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Messages - qwert_vs_qwerty

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1
Maps In Progress / Re: Shantae (GBC)
« on: August 06, 2014, 07:46:24 am »
All 4 Labirint - 99% (there is a feeling that I missed something)
All day map - BG - 100% (it remains only to place enemies)
But I will not do night maps, because I do not see the point.

2
Maps In Progress / Re: Shantae (GBC)
« on: July 29, 2014, 07:27:53 am »
Dungeon 1 - 95%
Dungeon 2 - 95%
Dungeon 3 - 90%

3
Map Gab / Re: Hero Core (PC)
« on: October 25, 2012, 07:43:58 am »
Well, finally! When I first started making these maps, I could not imagine that it would be so long. One would take a screenshot but yes stick together, but not as I wanted to bring color it. Well now then when they finally did ready, and you can safely criticize!  ;)

4
Maps In Progress / Goof Troop [U] (SNES)
« on: October 12, 2012, 08:52:15 am »
Yes, I know that the maps in this game is already in the archives, but unfortunately their version maps I completed yet after he met with that site. Here I would like to know your opinion, does it make sense to throw them in the archives?
Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

5
Map Gab / Re: True Lies (SNES)
« on: October 12, 2012, 08:41:01 am »
Updated the first post!
Well, all the maps and completed but before the throw in the archive would like to hear a little bit of criticism. Well, sort of "where my hands are growing" and "where I have to go" (^_^)

6
Map Gab / Re: True Lies (SNES)
« on: October 04, 2012, 09:09:55 am »
Well, as all maps are almost ready, but I just need to fill the void.
When I can't find WTW codes I use cheat engine to find the X/Y coordinates for the character & move to the areas normally not accessible.
And you can detail.

7
Map Gab / Re: True Lies (SNES)
« on: September 28, 2012, 10:26:59 am »
Updated the first post, added a couple of levels, leaving only the last level. Here is how to fill the void on the maps?

8
Map Gab / Re: True Lies (SNES)
« on: September 27, 2012, 07:15:56 am »
In general, only objects and barrels, because most of the enemies and civilians are constantly moving, making difficult to establish a place of their initial position. Well, except that at level 4 "Park" designated civilian as they are all fixed.
At first, I wanted to mark stationary enemies, but then decided that it would only confuse and clutter the map. Maybe then when better study the technology for mapping.
But you have the right to make your map as you wish

9
Map Gab / True Lies (SNES)
« on: September 24, 2012, 09:40:06 am »
ALL MAPs Completed (^ _-)
Level 1 - Chateau

Level 2 - Slopes (I will not do that)
Level 3 - Mall

Level 4 - Park

Level 5 - Subway (too big to preview)
Level 6 - Dock

Level 7 - China

Level 8 - Refinery

Level 9 - Overseas Highway: Florida Keys (I will not do that)
Level 10 - Office

10
Map Gab / Re: Hero Core (PC)
« on: September 13, 2012, 08:02:37 am »
Add a Large MAP (Normal)

11
Map Gab / Re: Castlevania Legends (GB)
« on: September 10, 2012, 07:21:09 am »
Well, I would have said what item drops from each candle. Well, for example like this. Or at least, special weapon (ax, holy water, the cross, etc.)

12
Map Gab / Re: Hero Core (PC)
« on: August 27, 2012, 09:05:35 am »
Add a Small-MAPs, replaced some colors.

13
Map Gab / Re: Hydra Castle Labyrinth (PC)
« on: August 27, 2012, 09:01:22 am »
Small-MAP (Pixel-Art)

Castle

Dungeon 1

Dungeon 2

Dungeon 3

Dungeon 4

Dungeon 5

Dungeon 6

Dungeon 7

Dungeon 8

I apologize in advance that ahead of fellow, but it was too I liked the game. Have ideas to improve or change maps?

14
well I sent on submit@vgmaps.com let's look that from this it will turn out

15
Excuse but for some reason doesn't work. Gives out me mail address
at <"submit vgmaps.com">
Therefore I can't send the letter. I can something I do incorrectly?

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