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Messages - Zetta

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1
Map Gab / Re: Akumajou Dracula Special Boku : Dracula-kun
« on: August 27, 2013, 05:48:58 pm »
Whoa now!! Revned, you've really outdone yourself with those colorful Dracula Kid maps.  :o

I love how you mapped out the entire roller-coaster track from Stage 2 and the underground train segment in Stage 3. Nice work.

Stage 7 and 9 should be cake for you. Especially 7, since it's entirely vertical. Keep up the excellent Famicom mapping work.  :D

2
My bad. Sorry for all of the confusion regarding my misuse of the term 'Atlas' in my first post and the topic title.

I should have renamed the subject to read as 'Incomplete Genesis Games List.' BTW, I know you currently have a hell of a lot on your plate Will but I really can't wait to see your Genesis game atlas project with all of the popular series like Shining Force and Sonic and Golden Axe included, once you finally can get around to it. Don't forget to include Vector Man 1 & 2 to that atlas as well.  ;)

3
Actually these games already exist on this v.g. mapping site, but they're the only ones that are NOT 100% COMPLETE like the rest of the existing Genesis games mapped on this site.

So, I fail to see how this is a request or new-game wish-list.
 :-\   ???

4
Wait a second...... so ComiX Zone was only 3 episodes long? Well, I be darned. Thanks Jon Leung.

And thanks Will for pointing out that Scooby Doo has been finished as well. The main list up on top has been edited. Thanks, guys. ;)

5
Map Requests / Incomplete Genesis Games List
« on: June 23, 2013, 10:53:44 pm »
Not too long ago, I've read all of Jon Leung's famous NES/SNES/Gameboy ATLAS series, chronicling the status and percent completion of all of the major NES/SNES/GameBoy games either requested or started already. Seeing how insanely popular and widely successful those game map/atlas projects were, I wanted to get some momentum going on the Sega console game maps, and get some much needed attention focused back on them.

Starting with the famous 16-Bit Genesis game-maps series, I want to point out that the following sets of existing Genesis game maps are thus far ...... INCOMPLETE.


Altered Beast

Battletoads

Contra: Hard Corps

Demolition Man

Ghouls & Ghosts

Greendog

James Bond: The Duel

Jungle Strike

Langrisser Hikari II (J)

Magical Hat no Buttobi Turbo! Daibouken (J)

Rocket Knight Adventures

Rolo to the Rescue

Streets of Rage 2

Sword of Vermilion

Toki

Let's all work together and try to finish off as many of these Genesis mapsets as possible. Thank you all.  ;)

[EDIT]: Removed Scooby-Doo Mystery & Comix Zpne from the list, since they have been completed. Thanks for pointing that out, Jon & Will. ;)

6
Hey DarkWolf, how is the convention going for you on the east coast??

Have you had time to work some more on this Decap Attack clone lately?

7
I love the spiffy Japanese logo. Thank god the DecapAttack scripts worked perfectly for this rare Japanese game.

Domo arigato, DarkWolf-san! The first set of maps look great, and I love how you include all of the enemy and item locations throughout.

 :D

8
Well, allrighty then. I won't keep my hopes up by I am pleased to hear you're interested in taking this little Japanese Mega-Drive project up.

Good luck on that upcoming convention of yours.  ;)

9
Map Requests / Re: Request Listings
« on: February 15, 2013, 12:40:18 pm »
Domo arigato!  ;D

10
Map Requests / Re: Request Listings
« on: February 14, 2013, 09:52:30 pm »
Thanks Trop, dude.


BTW, did you remember to include the most recent request: 'Magical Hat no Buttobi Turbo! Daibouken' for the Mega Drive/Genesis?

11
As far as I know no one on the internet has made a map of any of the 21 levels in this game, although there's a lot of gameplay walktrhoughs for it on YouTube. I wonder if anyone here at vgmaps (like Dark Wolf) has ever heard of it, since it's much less popular than its bastardized Western version: 'Decap Attack.' The following link contains some basic information about this rare colorful 16-bit platformer gem:

http://www.segagagadomain.com/megadrive/magical-hat.htm

 

Does anyone have this game and is willing to put the time into it!?!



Muchos Gracias!!!

12
Yes, that title is a mouthful. It's a super rare Mega-Drive platformer from Vic Tokai based on an obscure 80s anime show of the same name. It's essentially the Japanese version of Decap Attack from 1990.

Since there's a complete set of Decap Attack maps on this web-site, I would love to see a set of maps from 'Magical Hat no Buttobi Turbo! Daibouken' to go long with it. Pretty Please!!!  ;)

13
Map Requests / Re: CLASH @ DEMONHEAD (NES)
« on: June 02, 2012, 10:06:18 am »
Hey TerraEsperz, it's been a few months.

How far along are you in your current VG Mapping projects??

 ;)

14
Map Requests / Re: CLASH @ DEMONHEAD (NES)
« on: April 03, 2012, 12:14:28 am »
I know that's what I like about this NES game. Of the 1st leg of early stages, those four routes (1,4, 7, 10) have my favorite scenery. It's a shame about the enemy placement issue, but enemy placement is not something I see as a necessity in a video game map.

Thanks for agreeing to take them on when your other projects are finished.  ;D

15
Map Requests / Re: CLASH @ DEMONHEAD (NES)
« on: April 02, 2012, 06:08:50 pm »
Thanks, TerraEsperz. I realize that not all suggestions eventually get made into maps here......but I just got started playing this retro gem and would like to see at least 4 route maps. The individual routes in this game are pretty damn short.

The only routes I would really like to see mapped are Routes 1, 4, 7 and 10. They're at the very beginning of the game and are not long at all. I would greatly appreciate it if someone could sprite-map those four routes. ^_^

Speaking of Metroidvania-ish NES games, whoever mapped Faxanadu, did an amazing job! That must've taken forever.

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