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Maps Of The Month / Re: 2021/09: Tomba! (PlayStation) - Electromax
« Last post by Electromax on September 01, 2021, 11:54:48 AM »
Thanks! Tomba is one of my favorites. In general most of my favorite games from the NES/SNES area are well-covered here but the PS1 era not as much, understandably because the areas are 3D and not easily extracted so your options are either drawing maps from scratch or trying to pull out the assets in some form like I've done here. Anyone interested in PS1 work, happy to answer questions here/twitter/etc. Every game is different but some are easier than others.

Tomba 2 will be along in the coming months, here is a preview map for the sequel: https://twitter.com/vgcartography/status/1429861130709708802
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Maps Of The Month / 2021/09: Tomba! (PlayStation) - Electromax
« Last post by JonLeung on August 31, 2021, 08:19:49 PM »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Electromax's Tomba! (PlayStation) maps.

A feral boy named Tomba lives on an archipelago terrorized by a group known as the Seven Evil Pigs and their army, the Koma Pigs.  After a confrontation with some Koma Pigs, Tomba loses a golden bracelet that belonged to his grandfather.  Tomba sets off to recover the heirloom and learns that the stolen gold is the source of the Seven Evil Pigs' magical power.

Tomba! is a platforming adventure with some RPG elements.  There are 130 "Events", which are a variety of objectives that usually award Adventure Points for triggering and completing.  Some Events are required to make progress in the story, while some are optional.  As this is an open world with many places to explore and items to find, we are thankful to have these maps by Electromax!

Electromax has tackled the technical challenges of mapping PlayStation games and has started adding to the PlayStation atlas page here on VGMaps.com, with more maps from other 32-bit classics on the way.  This early effort is especially impressive, considering the World map, which stitches together all of the area maps, despite the various perspectives of each area; you definitely have to check this one out!  The Haunted Mansion is mapped from each side, and there is some skill in handling three-dimensional backgrounds like in the Lava Caves.  There's a map specifically showing the locations of all of the Pump Rocks, to help clear that particular Event.  It's all incredible work on a quirky game by the short-lived Whoopee Camp (founded by Tokuro Fujiwara, a longtime director and producer of some of Capcom's biggest games).

So to recognize the effort put into mapping this colourful PlayStation adventure, Electromax's Tomba! (PlayStation) maps will be known as VGMaps.com's Maps Of The Month for September 2021.
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Maps Of The Month / Re: 2021/08: Lunar: Eternal Blue (Sega CD) - Lüt
« Last post by Lüt on August 31, 2021, 01:35:31 PM »
Oh wow, this was a nice surprise. I thought Maps of the Month were typically for maps submitted within the latest month, so I honestly wasn't expecting this.

The write-up was really nice, and you picked probably the best image for the thumbnail. Also, I learned that we had a blue moon this month :o

Anyway, thanks for the feature, much appreciated!
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Great suggestion!

So I deleted the on-site "index.htm" and then uploaded a 0-byte "index.htm" as per your suggestion.  It accepted it with no issue.

I then reuploaded the proper Genesis/index.htm to overwrite it and there was no problem.

I was curious about this, as even overwriting didn't work before... so I deleted it and reuploaded it again to see if it could handle it without overwriting - and it worked!

Just in case this was a lucky FTP session, I closed FileZilla to start fresh and did it again and it uploads smoothly as one would expect - the problem appears to have been fixed!

Somehow the 0-byte file was easy for the server to accept and fixed whatever problem was there.  Which is weird since I really thought it was a problem with the file, when even new folders with other names had trouble.  Curious.  I still don't get what happened there... but at least it's not a problem anymore.

Thanks so much!   ;D  I figured someone would have an idea.  I should have asked this earlier...
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What if you upload an empty file with that name? Like, make a new .txt file with nothing in it so it's 0 bytes and name it "index.htm"

If that won't upload then at least you can eliminate the contents of your file as a possible cause.
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So I upload updated files to the site via FTP using FileZilla.

I have had a particular problem for a couple years now, where when I upload an updated "index.htm" file for the Genesis folder, it says it does... but the index file does not appear on the remote file listing in FileZilla, and the page disappears from the site, as if it was merely deleted.  So the way I've been updating it now is renaming it to something else, like "index.png", then uploading that with no problem, and then renaming it back to "index.htm".

I'm sick of having to do this extra step for only the Genesis (no other folder has that issue) so today I decided to delete the entire Genesis folder and start fresh, since my hypothesis was that the Genesis folder might have something weird in it, maybe ghost "index.htm" file fragments or something.  However, the problem persisted.  I deleted the folder again, made a new one with a different name (like "XGenX" and "uhhh") just in case it didn't like the name of the "Genesis" folder, with the intent to rename the folder back later if the upload worked, but no matter what, when I upload index.htm, it doesn't appear.  So, okay, I guess it wasn't the folder that had something within it preventing the upload, there's a problem with the file itself.

So I tried copying the file, and resaving the file as something else, just to make it "different", and yet it still has a problem.  I checked the file properties, and it's not hidden or anything unusual.  Even if there were some odd properties, why would being called ".htm" trigger the problem and yet ".png" or anything else does not?

What is the problem with Genesis/index.htm specifically that it can't be uploaded as it is, without renaming hijinks every time?
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Maps In Progress / Re: Marble-Man Marble Madness 2
« Last post by GHS on August 16, 2021, 11:05:56 AM »
more info on MM2
I talke to the guy in the video (Scott, no not scott evans). He is doing FPGA duplicates of MM2 to "get it into more hands". Any more than that he does not comment. MM2 is its own unique hardware and thats all I got from him.

https://www.youtube.com/watch?v=NZuNhFp0-Ak&t=8080s
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Maps In Progress / APB arcade
« Last post by GHS on August 16, 2021, 10:40:57 AM »
I'm slowly working on  APB: All Points Bulletin. the size will be over 16kx16k
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Gaming / Re: An unusual map
« Last post by Buckaroo on August 12, 2021, 08:41:22 AM »
Did that come with a different piece in each box or something?
  I think when they came out in Japan they could be bought as sets of boxes to make a complete map but they could also be bought as separate boxes.
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Maps In Progress / Re: Electromax - getting to work on PS1 maps!
« Last post by Electromax on August 04, 2021, 12:34:21 PM »
I shortened it on the Escape Route map so it wasn't needlessly big, just a sample of each part, but the full game map I think is what the intention was. In reality it can last for a while if you have bad aim, but the cliff you end on is meant to be the same coast you originally swim up to I think.
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