VGMaps
General Boards => Mapping Tips/Guides => Topic started by: DarkWolf on January 01, 2007, 02:45:37 pm
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I finally got around to starting work on porting Raw Candy over to C#. The first new version won't have a ton of new features, but here will be some of the differences:
* Save your edited palette
* Save image (no more Alt-PrintScrn)
* Buffering (will mean faster drawing times hopefully)
* Image size small as 1x1 pixel (I know a few who complained about this)
To come later:
* Different rendering engines (like 15-bit color mode for Sega Saturn files)
* Bookmarks (scrap paper works fine for me though)
* Maybe, maybe, the ability to "paint" changes on the image alter the file. IT'S A BIG MAYBE!
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Is that the utility you've been using to visualize/extract maps from roms? If so, then I'm really looking forward to it!
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
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Version 2.0b
Here's a build of what I have done so far. To change the offset using the keyboard you need to click on the image with the mouse first. Here are the controls:
Page Up / Down - moves one image size worth of data foward/backward in the file, works like a Page Up or Down should.
Up / Down - moves up or down rows (changes offset by the width of the image)
Left / Right - moves the offset forward and backward (image moves left / right).
Holding Shift will affect the arrow key movements 10 fold while holding Control will effect the movements 5 fold.
If you don't have a palette available, don't worry, there's a default one coded in the program. So you can open any file from the start.
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Download link dead. Also, the thread title should be changed to: "Raw Candy" instead of "It's coming...".
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Link fixed. Sorry, recently re-did my site and ended up axing that directory. Didn't realize there were still things linked to it.
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Thank you.