Now that I'm finally done with Lufia: The Legend Returns, I've gone back to slowly working on
Dragon Quest VI. I've been concentrating on mapping all the locations in the Dream World and I've got around 50 maps so far.
One thing I'm probably gonna add to these maps is a mini-map which indicates what world you're in as well where in that world the location resides. Since there are many locations which look identical in both the Dream World and the Real World, this'll be a good way of easily differentiating them.
The one frustrating thing about mapping this game though is having to capture all the graphics via vSNES through save states since the usual approach of taking tons of screen shots has the problem of discolouring portions of those screen shots, and that doesn't manifest in the save state data. What's worse is that this only happens in some locations and not others, so I've simply resigned myself to using vSNES for everything. While these discrepancies are not readily visible at a glance, they sure do bug me, haha!
This sort of problem only seems to exist in games that were made in the latter part of the SNES era (I remember having to deal with this when mapping Lennus II).
This explains why it's been a year and a half since I first announced that I would take on this game and I have nothing to show for it. But it won't stay that way for much longer.