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Maps In Progress / Re: Alien 3 and parallax backgrounds
« on: July 13, 2010, 10:53:50 am »
I've started mapping this game for real now, thanks to all of you.
So far, so good.
Just wanted to add that. This thread has taught me alot and maybe it can even be of use for someone else some time
So far, so good.
Oh, I thought you were talking about something else. Yeah that can't be fixed with a code because the any code that holds the animation still also causes it to move with you. Example: 7E002499I managed with this aswell. Only difference is that I got the layer from vSnes and I use Paint.NET so the correct blending mode is called "Additive".
BgMapper works great though. Here's what I made using it and photoshop. SNES transparencies usually use Linear Dodge.
Just wanted to add that. This thread has taught me alot and maybe it can even be of use for someone else some time