutscene otherwise.
I don't think anything above 37 works at all.
Any value I did not mention should not be tried, mainly because of graphical glitches.

Hmm... well, it's a start for a level modifier.

7
VGMaps Social Board / Hello! I'm KungFuFurby
« on: March 04, 2014, 04:18:48 pm »
Hello everyone! I'm KungFuFurby, SNES music composer (three SNES games, all of them homebrew, have my music in it: Uwol ~ Quest for Money, MazezaM Challenge and Tchou. Tchou is by dieudunet, and the other two are by Alekmaul), and inventor of many SNES music modifiers... on the order of at least 100 games or so.

I'm not really a map ripper, but I have discovered secret passwords in the past since I have the ability to look up ASM... all the way down to the opcodes without using a debugger! The main discoveries I make are in the music category, which is why I'm usually contributing to SNESMusic.org.

I can also sometimes invent level modifiers. That's good for accessing unused levels if needed, although the level modifiers are sometimes not perfect...

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