
Going for some kind of record for "most black background in a single map".
I added a title card, and did level 2. However, Imageshack isn't working for me now, so I'll try and upload later.
Ha, now do the arcade version. ;)
I would say those are probably the maps with the most null space. Congo Bongo is similar, but I don't think the level is as long, and it is wider.
They look great, but the diagonal orientation make them difficult to browse easily unfortunately.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
Which means they should totally be converted into 'interactive' maps with easy scrolling.
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If you're interested on hacking Donkey Kong Country, contact me via AIM. My screen name is "Raccoon Sam C"
I'm considering what to do about them. One option would be to put all ten courses in a single image - it'd probably save a lot of file size overall, but it wouldn't solve the problem of scrolling though it easily. (I find middle-clicking the mouse (in a supporting browser) works best, but it's far from ideal.)
I have some ideas about a Java viewer (that would work off a single composite tile image and a compressed binary tilemap, to avoid the filesize and bandwidth overheads) but on the other hand, Java applets are horrible.
You know, one could whip up an SWF with dragging navigation as well as well as some other controls on a session with Adobe Flash.
Pretty much like https://www.vgmaps.com/Atlas/NES/LegendOfZelda-FirstQuest-Hyrule(Interactive).swf but more awesome.
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If you're interested on hacking Donkey Kong Country, contact me via AIM. My screen name is "Raccoon Sam C"
When you say "one" do you mean "you"? If you could make it parameter-driven and use minimal data (ie. the same as my idea but in Flash) it'd be really useful, because it could then be re-used for other images, and especially because it could always reconstruct the PNG to save to disk yet use much less space/bandwidth online.
I'm not thinking of a PNG version of Zoomify, more like something that works like an
HTML multi-image map only with a single source image and efficient tile layout specification to avoid the page-weight-bloat from having multiple image files and overly-verbose source.
Oh, I really didn't mean that I could do it. I can work with flash, but when it comes to loading images via XML, I'm a no go. :<
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If you're interested on hacking Donkey Kong Country, contact me via AIM. My screen name is "Raccoon Sam C"
Update: finished stages 1-10 and put them all in one PNG file, which is 4MB - a bit better than 10 separate >450KB images. I'm not sure whether it's worth mapping stages 11-20, they're just slightly harder repeats. PNGOut is burning up my CPU now to see if I can't do something a little better with it.
Here's one skewed to be horizontal. Much smaller, but horrible to look at...
Creative, but I'll take the harder-to-browse original version thank you :)
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
That is very creative. Did you convert it with a self-written algorithm?
But I think the original version is still more accepted by most people, including me, because it's a bit hard to make out how it looked originally.
No, just skew by 45 (degrees) in Paint Shop Pro. Its geometric and arithmetic effects are handy sometimes...