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Map Requests / Re: JonLeung's Requests
« on: September 19, 2024, 02:02:56 pm »
I liked Dracula Untold. I'm not a fan of the interconnected movie concept, but I'd have liked a direct sequel to that one, Charles Dance as an old scheming vampire is exactly what I want in a monster action film xP Dracula Untold could've made for a neat Soulslike or Metroidvania too, shame we didn't get one.
Glad to have filled one of your requests, even if unintentionally! That game caught my attention when the environment artist posted about it on Pixel Joint in 2017, it just took this long to be able to get it.
As for mapping PC games: (2D) retro console games at least are often easier to map than PC games due to emulators having tools to toggle layers, view tile data, etc, whereas with PC games, you generally have to do it the hard way. No idea what the situation is like for more recent consoles, but I'd imagine they'd have the same challenges as PC games - the rendering methods are much more varied than on older consoles, so visual debug tools are rarely available.
On a related note: I was surprised to see Final Fantasy Tactics Advance on the request list! I see now only the first few maps are on the site. As a GBA game with fairly small maps, it should be fairly simple to map using the map view in an emulator like VBA, and I mapped some of the early areas that way myself years back. I'd recommend that one to someone relatively new to mapping, as with only a few image exports from the emulator, you should be able to grab all the separate layers for each map.
I also mapped a good chunk of Black Matrix Zero, another GBA tactics game, that way back in 2007, but I unfortunately never finished that game because I got stuck on a battle I can't win.
Glad to have filled one of your requests, even if unintentionally! That game caught my attention when the environment artist posted about it on Pixel Joint in 2017, it just took this long to be able to get it.
As for mapping PC games: (2D) retro console games at least are often easier to map than PC games due to emulators having tools to toggle layers, view tile data, etc, whereas with PC games, you generally have to do it the hard way. No idea what the situation is like for more recent consoles, but I'd imagine they'd have the same challenges as PC games - the rendering methods are much more varied than on older consoles, so visual debug tools are rarely available.
On a related note: I was surprised to see Final Fantasy Tactics Advance on the request list! I see now only the first few maps are on the site. As a GBA game with fairly small maps, it should be fairly simple to map using the map view in an emulator like VBA, and I mapped some of the early areas that way myself years back. I'd recommend that one to someone relatively new to mapping, as with only a few image exports from the emulator, you should be able to grab all the separate layers for each map.
I also mapped a good chunk of Black Matrix Zero, another GBA tactics game, that way back in 2007, but I unfortunately never finished that game because I got stuck on a battle I can't win.