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Messages - Special T

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1
Mapping Tips/Guides / RE: Gens KMod modifications for mapping
« on: January 27, 2009, 01:12:11 am »
Thank you for the response, I solved the screen shot issues by using the saveclipboardimages program I found here. Thanks again.

2
Mapping Tips/Guides / RE: Gens KMod modifications for mapping
« on: January 22, 2009, 09:41:34 pm »
Is there a way to edit the Gens.cfg file to make it automatically open at 4 times the normal size with 25% Scanlines enabled? I could always do it manually by stretching the screen but it always defaults back to the original once size after I close the program.



I have opened the .cfg file but I'm not sure what to change.



Last question, why can't I take screen shots when I stretch the screen, they come out as broken images?

3
Mapping Tips/Guides / RE: PSP Project
« on: March 09, 2008, 04:55:00 pm »
DarkWolf Said:
I'm not sure there's much point in mapping a 3d game to look like the rendered in-game graphics.  Once you get to that level of detail a simplified map (like the ones a lot of games have in-game) is more useful.



Even aesthetically speaking, I don't think it would be too grand as something would inevitably be hidden.



But I think Special T was talking about 2d games anyway.




Yupe I was talking about 2d games but I would also like to take a crack at games like final fantasy tactics or Jeanne D'ARC. I'm fairly confident that I could map out the battles. I've been doing a LOT of research on modding my PSP to allow me to take in game screen shots / movies so it may become a reality. I'll let you guys know if it works out, wish me luck.

4
Mapping Tips/Guides / PSP Project
« on: March 08, 2008, 07:47:49 am »
So I'm done mapping all the towns in Phantasy Star for the master system, I'll upload them to the site late this week after I optimize the png files, but I wanted to move onto a PSP game next. Does anyone know how to map psp games or even get screen shots of them?

5
Mapping Tips/Guides / RE: Gens KMod modifications for mapping
« on: March 02, 2008, 05:32:57 am »
Why not try Xpadder I have been using it for a while and it works great for me, you can map almost any key to a joypad.



http://xpadder.com/

6
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 23, 2008, 06:47:15 am »
One last question as I'm almost done with the game.



I was trying to create a world map of the 3 planets, I know they are already available and can easily be downloaded but I just wanted to know this for future reference.



The water moves so when I take a screen shot of every frame the autostitcher isn't able to piece the map together like it normally would. Is their anyway I can make the on screen graphics freeze while I'm walking around the planet?

7
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 18, 2008, 09:03:09 pm »
Thanks for the info, but I still think I'll wait and replay the whole retranslated game from the beginning.



I'm sure it will be more enjoyable playing your version from start to finish.

8
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 17, 2008, 07:18:09 pm »
Maxim Said:
I've been away for a few weeks, hence slow to respond.



1. Masks seem a bit funny, changing colour depth seems to help. I'll fix it if I get a chance.



2. It only accepts BMP because that's quick and easy to handle. I could add in a PNG library with a little effort. Since you'd have to PNG-optimise anyway (no general purpose program can hope to compress as well as PNGOut, for example), saving as BMP shouldn't matter.



PNG conversion should be lossless, unless you use some screwy software to do it.



I hope you're playing through the Phantasy Star retranslation, by the way. The maps are unaltered.

Wow I didn't realize you work on that project... and sadly I already started the original game which I must say is rather bland.



As soon as I finish playing the original game I'll give the retranslation a try since it seems as though the story has been flushed out.



Thanks for your hard work on the autostitcher and the retranslation.

9
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 15, 2008, 01:16:47 pm »
Thanks for the response.



I'll upload all the maps once I've completed the whole game.

10
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 15, 2008, 06:36:00 am »
Well good news I have completed 8 town maps for Phantasy Star for the Master System. I could go faster but I'm actually playing the game too so it's taking longer than expected. I'll upload them here once I'm done!



If anyone can answer the above questions in my previous post, please do because I'm interested in hearing the answers. Thank everyone for your help!

11
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: February 01, 2008, 07:01:37 am »
This first map I made, I turned off the character sprite instead of making a mask. When I tried to make a mask (only black and white pixels) and load it into the autostitcher it freezes. Any ideas what's going on?



Also why does your program only except .bmp files should it except a lossless image type such as .png or.tiff?

12
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: January 24, 2008, 09:56:45 pm »
Thanks I'm planning on doing all the phantasy star games so I'll definately finish it up!

13
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: January 24, 2008, 07:17:33 pm »
Thanks for the tip RT 55J, what do you normally save them as PNG?



Maxim, Honestly I'm a sega fan boy too, I would like to map all the phantasy star / shining force games!!!!



If I find any other emulators that support this function I'll let you know. Thanks for your help!

14
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: January 24, 2008, 06:44:14 am »
Wow thanks, it works perfect now!



I just wanted to test it out so I entered the first town in phantasy star and took 3,802 picutres I used your program and this is what it came out with.



<a href="http://s41.photobucket.com/albums/e295/Specialt1212/?action=view&current=PS1.jpg" target="_blank"><img src="http://i41.photobucket.com/albums/e295/Specialt1212/PS1.jpg" border="0" alt="Photobucket">[/url]



I would still need to fix the edges but that other than that your program is awesome!



What emulators do you use for the other systems to take a screen capture per frame?

NES, SNES, GB, TG16

15
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: January 23, 2008, 08:41:46 pm »
WEll I downloaded the current version of Meka and just replaced the exe files and that seemed to solve the above problem but now I'm getting this message upon start up



MEKA 0.72

(c) 1998-2007 Omar Cornut (Bock) and contributors

--

Loading MEKA.MSG (messages)..

On line 591: Unknown message "Msg_Options_Capture_Automatic_Crop_Align= "Automatically crop and align screen captures."", skipping it.

Language "English" is incomplete (367/368 messages found) !

The following messages are missing:

  MSG_Options_Capture_Crop_Align

This is the default language, so we need to abort.

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