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Messages - verifiaman

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1
Map Requests / Re: Mega Man ZX Area I help.
« on: November 02, 2015, 11:02:35 pm »
I see. Does anyone know a random palette changing cheat so i can start? The only info i can get is that nearly all the levels in this and the sequel use extended slot 2, mode 0 D8011F18 000066F2

And i took out all the files in the ZX rom but i cant find anything resembling a map file, nor do i understand these overlay files. Area I is the only level i have trouble ripping.

2
Map Requests / Mega Man ZX Area I help.
« on: November 01, 2015, 08:31:04 pm »
I finally figured out how to use GIMP to help me take level tiles from the PSX Mega MAn games. I have no trouble using Desmume's map viewer for the ZX and zx advent series tiles. all except for Area I. the black alpha channel is prevalent in the map viewer and when i try to remove the black from the background, it removes the black from the level tiles too. this is only a problem with the outdoor rain tiles, since I can easily take those tiles without any problem. Can anyone explain how to change the alpha channels for the level backgrounds?

3
Map Requests / Re: Mega man PSX maps without backgrounds
« on: October 17, 2015, 08:12:53 am »
Dang it. thanks for the info. guess i'll try tiled and MSpaint to remove the tiles then as best as i can.

4
Map Requests / Mega man PSX maps without backgrounds
« on: October 15, 2015, 08:50:19 pm »
I'd more prefer an easy way I can do this myself, but can anyone help me with this? I can do some of the maps but ones like Sky lagoon and the Intro Stage for 8 are annoying because of the layers.

5
Maps In Progress / Re: Shantae (GBC)
« on: November 22, 2013, 10:28:07 pm »
I'm not sure I understand what you mean by "SNES effects", which makes me doubt I explained myself correctly in the first place.

no i didnt explain myself properly. I remember on a youtube video in a dungeon or something seeing some lighting effects only capable on a 16 bit console like the snes, like the  lighting change in the intro stage when the town catches on fire.

6
Maps In Progress / Re: Shantae (GBC)
« on: November 22, 2013, 10:16:23 pm »
Also how does the night palette work?

I'm not sure how to answer that one exactly. You can't just substitute colors from one to the other since the night palette is a bit larger than the day one, and in some stages, the same color might be part of both palettes but not for the same color entry. I just assemble snapshots from both version, it's probably quicker than messing around with the palettes.

I see. some snes effects going on in the game.

7
Maps In Progress / Re: Shantae (GBC)
« on: November 21, 2013, 10:04:55 pm »
Nope, it's all done by hand in Paint (gasp, the horror!)
[/quote

Yeah paints good for repositioning images. doing the dungeons is gonna suck. also how does the night pallete work?

8
Maps In Progress / Re: Shantae (GBC)
« on: November 21, 2013, 09:35:56 pm »
In order, Scarecrow Field (Day & Night) and Spider Forest (Day)

Do you used tiled Qt to help with this?

9
Maps In Progress / Re: Shantae (GBC)
« on: November 12, 2013, 10:58:13 am »
Oh i see. that is huge for a gameboy map. cant wait to see the full size and not in those crappy jpg files we've had for years

10
Maps In Progress / Re: Shantae (GBC)
« on: November 11, 2013, 11:11:48 am »
how big are most of them?

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Maps In Progress / Re: Shantae (GBC)
« on: November 11, 2013, 05:48:39 am »
Wow! what tool did you use? i just got some of the tiles using an old version of visual boy advance, plays it perfectly.

12
Maps In Progress / Re: Verifiaman gbc rips.
« on: February 21, 2013, 05:28:57 pm »
This is the first town and where you start the game
EDIT: correct size



Uploaded with ImageShack.us

13
Maps In Progress / Re: Verifiaman gbc rips.
« on: February 21, 2013, 12:29:45 pm »
New map from Ganbare Goemon: Mononoke Douchuu Tobidase Nabe-Bugyou!

Port town
EDIT: Correct size



Uploaded with ImageShack.us

14
Maps In Progress / Re: Verifiaman gbc rips.
« on: February 01, 2013, 02:15:45 pm »
You should do some freemoving to grab the areas out of the camera's reach. It will make the maps more complete. I may be able to help with this.

you mean the medabot maps? yeah those are the bus exits. but you can try. the goemon towns are complete

15
Maps In Progress / Re: Verifiaman gbc rips.
« on: February 01, 2013, 09:07:50 am »
everything except the stage maps are ready for submission. just completed the medabots game.

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