I've made some more progress. Details follow.
-
When I came back to work on these maps I was still faced with a major problem: I didn't know how to rip anything but the overworld. After getting settled back in, however, it quickly became obvious that I'd been approaching things the wrong way.
Previously, I had been viewing things in a top-down fashion: the overworld is a single monolithic map that's divided into areas. However, that's wrong, wrong, wrong. A bottom-up approach works much better: a bunch of area maps together form the overworld. This makes the overworld's format an exception rather than a rule.
Enlightened, I started ripping area maps individually. That ultimately led to having every map ripped, including submaps (caves, houses, etc.) and a few miscellaneous things (menus, animated cutscenes, and minigames). The overworld map is now just a bunch of smaller area maps pasted together.
Maybe the maps will show up on the main page at some point. I want to at least notate collectibles first, which may take a while (objects always take the longest to figure out). Mapping enemies and NPCs might be out since the maps tend to have multiple object configurations.
-
In other news, I discovered a few interesting things:
-
Even with every map ripped (that I know of) I still can no longer find any overlapping screens. I'm crazy, apparently.
-
The animated cutscenes actually have maps to themselves, with each screen being a frame of the animation. Some of the longer cutscenes are split across multiple maps. When you notice slight pauses in the music during cutscenes that's when it's changing maps.
Here's a map that contains part of a cutscene:
-
There's this weird minigame that may or may not be accessible normally. It feels a bit unfinished. However, behold:
... is that programmer Laurent "Killer" Krzywanski's glorious mug?! That scamp...
-
There's a sliding puzzle minigame.
Again, I don't know if it's accessible through normal means It's playable on the arcade machine in the desert town shop. -
Bugs's home from Looney Tunes Collector: Alert! is also present in this game, though not accessible normally. Not much is different, but the tutorial signs in particular have something more interesting to say this time around:
-
Lastly, here are some codes.
Play Tetrski Minigame: (USA version only)
Code (Game Genie): 890-4AA-F74
Code (Manual): Change the byte at 0x1D104A to 0x89.
Description:
To play, restart the game with this code on.
Press start to begin playing Not-Tetris.
Play Smokey the Genie Minigame: (USA version only)
Code (Game Genie): 940-4AA-F74
Code (Manual): Change the byte at 0x1D104A to 0x94.
Description:
To play, restart the game with this code on.
Hint: Press start, select, start, select, start, select, start to watch the puzzle solve itself.