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Gaming / Re: Crater, a Sokoban clone for MS-DOS
« on: January 18, 2026, 11:21:57 am »
Looks great, mechaskrom! I'm happy you enjoyed playing Crater to the point of wanting to map it.
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Did you use Tiled to do the maps? If not, well, give it a go. It helps cut down time.


That is such a cool project! There is something incredibly satisfying about coding for MS-DOS—it’s like the ultimate "back to basics" challenge. Using Sokoban as a stepping stone toward a JRPG is actually a brilliant move. It forces you to master the core logic of tile-based movement, collision detection, and level loading, which is exactly the foundation you'll need for those top-down town and dungeon maps later on.
You got the heart to stand your ground, bud. And it's very noble you did.

I'm new to these forums, but what I do know is that FlyingArmor does great maps, especially for RPGs.
Is Ultima: Warriors Of Destiny (NES) one of those current projects?

Is anybody gonna rip the maps from the Looney Tunes games?
As for Ultima: Warriors Of Destiny, i'm going to leave that alone for now just in case FlyingArmor wants it.



